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  #1  
Old 04-15-2009, 11:29 AM
fragman85 fragman85 is offline
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Bounty Hunter

Hey.

Since Bounty Hunters are barely used these days, how about making everybody being able to set Bountys and/or kill people for Bountys?
I think a lot more Bountys would be set and it'd be a lot more fun for the players than it is right now.

I don't know if Wil likes that tho, rofl.
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  #2  
Old 04-15-2009, 12:31 PM
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i wonder if tags got reset! if not i have one. and i will hunt all.
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  #3  
Old 04-15-2009, 12:46 PM
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When was the last time you played?
lol
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  #4  
Old 04-15-2009, 02:36 PM
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I don't use bounty hunter at all because of the price. Siriously. 400-500 dollars to get someone killed, and you probably won't see him die ...
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  #5  
Old 04-15-2009, 02:54 PM
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get a friend to put a bounty on you at minimum price.

hire 4~ PPA agents to protect you and camp out in a small level.

only do it when Wil's on because he takes BHer seriously.
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  #6  
Old 04-15-2009, 03:23 PM
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Ppa is expensive though
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  #7  
Old 04-22-2009, 01:35 AM
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Yeah, but you get bang for your buck. PPA provides timed protection, BHer is more of a "Guaranteed Kill" kind of thing.

Frank's idea is awesome, we did that a while back and it was loads of fun.

So while you can pay to have someone killed once, you have another option to pay to be protected for a set amount of time. (Of course it's expensive, when you want to be protected for an extended amount of time! :P) I havent placed any bounties yet, does it really cost 4-500?
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Old 04-22-2009, 02:20 AM
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I like montys idea to
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  #9  
Old 04-23-2009, 08:06 AM
MontyPython MontyPython is offline
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Originally Posted by fragman85 View Post
Hey.

Since Bounty Hunters are barely used these days, how about making everybody being able to set Bountys and/or kill people for Bountys?
I think a lot more Bountys would be set and it'd be a lot more fun for the players than it is right now.

I don't know if Wil likes that tho, rofl.

I support this idea.

Making a bounty hunter system public would be a great idea. And bounties could be set for any dollar amount, like Zodiac's.

It'd add something to do in the game. Much more fun way to earn money than digging up seashells.
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  #10  
Old 04-23-2009, 09:04 PM
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Originally Posted by fragman85 View Post
Hey.

Since Bounty Hunters are barely used these days, how about making everybody being able to set Bountys and/or kill people for Bountys?
I think a lot more Bountys would be set and it'd be a lot more fun for the players than it is right now.

I don't know if Wil likes that tho, rofl.

I do not support this idea.
Why?
Because it would wruin the whole theme of BHER and even Era, if they make it public, They would have to make it so thats other things to do... And like if eveyone is a bounty hunter.. Then who will they bounty?
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  #11  
Old 04-23-2009, 09:11 PM
MontyPython MontyPython is offline
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I do not support this idea.
Why?
Because it would wruin the whole theme of BHER and even Era, if they make it public, They would have to make it so thats other things to do... And like if eveyone is a bounty hunter.. Then who will they bounty?
Theme:
Over-priced
Under-developed
Nearly Inactive
No incentive to use the system {

"I'm angry at you, I payed $400ish to get you killed."
"OH **** MAN NOW I GOTTA CLICK REVIVE AND WAIT 20-30 SECONDS BEFORE RESUMING MY BUSINESS. OKAY, YOU WIN THIS ROUND. AND SIDE NOTE: THAT 1 DEATH IN COMPARISON TO THE 10,938 OTHER DEATHS I HAVE IS TWICE AS EMBARRASSING."
}


The only thing that Bounty Hunter's doing right now is giving a select group of people guns they can use in raids.

Is that the kind of theme you think is good for the whole server of Era?

I don't mind Bounty Hunter being a business, but only if it gets fixed up to actually be reasonable. Otherwise, to the public, my friends!
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  #12  
Old 04-23-2009, 09:43 PM
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It's a good idea (making Bounty Hunter public), and it's been considered for a while now. It will probably be public on the "new" Era, but there's not really any way to do this now without taking it from Wil (aka every single Soul).
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  #13  
Old 04-23-2009, 10:08 PM
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well i mean, If the price would be lower, Maybe a little Npc character at unstick like you grab it and it says:

"I have speacialised people that can do the job you want... ect" The the target menu comes up, pick your target, then "Ill get one of my members on it right away...blahblah ect."

