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View Poll Results: Classic Server should..?
be left as it is. 4 6.15%
bring back it's original levels and hit detection. 51 78.46%
bring back ONLY the original levels but leave the hit detection as is. 1 1.54%
bring back ONLY the original hit detection but leave the levels as is. 9 13.85%
Voters: 65. You may not vote on this poll

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  #1  
Old 05-05-2009, 09:30 PM
-Ramirez- -Ramirez- is offline
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Originally Posted by Pelikano View Post
40 people want the old content back.
Why don't we bring it back for like a week as a "test"?
It just isn't that easy.



contego, Stefan truly can't just upload old files and have it function properly. As has been said, the scripts are completely incompatible and will not work in the vast majority of cases.

I highly doubt the servers are designed to work properly without an NPC server running at all anymore as well. A lot of the old functionality that existed without an NPC server probably doesn't exist or doesn't work anymore. This isn't the right solution even if it did work, though.



I'd also like to note, at least in regard to the default hit detection, that nobody has been exposed to a real replica of the default done with current scripting methods. I think if they were, they'd find that it's the same or indistinguishable, at least. Believe it or not, it would allow it to be integrated into what currently exists. However, good luck finding someone to do that with the huge pile of garbage they call system scripts at the moment.



In regard to starting with a small piece (as in the main city) of old content and expanding outward with an entirely new set of systems... that's definitely a great idea. It's what should have been done 5 years ago, but we (referring to the developers before Storm just suddenly got promoted over everyone as if that was warranted somehow) didn't really consider that. Our goal was to fix EVERYTHING at once, which was not only overwhelming, it was unlikely to ever succeed in the time frame we had. I don't think it'd take a whole lot to accomplish this new idea.
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  #2  
Old 05-05-2009, 09:35 PM
DarkCloud_PK DarkCloud_PK is offline
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Quote:
Originally Posted by -Ramirez- View Post
I'd also like to note, at least in regard to the default hit detection, that nobody has been exposed to a real replica of the default done with current scripting methods. I think if they were, they'd find that it's the same or indistinguishable, at least. Believe it or not, it would allow it to be integrated into what currently exists. However, good luck finding someone to do that with the huge pile of garbage they call system scripts at the moment.
The default areas in Exo's are pure default, the scripting is set to completely remove all the custom HD components from the player, then give them back when they aren't in the room, so while they're in the spar level, enableweapons(); is uses, which turns on the dormant default HD.
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  #3  
Old 05-05-2009, 09:43 PM
-Ramirez- -Ramirez- is offline
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Originally Posted by DarkCloud_PK View Post
The default areas in Exo's are pure default, the scripting is set to completely remove all the custom HD components from the player, then give them back when they aren't in the room, so while they're in the spar level, enableweapons(); is uses, which turns on the dormant default HD.
What I was talking about is the fact that everyone thinks you need the REAL default for it to be identical, or close enough that they can't tell and only make assumptions. Having it scripted is definitely a better idea, as it makes scripts more flexible, but everyone's pointlessly against that because they've only seen pathetic excuses for systems.
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