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  #1  
Old 05-01-2009, 02:00 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Raelyn View Post
Awesome.

Another thing, I was under the impression that variable type is automatically detected, but it seems like setting a variable to a string of text doesn't work?

Trying to do something like this:

PHP Code:
clientr.weapon_img weaponname.png;

if (
trigger){
   
showimg index,clientr.weapon_img,,,;

Use:

PHP Code:
clientr.weapon_img "weaponname.png"
for strings

Quote:
Also, I tried using:

PHP Code:
function onKeyPressed(codekeychar) {
  if (
key == "p") {
    
temp.img findImg(200);
    
img.visible = ! img.visible;
  }

Not sure how to implement this, as a function, isn't it redundant to do this?:

PHP Code:
if (keypressed){
  
onKeyPressed(,p,);

onKeyPressed is called on default. Basically all of the event if's were converted to "function onEvent", such as "onPlayerTouchsMe", "onCreated", and "onPlayerEnters". There's no need for the if (keypressed) statement.

Quote:
Hrrm, am I doing this properly?


Doesn't this work?

PHP Code:
showimg 200,imagename.png,,,;
hideimg 200;

if (
keypressed) {
  if (
strequals(#p(1),p)) {
    
temp.img findImg(200);
    
img.visible = ! img.visible;
  }

hideimg might be actually destroying the image (actually, I'm pretty sure it does). Just hide it with findImg().visible. And, I don't think showimg has that many paramaters.

Plus.... you're combining GS1 and GS2 in a horrible way

Quote:
Originally Posted by Raelyn View Post
Ugh, I don't know how else to do this.

I want the weapon icon to be displayed dependant on the type of weapon equipped, so..

PHP Code:

if (clientr.weapon 0001;){
   
clientr.weapon_img weaponicon.png;
}

showimg indexclientr.weapon_img,,,; 
Something like this I guess...

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
this.wep_type.sword "sword.png";
}
function 
displayImage() {
  
showimg(200getImageForType(clientr.weaponType), 00);
}
function 
getImageForType(wep) {
  return 
this.wep_type.(@ wep);

and just set clientr.weaponType or another variable when you change the player's weapon. Also, there's really no reason to use clientr. for a weapon image.

And, I'm pretty sure you're adding an extra parameter to showimg almost everywhere. Press F2 and click on "Scripts", it may be giving an error.
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  #2  
Old 05-01-2009, 02:43 AM
Raelyn Raelyn is offline
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Quote:
Originally Posted by cbk1994 View Post
Use:

PHP Code:
clientr.weapon_img "weaponname.png"
for strings


onKeyPressed is called on default. Basically all of the event if's were converted to "function onEvent", such as "onPlayerTouchsMe", "onCreated", and "onPlayerEnters". There's no need for the if (keypressed) statement.



hideimg might be actually destroying the image (actually, I'm pretty sure it does). Just hide it with findImg().visible. And, I don't think showimg has that many paramaters.

Plus.... you're combining GS1 and GS2 in a horrible way


Something like this I guess...

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
this.wep_type.sword "sword.png";
}
function 
displayImage() {
  
showimg(200getImageForType(clientr.weaponType), 00);
}
function 
getImageForType(wep) {
  return 
this.wep_type.(@ wep);

and just set clientr.weaponType or another variable when you change the player's weapon. Also, there's really no reason to use clientr. for a weapon image.

And, I'm pretty sure you're adding an extra parameter to showimg almost everywhere. Press F2 and click on "Scripts", it may be giving an error.
Ahh thanks. And yea, I am not adding an extra parameter in the actual scripts, just mashing the comma here to represent that parameters DO follow.

Quote:
Originally Posted by cbk1994 View Post
Use:

PHP Code:
clientr.weapon_img "weaponname.png"
for strings
I did this:

PHP Code:
clientr.weapon_img "raelyn_sword.png";

if (
trigger){
  
showimg index,clientr.weapon_img,x,y;

Still not producing an image.

Edit: Bah, I got it to work with #s.

*slap forehead*
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Last edited by Raelyn; 05-01-2009 at 02:49 AM.. Reason: Doh!
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  #3  
Old 05-01-2009, 04:30 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Raelyn View Post
Ahh thanks. And yea, I am not adding an extra parameter in the actual scripts, just mashing the comma here to represent that parameters DO follow.



I did this:

PHP Code:
clientr.weapon_img "raelyn_sword.png";

if (
trigger){
  
showimg index,clientr.weapon_img,x,y;

Still not producing an image.

Edit: Bah, I got it to work with #s.

*slap forehead*
GS1 requires that you use the string 'function' for strings to work, which is major failure.

PHP Code:
showimg(200clientr.weapon_img3030); 
You can't expect GS2 to work if you don't use it correctly.
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  #4  
Old 05-03-2009, 12:41 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by cbk1994 View Post
onKeyPressed is called on default. Basically all of the event if's were converted to "function onEvent", such as "onPlayerTouchsMe", "onCreated", and "onPlayerEnters". There's no need for the if (keypressed) statement.
Ok, sorry to ask this again, but I am still having problems with this.. I am trying to use the GS2 solution and it's not working (I'm probably doing it wrong.)

Here is what I got..

PHP Code:
function onKeyPressed(codekeychar) {
  if (
key == "i") {
    
temp.img findImg(209);
    
img.visible = ! img.visible;
  }

I have a function doing showimg 209, and trying to use the code snippet you suggested on key i, the image remains shown, and is not hid, as expected.

Is there a way in GS1 to do this?

PHP Code:
if (keypressed) {
   if (
strequals(#p(1),I)){
      
if (img 209 is visible){
         
hideimg 209;
      } else {
         
showimg 209,file,x,y;
      }
   }

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Last edited by Raelyn; 05-03-2009 at 02:05 PM..
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  #5  
Old 05-03-2009, 04:34 PM
Raelyn Raelyn is offline
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Quote:
Originally Posted by Raelyn View Post
Is there a way in GS1 to do this?

PHP Code:
if (keypressed) {
   if (
strequals(#p(1),I)){
      
if (img 209 is visible){
         
hideimg 209;
      } else {
         
showimg 209,file,x,y;
      }
   }

Solved myself with

PHP Code:


this
.inv_shown 1;

if (
keypressed) {
   if (
strequals(#p(1),I)){
      
Inventory();
   }


function 
Inventory(){

  if (
this.inv_shown == 0){

    
// inventory pane
    
showimg 209;
    
this.inv_shown 1;

  } else {

    
hideimg 209;
    
this.inv_shown 0;
  }

I have another question though, I am trying to change profilevars in server options, and I have

PHP Code:
profilevars=Level:=#v(clientr.level), 
Yet it is not picking up the clientr.level off my NPC...?
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