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  #166  
Old 03-27-2009, 07:16 AM
weeway weeway is offline
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My supercool idea

we should have a super event day where all events that havent been hosted in over say 6 months get hosted (might wanna make it a week in that case) it will get the events known and boost the playercount and in that time mabye releace some new NPCs and stuff
  #167  
Old 03-27-2009, 09:30 AM
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If they haven't been hosted in 6 months then why would anyone play it. Stupid.
  #168  
Old 03-27-2009, 04:26 PM
weeway weeway is offline
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People only play CTF and sumo so some events that havent been hosted would be good
  #169  
Old 03-27-2009, 04:45 PM
xnervNATx xnervNATx is offline
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maybe they are not hosted because they ****
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  #170  
Old 03-27-2009, 05:52 PM
BlackSolider BlackSolider is offline
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We have several dozen events that we can actually host.

The problem is, we have less than half a dozen events that enough people will actually join.

The low playercount certainly doesn't help. The fact that tickets are worthless doesn't help. The poor HDs dont help. The lagging/leaving games doesn't help.

All in all, GCs can only host about 6 events because people don't join other events for a variety of reasons.
  #171  
Old 03-27-2009, 06:13 PM
fragman85 fragman85 is offline
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I am new on Classic, but what I've seen is that property is useless on Classic.. x_X


Like Gralats, Tickets, etc. All USELESS, I think that's the main problem.

On Era it's about having the best guns.
On Zodiac about having the most level 60s and the best swords.
On UN it's about having the most Event-Items.
On Classic it's about... about what?
  #172  
Old 03-27-2009, 06:50 PM
BlackSolider BlackSolider is offline
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Ctf.
  #173  
Old 03-27-2009, 08:32 PM
Kamaeru Kamaeru is offline
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There used to be a massive amount of useful items to collect on the server in the not so distant past.

The idea is having items that are literally useful instead of having a number or rarity attached to them.. like the hookshot to get across a certain spot or an item that allows you to finish a certain quest.

This gives the player a sense of real accomplishment in an item that every player can enjoy equally.

Unfortunately, there are very few of these items for the player to collect now. What's even worse is that some items are implemented with no strategy whatsoever as to what trials the player must go through to collect it, what areas it will now allow the player to access, and what sort of quest the item will allow the player to complete.

I call it stagnation. We have a game that at one point was a complete (or near it) game for players to enjoy whether or not that had done it before, played Zelda before, or were looking for other types of experiences. Now, we have a clean slate. There is a big game that still needs to be developed here.

If you think about it this way... it's actually good news for a person like me!
I think proper implementation of interactive elements on Classic could very well garner more players--because who in their right mind can resist a good Zelda romp?
(It is a much more appealing idea to me, personally, than whatever the new top-selling game from EA is on the Xbox 360, for example.)

Zelda is a much better concept for a game than any other one out there. The proof is in the pudding, so to speak. So why must this game be failing?

If Classic were carefully made into a good game from the bad game that it is, I find it very hard to believe that people will play it less than they do now.
Unfortunately, many people are pessimistic about that idea.
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  #174  
Old 03-27-2009, 10:34 PM
xnervNATx xnervNATx is offline
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having me with 680 tickets show how slow classic has been
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  #175  
Old 03-27-2009, 11:02 PM
MysticX2X MysticX2X is offline
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Quote:
Originally Posted by BlackSolider View Post
We have several dozen events that we can actually host.
I have a hard time believing that.
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  #176  
Old 03-28-2009, 12:17 AM
jacob_bald6225 jacob_bald6225 is offline
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I have a hard time believing that.
If we had proper GCs we'd have an infinite number of events to be hosted.
  #177  
Old 03-28-2009, 12:56 AM
xnervNATx xnervNATx is offline
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If we had proper GCs we'd have an infinite number of events to be hosted.
so true
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  #178  
Old 03-28-2009, 12:57 AM
Rufus Rufus is offline
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If we had proper GCs we'd have an infinite number of events to be hosted.
No, we wouldn't.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
  #179  
Old 03-28-2009, 01:05 AM
jacob_bald6225 jacob_bald6225 is offline
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No, we wouldn't.
Yes we would, events aren't about fully scripted levels it is about having enough creativity to turn preset levels and tools in to games. The GC team only seems to want to host fully scripted levels like in the GC studios which limits their creativity in hosting events.
  #180  
Old 03-28-2009, 01:14 AM
Rufus Rufus is offline
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Quote:
Originally Posted by jacob_bald6225 View Post
Yes we would, events aren't about fully scripted levels it is about having enough creativity to turn preset levels and tools in to games. The GC team only seems to want to host fully scripted levels like in the GC studios which limits their creativity in hosting events.
Events are only as good as the community that wants to participate in them. You can't even get 8 players for a basic spar tournament these days, never mind some makeshift random event in some abandoned and pointless playerhouse.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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