Something like this.
And the price would be maybe Depending on the Kill/death ratio?
Just an idea
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  #14  
Old 04-23-2009, 10:12 PM
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Chris, you could make it public and keep it under Wil's control. Make both parties happy.

Just setup the BHer system so it's public BUT make it so a percentage of those bounties go to bher for providing the "bounty service" to people.

Sort of like "They get a cut" for giving them the info on the bounty.

That way not only do the players have an opportunity to make money off of bounties, you can keep the bher guns to their respectable tags so the bher members have an advantage and the business still makes a percentage off of their system being used.

Wil may not like this idea at first, but it would actually get him more money and make Bher more popular with the public, while letting the Bher members still have their "Bounty Hunter" status with their taglocked guns and maybe even having them get a higher percentage of the bounty because they arent just some random pubbie getting a bounty payout.

Edit: Not only this, but maybe for an extra fee you can pay for like 2 deaths instead of one.
And That fact that it might be public would ensure that the target would get more of a "oh crap there is a price on my head, watch out!" feeling.
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  #15  
Old 04-23-2009, 10:23 PM
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as much as I hate Wil and would find it funny if he lost his business, I think it's stupid to make it public. are you going to make PPA public too? if anyone can complete bounties anyone can offer protection, right? or what about food businesses? why have owners and workers when everyone should just be able to walk in the back and stock themselves?

it's a retarded concept.
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  #16  
Old 04-23-2009, 10:32 PM
MontyPython MontyPython is offline
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as much as I hate Wil and would find it funny if he lost his business, I think it's stupid to make it public. are you going to make PPA public too? if anyone can complete bounties anyone can offer protection, right? or what about food businesses? why have owners and workers when everyone should just be able to walk in the back and stock themselves?

it's a retarded concept.
No, it's not every business.

Here's the thing: BHer has always been a good idea, but never executed properly.

Back in the day it was $25 a kill was probably the best.

I'm simply saying, either fix the current business, or let everyone have fun with it.

To me, I'd see it being much more fun if everyone was going for/fighting for bounty kills. There'd be no rest for a person with a high bounty. I don't know, it just includes the server more. There's too many select services that new players have very little chance of ever enjoying. BHer is only fun for the members themselves.

And as for PPA, it seriously needs to be redone or entirely removed. The idea someone had of businesses needing to ship their supplies and having PPA protect the supplies from gangs and stuff would be brilliant. Right now, who really pays for protection that actually NEEDS it?

Both businesses right now are just a way for certain people to get extra guns. Which goes way back to a question I brought up a long time ago, who thought it was a good idea to un-taglock those guns? Because raiding in a gang with PPA/BHer weapons definitely fits under the business guidelines. Please don't try to tell me all those guns have been "balanced".
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  #17  
Old 04-23-2009, 11:16 PM
BlueMelon BlueMelon is offline
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And as for PPA, it seriously needs to be redone or entirely removed. The idea someone had of businesses needing to ship their supplies and having PPA protect the supplies from gangs and stuff would be brilliant. Right now, who really pays for protection that actually NEEDS it?
It was just redone..
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  #18  
Old 04-24-2009, 12:12 AM
MontyPython MontyPython is offline
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It was just redone..
No? The only thing they did was add the new hiring system.

The actual concept behind PPA hasn't changed in years.

Now instead of getting a PPA protected tag you just get auto guilded with them and can hire them with a slash command.

That's it.

Nothing new.
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  #19  
Old 04-24-2009, 04:17 AM
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Becoming public would be the best thing that's happened to BHer in a long time.
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  #20  
Old 04-24-2009, 09:08 PM
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  #21  
Old 04-24-2009, 09:10 PM
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Just a sidenote, you can go and stock your own food at Speedy Pizza
Fun Fun... -_-
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  #22  
Old 04-29-2009, 09:49 PM
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I'm surprised that pleasing me is such a high-priority for you all, but I'm not selfish... I'm logical, there's a difference. Bounty Hunter does without any doubt in my mind make more money than any other business currently, (250-)$ a pop? 75percent to us? Thats profit. Amount of bounties placed has been on a rapid decline seeing as the all wisdomous Deophite along with his trusty sidekick Squirt decided. Economy has too much money, lets just delete as much as possible. I don't think I need to touch on how idiotic and "bare" that scheme is.

