Some thoughts.
I do not believe that restoring the server to as it was will magically bring back old players,
the chances are that most of the players from 5 years ago have moved on in their life.
If the goal was to restore every level exactly as they were, it could have been done by now regardless of Default/Custom systems, but it's never been the goal,
if I were offered the chance of the servers levels being restored to GTA at the snap of a finger I would take it, there's no doubt it's collectively better than what we have currently, but realistically we're not going to be able to keep a team of organised gs1 + no npcserver > gs2 + serverside/clientside converters together for long enough time to do that.
The old levels weren't all that great,
but then I don't believe too much in keeping to "the latest" tiling and graphical standards, Classic can get away with that, why?
It's Classic.
But then I do believe that if the server is to be a decent and successful Adventure server it is important that time is dedicated so that Quests are plotted and organised first, with the overworld being built strategically around them, rather than the opposite which is currently the case,
this would also give the benefit of being able to maximise player and content density, which is important in an online game.
This doesn't mean that the old levels should be ignored,
they are a valuable resource, in terms of time saving and server identity,
and when a new player logs on they're not going to say "these levels are old, i'm not playing here", or "this server isn't visually appealing", if anything there might be a few who say "ah, this is indeed the Classic server".
The reasons I am proposing that we start work from scratch with default systems is quite simply to give the server a better Development platform,
the opportunity to work without obstacles and focussing entirely ahead,
with systems which both players (new and old) and Developers are used to, the fact that default systems are the original systems is a bonus rather than a reason.
There hasn't been much planning as far as what levels would get used, Graal City would stay the same as the central region absolutely no doubt about that, it would also be important to reuse the aspects which give the current server any competitiveness: GC events, PK/Spar ranks etc.
Quote:
Originally Posted by xnervNATx
the pyramid quest was the best of every quest to be ever made , yet its will not be back. sux because its was awesome
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I agree that it was the best (if not the hardest) Quest on GTA,
but there's no reason it cannot come back.