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Originally Posted by Damix2
Content needs to be developed for every level player, some dungeons where the monsters and the EXP they give depends on the players level would be nice
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We don't have the manpower to develop that much content in a short amount of time. The fastest solution would be to eliminate the exp reduction formula, and rescale the exp given by current enemies. As I've mentioned before, exp plateaus out at 1,000,000 per level around level 25-30. (Which, luckily, is a great number that's easy to measure.) Put bigworms at a fixed value of 10-20k apiece, and you'll still have to kill about 50-100 of them to level up. If you just take the time to do your math, scaling experience is pretty easy, and you'll have an accurate gauge of how long on average it takes to level up.
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Originally Posted by Damix2
Gap in economy needs fixing, more items with just below elite status need to be released. Also new items with same stats as other event items could lower the demand for the 'must-have-items'
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The fact that items go out of circulation in Kingdoms is what drives up the demand. I agree with having mid-level gear, but it wouldn't hurt to have high-end gear craftable as well. Put level requirements on craftable gear, and players will still have to work hard to use them. If we keep protecting the values of unique and rare items, they will inevitably fall out of circulation or inflate to unaffordable prices. The only people that make a big fuss about one-of-a-kind items are usually misers anyway. Who cares if an item is one-of-a-kind or one-thousand-of-a-kind as long as the stats are good?
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Originally Posted by Damix2
I'd like to see more event be developed, some classic ones, a CTF would be nice, you can always add little wrinkles to make it original.
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Events don't bring real substance to this server. We need stuff that people can do from day to day, not just on special occasions.
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Originally Posted by Damix2
In my opinion, the economy is by far the biggest problem. One of the problems I see is a lack of things leaving the server. Plat is only lost in shops, diamonds in prepping and ECs in the event coin shop.
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That's exactly right. If you look in my blog posts, I've written an entire article on how to control item values. Prices on everyday goods need to be raised and set at a fixed value so we can destroy more plat. And sell values need to be lowered so less plat is created. The value of our original base monetary unit (platinum) has deflated over the years because more and more of it has gone into circulation, and not enough of it is being eliminated. If there's less plat on the server, its actual value will grow. If there's more, it will shrink. The same goes for any other item. More is less, less is more.
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Originally Posted by Damix2
Tigarius yesterday posted a thread about the possibility of removing a kingdom or two. My thoughts on this? I agree with it completely, the first thing I did when I was given Samurai was make plans to make the castle smaller.
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Right. Kingdoms has always been too big for its boots. We have a total of six different maps in the dungeon alone, and how many actually get used? If our community is shrinking, the world needs to shrink with it. Or else the world becomes a very barren and desolate place. And who knows... if our community grows again, we could eventually open them back up. It's all a matter of properly supporting our average server population.