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  #121  
Old 04-17-2009, 05:58 AM
BlackSolider BlackSolider is offline
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Quote:
Originally Posted by kia345 View Post
Can I offer a suggestion? Points shouldn't be based on victories, but instead based on victories and the 'level' of the people you defeated. A new player would earn more points for beating someone with a lot more points, and a person with a lot of points wouldn't get much reward for beating a scrub off of Era, instead, they'd get the most points beating someone above or equal to them, or at least closer to their level.
We've been considering implementing a "deck rating" system (as night calls it,) though the full details aren't thought of at this time. How long would it take to implement (if DC even wants to) is another issue, but it's definately something we've talked about.
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  #122  
Old 04-17-2009, 06:29 AM
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that would be nice...
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  #123  
Old 04-17-2009, 10:58 AM
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Originally Posted by MysticX2X View Post
Just won my first 10 games, had 10 card points. I was so excited to get my new booster but then ended up getting the most worthless level 0 cards.

yay.
saveing for the 25 one is far better than going for the 10
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  #124  
Old 04-17-2009, 04:05 PM
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it is getting pretty ridiculous i admit. maybe the people with ****tier cards shouldn't play people like squirt and dae who are intentionally poaching people with worse decks than theirs
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  #125  
Old 04-17-2009, 04:49 PM
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it is getting pretty ridiculous i admit. maybe the people with ****tier cards shouldn't play people like squirt and dae who are intentionally poaching people with worse decks than theirs
Hey you know people can change their decks right? It's fairly easy for someone to take out all their level cards and then play.
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  #126  
Old 04-17-2009, 05:08 PM
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Originally Posted by LordSquirt View Post
Hey you know people can change their decks right? It's fairly easy for someone to take out all their level cards and then play.
i highhly recommended noob not to play you , but you still tryed to make them play , and you failed
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  #127  
Old 04-17-2009, 05:33 PM
MysticX2X MysticX2X is offline
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Requesting card exp. You gain levels for the games you win. You can't verse someone below a specific level or something.
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  #128  
Old 04-17-2009, 05:35 PM
Gotenks_Gore Gotenks_Gore is offline
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make trading rooms where only 2 people can enter at any one time....
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  #129  
Old 04-17-2009, 05:45 PM
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@ noob "poaching"

I mentioned it to DC and he didn't see a major problem with it since the noobs he was "teaching" (as squirt claims) continued to play games, and thus he isn't bringing them from era (where hes GP I believe) to claim 1 win and have them leave. I'm still iffy about people facing noobs, especially a bunch of them, so we'll continue to talk about this.

@ trading rooms

I think we can all agree that the current "trading" techniques are pretty lackluster. Although trading rooms would be good for now, we're looking to implement a better trading system. What it is and how long it will take hasn't really been discussed yet.

Keep those suggestions coming folks, it can only improve the card game experience.
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  #130  
Old 04-18-2009, 01:06 AM
jacob_bald6225 jacob_bald6225 is offline
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We should have a trading hotel where two people can purchase a private room for 15 minutes at a time to do their business.
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  #131  
Old 04-18-2009, 02:36 AM
BlackSolider BlackSolider is offline
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Is that what people rent private rooms at hotels for irl?
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  #132  
Old 04-18-2009, 03:21 AM
kia345 kia345 is offline
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Of course, I can understand having a Pokemon battle in public, but things like Yu-Gi-Oh and Graal, you need to do in private.
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  #133  
Old 04-18-2009, 04:49 AM
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Quote:
Originally Posted by BlackSolider View Post
Is that what people rent private rooms at hotels for irl?
yeah, they "trade" "goods or services" in a hotel room for 15 minutes at a time.

anyways, imo there should be a GC prize that is essentially a portable game table, kinda like portable chair
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  #134  
Old 04-18-2009, 04:53 AM
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Quote:
Originally Posted by BlackSolider View Post
@ noob "poaching"

@ trading rooms

I think we can all agree that the current "trading" techniques are pretty lackluster. Although trading rooms would be good for now, we're looking to implement a better trading system. What it is and how long it will take hasn't really been discussed yet.

Keep those suggestions coming folks, it can only improve the card game experience.
put trading rooms now? and take it off later if a new trading system is put into place...
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  #135  
Old 04-18-2009, 05:01 AM
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Quote:
Originally Posted by Remonq View Post
yeah, they "trade" "goods or services" in a hotel room for 15 minutes at a time.

anyways, imo there should be a GC prize that is essentially a portable game table, kinda like portable chair
I had the same idea. Would be awesome.
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  #136  
Old 04-18-2009, 05:03 AM
Gotenks_Gore Gotenks_Gore is offline
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lol, staff would be playing on top of houses....
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  #137  
Old 04-18-2009, 03:42 PM
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imo decks should be rated by the level of cards you have in your deck, L1 cards = 1 point etc, for example, my deck having 1 L1, 2 L2s and 1 L3 would receive a deck rating of 8. maybe rare would receive an extra 2 points and uncommon an extra 1. if that's the case then my deck would be a 10. DC wanted to make it all complicated and give a value to each and every card. but i don't think it's necessary to make it that complicated
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  #138  
Old 04-18-2009, 03:55 PM
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Quote:
Originally Posted by Remonq View Post
yeah, they "trade" "goods or services" in a hotel room for 15 minutes at a time.

anyways, imo there should be a GC prize that is essentially a portable game table, kinda like portable chair
kinda like rps.

