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Old 04-10-2009, 12:27 AM
Kamaeru Kamaeru is offline
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Graal2001 was really Graal's big success... if Cyberjoueurs as a company had focused on this idea it wouldn't have turned up such a failure. There is no evidence supporting the idea that Graal2001 doesn't work fantastically as an MMO (supporting it is the fact that it was successful and cost players money simultaneously).

It was certainly Graal2002/Kingdoms that made people move on to the next thing..

And further on this point, I don't believe Konidias, Dusty, or any specific developer is absolutely necessary to develop the server, because this was never the truth. Graal2001 has been created eclectically by many developers. Some are very important... and others came in with ideas that were so crucially important (Antago with Bomys, for example) who did not provide necessary development skill.

Players have more to do with it than anything. Every single time Graal2001 has been re-released, 300+ players showed up for it. They stuck around for weeks and even months each time, as well. Lance simply did not have the scripting help to continue fixing bugs while coming up with weekly and daily updates. It was a very dramatic time for the few scripters we had.

When it comes down to it, Graal2001 is a recipe for success. If the manager is pessimistic about this fact, he will only learn later on what the possibilities are and in what realm of plausible success the design of the game lies.

I always hope a sort of optimism rises about this server because I know it will not be forgotten by any of the players that enjoyed it.
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Old 04-10-2009, 01:35 AM
Rufus Rufus is offline
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You're missing the point completely, but I'll address those that are supposedly addressing mine.

Quote:
Originally Posted by Kamaeru View Post
And further on this point, I don't believe Konidias, Dusty, or any specific developer is absolutely necessary to develop the server, because this was never the truth. Graal2001 has been created eclectically by many developers. Some are very important... and others came in with ideas that were so crucially important (Antago with Bomys, for example) who did not provide necessary development skill.

Players have more to do with it than anything. Every single time Graal2001 has been re-released, 300+ players showed up for it. They stuck around for weeks and even months each time, as well. Lance simply did not have the scripting help to continue fixing bugs while coming up with weekly and daily updates. It was a very dramatic time for the few scripters we had.
You have taken what I said and concluded that I believe that a server depends entirely upon certain individuals developing it, which would be a stupid statement for anyone to make. It is imperative for a server revival (because that's what it is) to have quality developers working on it, and you've proven this yourself.

A server cannot run on concepts alone, because if that was the case then the server would be released now; concepts are the basis for development. Graal2001 has always relied upon quality developers (for their time) too, including both Konidias and Antago, who have done a lot more for it than you seem to think. Antago may have created the concept of the Bomies, but in addition to this he also created the base image for them, as well as most of Graal2001's other graphics. Antago was a developer not just a concept artist, and the server may have been made with many different developers like him, but there are hardly any at current.

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Originally Posted by Kamaeru View Post
When it comes down to it, Graal2001 is a recipe for success. If the manager is pessimistic about this fact, he will only learn later on what the possibilities are and in what realm of plausible success the design of the game lies.
If I was a pessimist regarding how successful a Graal2001 could be, I wouldn't even be working on the project because there would be absolutely no reason for me to stay on it. I'm a realist, and this server revival is not a plausible concept without the quality developers that Graal is missing.
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