Publicizing the business would render the same effect as removing it. Like you say, "No one is going to pay to kill someone if they can do it themselves.", OR unless they know WHO will do it, and in what style it'll be done in. Hence why our largest "promo" is notoriety. Face it, you would not put 250$ on someone's head without being assured of the imminence of their death. As toward's Gareth's idea, thats the practically the same as me hiring all of Era and being able to set the percentages. Which might work, but would be unfairly beneficial to me, logically.

Bounty Hunter is an -at need- business, meaning we're active when era's actively (prosperous). As of now, we all know there is a large shortage of money on era, the item - money ratio is far apart. I guarantee there isn't enough money on era to even afford the items in my inventory, lol. Which slows down business.

Luckily, PPA's System gave me an idea, instead of just "Kill-Bounties" (Place bounty, on list... kill them). I notice that people get more of a "kick" out of the "thrill" of the hunt. Why not "timed or assaut-bounties"? In which, a Hunter is paid to attack / chase a player for a certain time period. In this time, if he/she fails to kill the player. 15percent of their money is refunded. If he/she kills the player, they still must keep on attacking the player until the time-period is up. (Thats just the concept of it).

In sense, Bounties would be cheaper, and add more of an entertainment bonus to Era. I won't lie, its entertaining for someone to try to kill you. If it weren't, a majority of us wouldn't be on Era for this long.

- BlasterX (Bounty Hunter)
He told me to post this
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  #23  
Old 04-29-2009, 09:52 PM
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Quote:
Originally Posted by Wil
a Hunter is paid to attack / chase a player for a certain time period.
You'd have to be careful, or this would fall under the category of harassment very fast.
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  #24  
Old 04-29-2009, 09:57 PM
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Oddly, it wasn't posting for me. As a response to MontyPython, and Sales. You two in my opinion know little knowing about the "historic facts" behind the two businesses. As of now, Bounty Hunter and PPA are at their peak or have been at their peak. The original business were NOT obligated to even make money, they were there to generally "look good", or raid at will. As of now, we've upheld the notoriety as well as used our notoriety as a product to obtain money. An overlooked part of Old Era was their "care-free" manner, some things back then didn't require purpose. Being a Gang or Business Leader was NOT as demanding and time consuming as is now. Which in sense has its pros and cons. Back to my point of, shut th **** up unless you're fully informed of what you're talking about. <3.

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  #25  
Old 04-29-2009, 10:05 PM
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Oddly, it wasn't posting for me. As a response to MontyPython, and Sales. You two in my opinion know little knowing about the "historic facts" behind the two businesses. As of now, Bounty Hunter and PPA are at their peak or have been at their peak. The original business were NOT obligated to even make money, they were there to generally "look good", or raid at will. As of now, we've upheld the notoriety as well as used our notoriety as a product to obtain money. An overlooked part of Old Era was their "care-free" manner, some things back then didn't require purpose. Being a Gang or Business Leader was NOT as demanding and time consuming as is now. Which in sense has its pros and cons. Back to my point of, shut th **** up unless you're fully informed of what you're talking about. <3.

IC2DF
History means nothing in this case. The business would be better off being public. There would still be all of the pros that you stated in your above post (making money, "thrill" of being hunted, etc), but it would no longer be under the control of one player.
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  #26  
Old 04-29-2009, 10:26 PM
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You have to know where you've been to know where you're going. Which is my main point here, you don't have a clue of where going public would lead. Bounty Hunter is more than just a "business", which you new-age players don't seem to realize. Bounty Hunter is an insignia of accomplishment/progress (which is how PPA is SUPPOSED to also be).

Players that have obtained the right to enter businesses of this class are supposed to instantly realize that they are "accomplished" and recognized in the game. Bounty Hunter does just that, anyone that enters Bounty Hunter is recognized and idolized in a way. Short of being staff, being in Bounty Hunter is the next best thing, I don't think its too boastful to say that just being a "Member" is better than leading a gang. Notoriety is key.