Edit: Also Can we have challenges? It's annoying when somebody follows you around when 2 people want to play.
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  #139  
Old 04-18-2009, 04:24 PM
BlackSolider BlackSolider is offline
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Quote:
Originally Posted by Remonq View Post
imo decks should be rated by the level of cards you have in your deck, L1 cards = 1 point etc, for example, my deck having 1 L1, 2 L2s and 1 L3 would receive a deck rating of 8. maybe rare would receive an extra 2 points and uncommon an extra 1. if that's the case then my deck would be a 10. DC wanted to make it all complicated and give a value to each and every card. but i don't think it's necessary to make it that complicated
I think thats sort of what Night had in mind with his "deck rating" idea, so people with lots of 1s, 2s, and 3s couldn't play people without any of those cards.
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  #140  
Old 04-18-2009, 04:57 PM
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it's all a conscious decision for most players. some people know i have good cards but play me anyway for some reason *shrugs*. i play what games i can get
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  #141  
Old 04-18-2009, 05:24 PM
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Well ranger i can play you and win. A lot of aspects go into this, the biggest thing though is the fact that a lot of people were able to get high level cards early.

A level restrictions program is a must in my opinion. Otherwise its another problem that will doom the game. Usually a committee is put together to work FAST with what they hear on the feedback, so the fact that DC isn't all of the sudden, does not help this situation.
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  #142  
Old 04-18-2009, 05:54 PM
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i'm thinking of starting a card philanthropy guild of some sort. idk what exactly yet
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  #143  
Old 04-18-2009, 05:57 PM
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Quote:
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A level restrictions program is a must in my opinion. Otherwise its another problem that will doom the game. Usually a committee is put together to work FAST with what they hear on the feedback, so the fact that DC isn't all of the sudden, does not help this situation.
good idea. like if one person only has lvl 0 cards in his deck, he cant fight someone with more then 4 lvl 1 cards or 2 lvl 2 idk, something balanced you know?
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  #144  
Old 04-18-2009, 10:47 PM
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good idea. like if one person only has lvl 0 cards in his deck, he cant fight someone with more then 4 lvl 1 cards or 2 lvl 2 idk, something balanced you know?
I don't know-- I think multiple decks would be needed for this not to be a hassle. Like where you can repeat cards into multiple decks. So you could build a deck rating of 0 deck. And a deck rating of 1 deck... but using many of the same cards.
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  #145  
Old 04-18-2009, 11:13 PM
BlackSolider BlackSolider is offline
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We've thought about adding "multiple decks slots" or something to that effect. The issue is scripting, obviously, but we haven't got a major chance to talk about it.
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  #146  
Old 04-19-2009, 12:58 AM
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I had an idea about Card Tournies:
Maybe some special tables where you cannot gain wins/losses/points. It would be elimination style. Winner gets 2 points. GC controlled?

Also such bull**** that when I bought a 25 point pack, I had only ONE useful card from that pack and a bunch of level 0's
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  #147  
Old 04-19-2009, 01:00 AM
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I had an idea about Card Tournies:
Maybe some special tables where you cannot gain wins/losses/points. It would be elimination style. Winner gets 2 points. GC controlled?
That would be better once the fad has died down and it needs rehashing in order to maintain interest in the game. I know for a fact that if this was done now, we'd see no other events other than this. We're hardly seeing events as it stands, so the card game really doesn't need to take over those too.
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  #148  
Old 04-19-2009, 01:18 AM
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I had an idea about Card Tournies:
same, do it.
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  #149  
Old 04-19-2009, 01:25 AM
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this card game seems very much likes the final fantasy card game systems, none the less, most fun ive had on classic ever with this card game system.
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  #150  
Old 04-19-2009, 02:46 AM
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We were planning on making a "monthly card tourney" in the future once things got spread out enough. Right now I think we'd know who'd win, or at least who we'd put money on.
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  #151  
Old 04-19-2009, 03:00 AM
MysticX2X MysticX2X is offline
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future as in 1 month.
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  #152  
Old 04-19-2009, 06:52 PM
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Not playing this stupid card game anymore.
Sick of losing because bad cards come up at the wrong time.
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  #153  
Old 04-19-2009, 07:24 PM
MysticX2X MysticX2X is offline
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It's rather funny Donark transfers his card to an alternate account because nobody will play him.

We need deck rating asap.
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  #154  
Old 04-20-2009, 05:56 AM
Gotenks_Gore Gotenks_Gore is offline
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No we need a less baised randomizer...
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  #155  
Old 04-20-2009, 06:23 AM
Remonq Remonq is offline
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we need penalties for people that farm low-levels
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  #156  
Old 04-20-2009, 12:20 PM
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My suggestion to the card committee was to split the Game itself into 2 different Modes.

Mode 1 would be as it currently is,
you get to play with the freedom of using cards you have collected, however while there could be special competitions with certain prizes you cannot obtain points via this game mode.

Mode 2 would be entirely down to who plays their cards better,
the cards themself would be randomly determined and the same for both players, although card order would be random,
doesn't necessarily have to be level 0 cards, points would be obtainable only with this mode.

This way would not require a reset.
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  #157  
Old 04-20-2009, 01:54 PM
BlackSolider BlackSolider is offline
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Did night ever respond to your idea thor?
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  #158  
Old 04-20-2009, 01:58 PM
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He said something on the lines of it not being a bad idea but he needs to go and lay down.
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  #159  
Old 04-21-2009, 12:01 AM
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I'm running tests on how to rate peoples decks before blindly implementing something.

Right now I'm doing average deck levels and seeing the average levels of peoples decks online.
So far Squirt is the highest with an average level of 0.58
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  #160  
Old 04-21-2009, 12:27 AM
LordSquirt LordSquirt is offline
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I'm running tests on how to rate peoples decks before blindly implementing something.

Right now I'm doing average deck levels and seeing the average levels of peoples decks online.
So far Squirt is the highest with an average level of 0.58
How is a deck rated?
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