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Old 03-14-2009, 10:01 PM
Rufus Rufus is offline
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Join Date: Jun 2004
Location: United Kingdom
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Rufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud ofRufus has much to be proud of
Black and White Graals, I actually wrote this a long long time ago.

Quote:
One of the smaller fun aspects of Classic was the Black and White Graal's that attached themselves onto the players and gave them minor benefits such as unlimited ammo. Much like the event Flag Bearer, if the player who had the Graal died, it would release from the holder and drop for someone else to pick it up, thus the cycle continues. I would like to bring this small feature back, and some improvements to it as follows:

The mysterious Graal's will appear in a large random selection of levels, in different X and Y positions in order to make them harder to find. These levels will include both inside and overworld areas, and like the Boomerang will just be sitting there waiting to be picked up. The Graals will not appear unless the playercount is above 5, which will prevent players from taking advantage (laming) the benefits they give.

When a player has found and picked up a Graal, they will make the Glass Graal gani action, and the Graal will appear in the players inventory as *Black Graal/*White Graal. Reason for this being so the player can't remove the Graal, to be consistant with the *Glass Graal, and to just give them an overall positive feeling like they've gained a new weapon. The Graal will hover behind and stalk the player like it did previously.

The player will reap some sort of incremental benifit from the Graal they have, depending on which color it is. The Black Graal will supply it's "holder" with unlimited ammo, but while the player has it, their AP will decrease faster; The White Graal will supply it's "holder" with unlimited magic, and while the player has it their hearts will have a slow increase, raising 0.5 in a similar speed to what beds heal players at. The healing will only heal the player however, to how many hearts their AP restricts them to, and the healing will not occur if the player is paused. Like the previous, when the player has eventually died (and only when the player has died) the Graal will remain stagnant next to the player until it is picked up by it's new owner, and will delete itself from the players inventory.

Both the Black and the White Graal will have a small aesthetic change from the old Graal images, but will be consistant with the others.

While the benefits of the players having the Graal's aren't too grand, the actual main benefit is bragging rights. Showing off the fact they've got a Graal following them will occur. It's kind of like when a member of staff has a special NPC; a certain player has it, but this time you know you can get it, and can take it off the player. It's really a trivial little activity, but it will constantly keep players active as it is an on going event.

Problem Solving
- Players with 100ap will not be able to pickup the Graal, simply because they cannot die.
- If a player enters any GC level, logs off or reconnects the Graal will destroy itself and respawn in one of the random levels.
Something like that would be cool IMO.
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