All this, and a powerful business-aspect to go along with it, in the hood we'd say, "Its all dat a wit a bean and buscuit." or "Its all dat and a bag of chips". Realistically, take these businesses away, what more do people have to look for to accomplish in Era? Not like you people provide a flood of activities to do, even your current alternatives you remain critical of ex. (Gangs). lol. You won't expand sparring, and pking otherwise is empty.
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Old 04-29-2009, 10:32 PM
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You have to know where you've been to know where you're going. Which is my main point here, you don't have a clue of where going public would lead. Bounty Hunter is more than just a "business", which you new-age players don't seem to realize. Bounty Hunter is an insignia of accomplishment/progress (which is how PPA is SUPPOSED to also be).

Players that have obtained the right to enter businesses of this class are supposed to instantly realize that they are "accomplished" and recognized in the game. Bounty Hunter does just that, anyone that enters Bounty Hunter is recognized and idolized in a way. Short of being staff, being in Bounty Hunter is the next best thing, I don't think its too boastful to say that just being a "Member" is better than leading a gang. Notoriety is key.

All this, and a powerful business-aspect to go along with it, in the hood we'd say, "Its all dat a wit a bean and buscuit." or "Its all dat and a bag of chips". Realistically, take these businesses away, what more do people have to look for to accomplish in Era? Not like you people provide a flood of activities to do, even your current alternatives you remain critical of ex. (Gangs). lol. You won't expand sparring, and pking otherwise is empty.
Right now it's just a way for your clique to have overpowered weapons and feel like you're somehow special. It only benefits a small group of people, but if it were public, everyone could enjoy completing bounties. I'm just throwing ideas out there, but we could even go as far as adding a "Bounty rating" to show who the best bounty hunter is. Everyone would be able to participate and try to be the best bounty hunter.

EDIT: I am pushing for a ranking/leaderboard system for the spar complex. (It will be a little more complex than that, but yea)
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Old 04-29-2009, 10:47 PM
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Players that have obtained the right to enter businesses of this class are supposed to instantly realize that they are "accomplished" and recognized in the game. Bounty Hunter does just that, anyone that enters Bounty Hunter is recognized and idolized in a way. Short of being staff, being in Bounty Hunter is the next best thing, I don't think its too boastful to say that just being a "Member" is better than leading a gang. Notoriety is key.

All this, and a powerful business-aspect to go along with it, in the hood we'd say, "Its all dat a wit a bean and buscuit." or "Its all dat and a bag of chips". Realistically, take these businesses away, what more do people have to look for to accomplish in Era? Not like you people provide a flood of activities to do, even your current alternatives you remain critical of ex. (Gangs). lol. You won't expand sparring, and pking otherwise is empty.
I agree with you there to a certain degree. Yes, it's nice to have businesses that have standards. It's fun to have goals for players "I want to join <x> business someday." I agree that businesses that are player-run are more entertaining than automated. But that's a double-edge sword, because of the clique thing that's bound to pretty much happen with any of them.

However, your last paragraph there brings up a great point. Maybe that's why the entire gang system (points that actually mean something???) and core game-play needs to be reworked, so Era's not a popularity contest regarding who can join each useless business. Don't get me wrong, both PPA and Bounty Hunter have potential to be good businesses, but right now it's being executed wrong. And yeah, it's sad that two businesses that aren't being utilized properly are the pinnacle players strive for.

Sales idea about Bounty Hunter going public and Bounty Ratings is golden. Perhaps we could also have a Most Wanted/Hunted rating too. Like Sales said, BHer is more of a clique with overpowered weapons. Exactly like PPA. I wonder how many would care to join BHer/PPA if they offered absolutely no weaponry or prestige, but just the option to hunt people down? Certainly some, but a majority of players just want in for the guns. It's been that way for a long time. With a public system, everyone could try to be a Bounty Hunter that wanted to be. Some would fail, some would be good. The good ones would have the ranks to prove they're something. They wouldn't need overpowered weaponry to get the job done, they'd have to improvise.

EDIT: Random side-note: Why would the best PKers need an arsenal of over-powered guns not-available to the public to do their jobs? Irony?

