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  #1  
Old 03-19-2009, 04:07 PM
xnervNATx xnervNATx is offline
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Originally Posted by DutchGuy View Post
wow you would be a great manager for what server...lets say...delteria? gtfo
manager? stfu your idea sucked , dont try to say its was a great idea too *****


if you want to build your own stuff gtfo to npulse and buy you private room for 10k gralat
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Old 03-19-2009, 08:45 PM
Kamaeru Kamaeru is offline
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I think we need a way to standardize items like dungeon maps and compasses, and then we need to organize dungeons into "level #" format like the Zelda games..

It would make it easier for them to be developed from a leveling standpoint, but is not necessary.

Also I think a quest with an item parallel to 'roc's feather' that would allow the player to jump and participate in platforming elements would be amazing.

Furthermore, I think it would be cool to implement secret holes such as are found in Ocarina of Time and Majora's Mask that would have a small puzzle or clue to how to find a dungeon entrance hidden inside.

Other than that, I think the most obvious thing here is that we need a dungeon that requires multiple players (two would be best since there is such a low playercount) i.e. Stefan's quest from Graal2001. I am really surprised that a more advanced quest than that one hasn't been thought up in all of these years.
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