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  #1  
Old 04-01-2009, 11:01 AM
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It was not mainly a problem with manifests, but with some dynamically linked library which the application doesn't have any control over. Statically linking the libraries solved it, and the exe was only a few kb bigger.
External PM windows will come back in the next version with the new scripted playerlist.
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  #2  
Old 04-01-2009, 11:09 PM
DarkReaper0 DarkReaper0 is offline
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Quote:
Originally Posted by Stefan View Post
It was not mainly a problem with manifests, but with some dynamically linked library which the application doesn't have any control over. Statically linking the libraries solved it, and the exe was only a few kb bigger.
External PM windows will come back in the next version with the new scripted playerlist.

Wait....so you're saying we're trading a scripted pm window for a scripted playerlist?

RPG options:
1) Optional scripted playerlist
2) Mandatory scripted playerlist

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1) Oh thank god, I finally appreciate you for caring for the players =)
2) WHAT THE ****? SCRIPTED FAILS SO HARD I'M SORRY BUT WHY DO WE USE THIS?
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  #3  
Old 04-01-2009, 11:56 PM
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Quote:
Originally Posted by DarkReaper0 View Post
WHAT THE ****? SCRIPTED FAILS SO HARD I'M SORRY BUT WHY DO WE USE THIS?
I find the scripted playerlist to be a lot better than the external one. Not only does it match the game defaults, but it's also customizable by each server (e.g. adding custom options to the right-click menu).
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Old 04-02-2009, 12:28 AM
cyan3 cyan3 is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
I find the scripted playerlist to be a lot better than the external one. Not only does it match the game defaults, but it's also customizable by each server (e.g. adding custom options to the right-click menu).
I love the scripted playerlist but probably because I have to use it.
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