Quote:
Originally Posted by Oni
Why can’t Classic just be normal and sell items at different prices according to their worth/use?
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Because people have a lot of tickets stock piled, it would take a lot of items to burn through the excess tickets unless we massively increased the prices. If we did that it would price new players out of the market. I also see Classic as an adventure server where each player can compete fairly against an opponent. The whole 'grinding' for items that make a player stronger would conflict with that.
Quote:
Originally Posted by MysticX2X
The only problem I truly have with this is the idea of some items being better than others to a players perspective. Such as 4 items being the most supreme ones that the ticket hoarders won't care for the rest.
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Night also had this concern. What I hoped is the weapons would each be different enough that none was really the best; they would each be the best in their own unique way.
Quote:
Originally Posted by Remonq
what about a ticket tech tree?
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I like this idea. I'm not sure how we could do it without making the higher-tier weapons too strong or the lower-tier weapons too weak though.
Quote:
Originally Posted by maximus_asinus
I mean honestly, under that system, a player would most likely refuse to play events worth one or two tickets, wanting something as unreasonable as 5+ tickets for a single event because prizes are so expensive.
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I don't have any plans to award more tickets for events. You're right that we'd start chasing our own economy, and that's not a situation want to put us in.
Quote:
Originally Posted by maximus_asinus
What needs to be done is a complete ticket reset, following with new prizes and other incentives to encourage ticket spending. I know a few of the more vocal 'elitist' will be upset and will cry night and day, but you're not running for Mr. Popular, you have to satisfy the majority over those few who would complain.
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I'd like to avoid a ticket reset if possible, preferring to reduce the number of stored tickets another way, so that if people are losing a lot of tickets, at least they are going towards something.
Quote:
Originally Posted by Rufus
Personally I’d rather not anxiously spend my tickets than to make a permanent decision about a prize, without knowing enough about the possible outcomes to determine which is the "best" choice for me and to put me in good standing with other players. As the prices double when you take a chance with one I can just see this frustrating players.
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This is something I had considered before making the initial post. We'd need to make some kind of 'try before you buy' system if the idea is ever implemented.
Thanks for all the comments and feedback so far people, it's been very helpful.
