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  #16  
Old 04-28-2009, 07:45 PM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by DutchGuy View Post
Why is there not a middle person between players and staff.
Let;s say PR.Player Relations.
I think classic needs a person who can negociate between what players want, and what staff can achieve.
Because thats's a manager's and Staff Admin's Job. I did however suggest something like a mayoral system where players could be elected like that.
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  #17  
Old 04-28-2009, 07:50 PM
StrykerTFFD StrykerTFFD is offline
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Quote:
Originally Posted by DutchGuy View Post
Why is there not a middle person between players and staff.
Let;s say PR.Player Relations.
I think classic needs a person who can negociate between what players want, and what staff can achieve.
Because PRs tend to be fake, trying to please both sides and end up outcasts more often than not.

Quote:
Originally Posted by acaremon02 View Post
I think each quest should give something extremely important, like a new level sword or a new level heart, along with a side NPC so that people will want to finish a quest instead of quitting half-way through or relying on an FAQ to help them every step of the way.
I think we should have had a shield as one of our prizes in the previous quests, because in the Sardon's quest, there is a room with a bunch of arrows and another with pelting stones.. It's impossible to repel them without pausing, but the idea of pausing in a MMORPG game to avoid attack is kinda ridiculous.
Really? Who here remembers the first thing anyone did back in the day on a new character? You went right to Master Li, got yourself a level 2 sword for just touching him, and you were ready to PK.

Why do we need to have big quests to release things?

I'm one to argue that it's stupid people log on and tada you have a level 2 sword. Going to Master Li's for it was just part of seeing the server. It's way better than what we have now, a system that rewards people with hand outs and poor planning. Oh you have some tickets to burn? Have a fireball lolololol. Give me a break.

The next level of shield should be like Master Li used to be. Make a NPC that you have to travel to and give it out. Some things should be effortless, but not handed to the player. I think that's a huge problem with our Development right now. Things are either handed or given in big failures. There's no middle ground. No reason to explore. You aren't rewarded for exploring, at all.
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  #18  
Old 04-29-2009, 05:46 AM
acaremon02 acaremon02 is offline
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Quote:
Originally Posted by Shadow87 View Post
You say people enjoy the quests we already have.

I say you are full of ****
Obviously we don't have enough to keep people entertained,
but the newbies I take through quests enjoy it as long as I'm there to help kill some lizardons and make sure they don't die a billion times.
Many of them enjoy the simple puzzles.
Only few liked the jigsaw of Sardon.
Castle quest was okay but the whole push/pull stone to drain water thing was confusing and time consuming for many, which wore their patience down. It was especially unpopular compared to the other quests because even if you do it with a friend, you sort of end up in different levels whenever you drain/fill the water, which means they can't do their quests together.

You can say I'm full of ****, but I'm only stating what I've been told by the people doing the quest.
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  #19  
Old 04-29-2009, 05:53 AM
BlackSolider BlackSolider is offline
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Oh snaps.

Well if anyone's interested in my opinion, however unlikely, I've always found quests as simply something you do to get it over with and claim the treasure from. Can they be fun sometimes to? Of course. But most of them are simply something you need to get done to claim a valuable item, at least in my eyes. I'd much rather enjoy a good ctf game or a guild-war (not the pk till you drop thing; more like fighting over important locations.) Team aspects interest me the most, as does (military) strategy. Maybe thats just me, idk. But I'd take a team-oriented activity over a solo or paired quest any day.
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  #20  
Old 04-29-2009, 06:01 AM
Crono Crono is offline
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Since when did quests make a server good and popular?

Shaded Legend was quest based and had a storyline, yet it was dead for most of it's lifetime.
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