Quote:
Originally Posted by DutchGuy
Why is there not a middle person between players and staff.
Let;s say PR.Player Relations.
I think classic needs a person who can negociate between what players want, and what staff can achieve.
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Because PRs tend to be fake, trying to please both sides and end up outcasts more often than not.
Quote:
Originally Posted by acaremon02
I think each quest should give something extremely important, like a new level sword or a new level heart, along with a side NPC so that people will want to finish a quest instead of quitting half-way through or relying on an FAQ to help them every step of the way.
I think we should have had a shield as one of our prizes in the previous quests, because in the Sardon's quest, there is a room with a bunch of arrows and another with pelting stones.. It's impossible to repel them without pausing, but the idea of pausing in a MMORPG game to avoid attack is kinda ridiculous.
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Really? Who here remembers the first thing anyone did back in the day on a new character? You went right to Master Li, got yourself a level 2 sword for just touching him, and you were ready to PK.
Why do we need to have big quests to release things?
I'm one to argue that it's stupid people log on and tada you have a level 2 sword. Going to Master Li's for it was just part of seeing the server. It's way better than what we have now, a system that rewards people with hand outs and poor planning. Oh you have some tickets to burn? Have a fireball lolololol. Give me a break.
The next level of shield should be like Master Li used to be. Make a NPC that you have to travel to and give it out. Some things should be effortless, but not handed to the player. I think that's a huge problem with our Development right now. Things are either handed or given in big failures. There's no middle ground. No reason to explore. You aren't rewarded for exploring, at all.