Last edited by MontyPython; 04-29-2009 at 10:58 PM..
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  #29  
Old 04-29-2009, 11:10 PM
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Well, If it goes public and "Everyone can be a Bounty Hunter" who will place the bounty's?? And the "Most Wanted" idea.. Can i idle at unstick and be top on the list and stay there forever?
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Old 04-29-2009, 11:15 PM
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Well, If it goes public and "Everyone can be a Bounty Hunter" who will place the bounty's?? And the "Most Wanted" idea.. Can i idle at unstick and be top on the list and stay there forever?
Anyone could place a bounty, and anyone could accept/complete it. The only potential problem I could see is players setting up and completing bounties with their friends...but then again, it's not really a problem because they are still spending their money. It would only really have an affect on ratings, but we could place restrictions to help prevent it from becoming too much of an issue.
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Old 04-29-2009, 11:23 PM
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Maybe the Npc could place bountys randomly :o
But i still disagree on it going public
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  #32  
Old 04-29-2009, 11:47 PM
MontyPython MontyPython is offline
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Maybe the Npc could place bountys randomly :o
But i still disagree on it going public
Kill contracts randomly generated by an NPC?

That's not a Bounty Hunter system, that's population control.
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  #33  
Old 04-30-2009, 12:35 AM
BlueMelon BlueMelon is offline
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Kill contracts randomly generated by an NPC?

That's not a Bounty Hunter system, that's population control.
Well, how does it solve the problem "who will place the bountys if everyone is a bounty hunter o.O"

++ I dont think people would pay 250$ for a bounty if its public.
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Old 04-30-2009, 01:06 AM
Aldaris Aldaris is offline
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Currently, I'm a PPA member. I have the Dc9, and all the perks that go with it, but I have to admit that I do find the current system unnecessary.

PPA and Bounty Hunter shouldn't be 'public' systems; I believe that they should remain private organizations that hire new players on a weekly basis (based on current employee performance). This keeps the businesses balanced, and offers each player an opportunity to join one of these 'prestige' businesses (if leaders are known for hiring their friends or close allies, then I believe they should be stripped from their position and blacklisted from the business). Having private guns for each business is an added perk, but it is one that isn't needed (and shouldn't be continued). I don't see why businesses should receive private guns; that trend should stay within gangs only, and it shouldn't spread to businesses.
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Old 04-30-2009, 02:13 AM
Frankie Frankie is offline
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wil has a good point.

BHer being a private business ensures players that when they place a bounty, it will be complete.

if it's public, you're pretty much placing a bounty hoping that some random player will get around to it.

pretty sure that's what he was trying to say. if not, that's still a good argument.
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  #36  
Old 04-30-2009, 02:30 AM
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wil has a good point.

BHer being a private business ensures players that when they place a bounty, it will be complete.

if it's public, you're pretty much placing a bounty hoping that some random player will get around to it.

pretty sure that's what he was trying to say. if not, that's still a good argument.
Yea, but one could argue that there's even more of a chance that the person will get killed now that more people are able to participate.

Another option would be placing the bounties by script...for instance if a player gets 10 kills in a row without dying, a small bounty is placed on their head automatically...if they get 30 kills in a row, the bounty gets larger. The only problem with doing it that way is that the money is no longer traded from player to player, it is spawned (could be abused). Then again, the reward doesn't necessarily have to be money either...I'm just throwing ideas out there.

Keep in mind if the system were public, the prices would be greatly reduced and it would act just like any other "job" on era.
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Old 04-30-2009, 02:59 AM
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Yea, but one could argue that there's even more of a chance that the person will get killed now that more people are able to participate. - Sales

The script idea would fail, the main perk to the server as a whole is Bounty Hunter's "unique" ability to provide service without the requirement of "spawning" money. Mange once complimented on that. (Honestly, there's an easy way to do away with spawning money as a whole, relative to how a real city functions)
The more the merrier does NOT apply to this. Place a bounty on someone and someone else randomly killing them doesn't give off the same effect as saying, "I am going to send Bounty Hunter after you." when you see them enter, you feel a certain sense of excitement or you prepare for their entrance and you know without doubt they will pursue you, and the placer knows they will accomplish it, with style.

A Publicized Bounty System was tried on Atrius, and failed. It spawned money and placed Bounties on players, ironically it'd cost more in ammunition to hunt the player... than the Bounty was worth. I detect a similar scenario at hand with your pricing.

