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Old 04-28-2009, 09:52 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by The411 View Post
1. era_cartel-elevator.nw The elevator needs to be hooked up with the sewers once agian.

2. era_tunnel3.nw The sewers of LC have a glitch. If you run to the left of those sewers you end up on some black level "era_sewersa_07-aa.nw"

3. If you drink a sewer elixer (Say you have 190HP/140HP) and then you rest in a bed, it reverses it back to 140HP. (EC wasted?!?!)
I'll fix these later tonight.
Quote:
1. Make it so that when you drop a revive on someone their 'hospital timer' resets. My reason for this is because I'm tired of dropping an expresso or a giant medpack on someone, and as they are about to click 'accept' on the revive, they get warped to the hospital. (you could possibly make the player non blocking after you drop a revive on them so that they aren't blocking anymore if that's possible)
I don't like this idea, "reviving" a dead person is already a bad idea. Only reason it's still around is because players seem to like it.
Quote:
2. Make Cappuccino's be expired in "x" number of steps. Instead of "time" that way, I don't sit in the hospital healing or at unstick me wasting my cappuccino.
If this was done, you'd probably get less steps than you would assuming you had the full time. I'll see what some people think and maybe do this.
Quote:
3. (If two is rejected as an option) Then add a timer on your gui that shows when your cappuccino or java or latte is about to expire and end. That way a player doesn't spar half way or is in the middle of PK when the effects expire.
Good idea.

Quote:
4. A '/cleareffect' command needs to be reinstated into Era's commands. It was there before, but it was removed. (This command takes the Java/Capp/Latte effects off you) That way you can clear effect after a few spars, and cap a new one, that way it doesn't run out during the spar.
Not a horrible idea.
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