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  #1  
Old 03-12-2009, 11:04 PM
Polo Polo is offline
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Quote:
Originally Posted by Oni View Post
Why can’t Classic just be normal and sell items at different prices according to their worth/use?
Because people have a lot of tickets stock piled, it would take a lot of items to burn through the excess tickets unless we massively increased the prices. If we did that it would price new players out of the market. I also see Classic as an adventure server where each player can compete fairly against an opponent. The whole 'grinding' for items that make a player stronger would conflict with that.

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Originally Posted by MysticX2X View Post
The only problem I truly have with this is the idea of some items being better than others to a players perspective. Such as 4 items being the most supreme ones that the ticket hoarders won't care for the rest.
Night also had this concern. What I hoped is the weapons would each be different enough that none was really the best; they would each be the best in their own unique way.

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Originally Posted by Remonq View Post
what about a ticket tech tree?
I like this idea. I'm not sure how we could do it without making the higher-tier weapons too strong or the lower-tier weapons too weak though.

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Originally Posted by maximus_asinus View Post
I mean honestly, under that system, a player would most likely refuse to play events worth one or two tickets, wanting something as unreasonable as 5+ tickets for a single event because prizes are so expensive.
I don't have any plans to award more tickets for events. You're right that we'd start chasing our own economy, and that's not a situation want to put us in.

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Originally Posted by maximus_asinus View Post
What needs to be done is a complete ticket reset, following with new prizes and other incentives to encourage ticket spending. I know a few of the more vocal 'elitist' will be upset and will cry night and day, but you're not running for Mr. Popular, you have to satisfy the majority over those few who would complain.
I'd like to avoid a ticket reset if possible, preferring to reduce the number of stored tickets another way, so that if people are losing a lot of tickets, at least they are going towards something.

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Originally Posted by Rufus View Post
Personally I’d rather not anxiously spend my tickets than to make a permanent decision about a prize, without knowing enough about the possible outcomes to determine which is the "best" choice for me and to put me in good standing with other players. As the prices double when you take a chance with one I can just see this frustrating players.
This is something I had considered before making the initial post. We'd need to make some kind of 'try before you buy' system if the idea is ever implemented.

Thanks for all the comments and feedback so far people, it's been very helpful.
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  #2  
Old 03-13-2009, 04:54 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Polo View Post
I don't have any plans to award more tickets for events. You're right that we'd start chasing our own economy, and that's not a situation want to put us in.
Ideally we wouldn't increase the number of tickets awarded, but the way I see this unfolding it like this; most of the hording players would have the first few prizes right away. Since they're the players who play most often, they'll lose interest very quickly in events if they're only making 1-2 tickets per event (who would want to play 10240 events for a single prize?). The GCs would either live with the lack of player interest, or they'd offer more incentive to play in the form of more tickets. Before long we'd be 'chasing our own economy' in the form of players wanting more tickets>GC needing more tickets to host on a consistent basis> GC ticket count increased to compensate for the amount of tickets given out>repeat.

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Originally Posted by Polo View Post
I'd like to avoid a ticket reset if possible, preferring to reduce the number of stored tickets another way, so that if people are losing a lot of tickets, at least they are going towards something.
As I've discussed with Nighty, a reset doesn't seem avoidable. I would suggest giving a chance for the player to burn through their tickets in the end by giving them access to some unreleased content (temporarily), auctioning for statues, and other things. This way a player can't complain that they lost 500 tickets, because it would be their own fault for not using them.
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  #3  
Old 03-13-2009, 05:21 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by maximus_asinus View Post
Ideally we wouldn't increase the number of tickets awarded, but the way I see this unfolding it like this; most of the hording players would have the first few prizes right away. Since they're the players who play most often, they'll lose interest very quickly in events if they're only making 1-2 tickets per event (who would want to play 10240 events for a single prize?). The GCs would either live with the lack of player interest, or they'd offer more incentive to play in the form of more tickets. Before long we'd be 'chasing our own economy' in the form of players wanting more tickets>GC needing more tickets to host on a consistent basis> GC ticket count increased to compensate for the amount of tickets given out>repeat.

As I've discussed with Nighty, a reset doesn't seem avoidable. I would suggest giving a chance for the player to burn through their tickets in the end by giving them access to some unreleased content (temporarily), auctioning for statues, and other things. This way a player can't complain that they lost 500 tickets, because it would be their own fault for not using them.

i have all the prize already like most players do. what can i buy there
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  #4  
Old 03-13-2009, 05:23 PM
maximus_asinus maximus_asinus is offline
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Quote:
Originally Posted by xnervNATx View Post
i have all the prize already like most players do. what can i buy there
Where in my entire post did I say you would be spending tickets on items already released?
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  #5  
Old 03-13-2009, 05:26 PM
xnervNATx xnervNATx is offline
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Originally Posted by maximus_asinus View Post
Where in my entire post did I say you would be spending tickets on items already released?
what unreleased npc is there to burn out my tickets like you said.

plus auctioning statue is a good idea i would TOTALLY bid on it ,
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  #6  
Old 03-13-2009, 05:29 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by xnervNATx View Post
what unreleased npc is there to burn out my tickets like you said.

plus auctioning statue is a good idea i would TOTALLY bid on it ,
You weren't a LAT so you probably haven't seen them. There are literally dozens of unreleased weapons, such as weapon upgrades (hammer, boomerang) I think GrowlZ's birdshot might still be floating around, shovel... a few more I can't think of just yet.
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  #7  
Old 03-13-2009, 05:36 PM
xnervNATx xnervNATx is offline
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Quote:
Originally Posted by maximus_asinus View Post
You weren't a LAT so you probably haven't seen them. There are literally dozens of unreleased weapons, such as weapon upgrades (hammer, boomerang) I think GrowlZ's birdshot might still be floating around, shovel... a few more I can't think of just yet.
id buy the birdshot and boom upgrades. the shovel!
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