So far, all I'm hearing is envious children complaining about not being able to hunt rather than a detailed logical proposal. All in all, Bounty Hunter / PPA are valuable assets to Era. Their notoriety, and should-be "exclusive" status was their main purpose. Productivity was newly introduced and has been smoothly adopted by the businesses. So what is the problem?
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Old 04-30-2009, 05:11 AM
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Yea, but one could argue that there's even more of a chance that the person will get killed now that more people are able to participate. - Sales

The script idea would fail, the main perk to the server as a whole is Bounty Hunter's "unique" ability to provide service without the requirement of "spawning" money. Mange once complimented on that. (Honestly, there's an easy way to do away with spawning money as a whole, relative to how a real city functions)
The more the merrier does NOT apply to this. Place a bounty on someone and someone else randomly killing them doesn't give off the same effect as saying, "I am going to send Bounty Hunter after you." when you see them enter, you feel a certain sense of excitement or you prepare for their entrance and you know without doubt they will pursue you, and the placer knows they will accomplish it, with style.

A Publicized Bounty System was tried on Atrius, and failed. It spawned money and placed Bounties on players, ironically it'd cost more in ammunition to hunt the player... than the Bounty was worth. I detect a similar scenario at hand with your pricing.

So far, all I'm hearing is envious children complaining about not being able to hunt rather than a detailed logical proposal. All in all, Bounty Hunter / PPA are valuable assets to Era. Their notoriety, and should-be "exclusive" status was their main purpose. Productivity was newly introduced and has been smoothly adopted by the businesses. So what is the problem?
Most of what you say makes Bounty Hunter special can be applied to a public system as well. If someone accepts a bounty on you, we could show it somehow...maybe a skull above their head or something so you know that they're after you. You would still get that "thrill" of being hunted, except the person no longer has super lame guns or a Bounty Hunter tag. And that feeling of accomplishment (lol) could be earned through some sort of Bounty rating and/or wanted level.

Bounty Hunter is nothing more than a gang with special privileges -- this should not be the case.

Up until now making it public has been nothing more than a suggestion...an idea...however, I'm going to attempt to create a solid plan and will share it soon.
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  #39  
Old 04-30-2009, 09:27 AM
MontyPython MontyPython is offline
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Place a bounty on someone and someone else randomly killing them doesn't give off the same effect as saying, "I am going to send Bounty Hunter after you." when you see them enter, you feel a certain sense of excitement or you prepare for their entrance and you know without doubt they will pursue you, and the placer knows they will accomplish it, with style.
Productivity was newly introduced and has been smoothly adopted by the businesses. So what is the problem?
Lose the thrill/excitement of being hunted if it went public?

Are you kidding me?

Right now, if you're being hunted, it's not that exciting. You know who you have to dodge. If you're really into it, you can check the levels they're at on the playerlist. Bottom line is, you know exactly who's chasing you.

Picture this. You get a high wanted level. (Random side note: It'd be cool if achieving wanted levels had some sort of reward, just like completing a bounty does, thus giving them more reason to avoid getting killed.) All of a sudden, the entire server's after you. You can trust nobody. The second you step outside of a no-PK area, you've got to constantly watch your back.

And that's going to be less thrilling than the same 2-3 guys coming after you til they complete a kill?

Same thing with setting a bounty. Yeah, you don't know who's going to get the kill. But if the icon thing (like sales was talking about) is set into motion, it's like a modern day black spot. It's the ultimate **** you. Now the whole server's after you, enjoy your time, hehe.

Finally, what's this "productivity" that's been introduced?

Are you talking about the system updates to PPA (perhaps BHer too, I wasn't aware of anything). If so, that changed nothing, it just automated up a service that was already offered. It didn't give PPA any more purpose than its ever had, and I've seen absolutely no changes in BHer. Perfect case in point, Syzmic was on tonight massing out "someone place a bounty". Yeah, I bet business is booming.
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  #40  
Old 04-30-2009, 03:29 PM
Frankie Frankie is offline
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it doesn't make sense to have the whole server after you. bounty hunting is supposed to be something that you hire a professional for. not place a bounty and hope that Graal725221 completes it.
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