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Old 03-08-2009, 11:48 PM
BlackSolider BlackSolider is offline
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Pretty clever.

I assume its possible by checking numbers (if side=1, lay card w/ 3 next to it) and stuff like that. But a script to make it play an entire game like a human (conserving mp, playing it safe, etc) would be excessively tough. Or at least I think it might be. The card game script takes 21 pages in wordpad, though obviously most of it repeats (for the 9 spots).

If someone could do it w/in a reasonable amount of time, that'd be pretty sweet. But if this is possible...idk.
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Old 03-08-2009, 11:58 PM
jacob_bald6225 jacob_bald6225 is offline
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Originally Posted by BlackSolider View Post
Pretty clever.

I assume its possible by checking numbers (if side=1, lay card w/ 3 next to it) and stuff like that. But a script to make it play an entire game like a human (conserving mp, playing it safe, etc) would be excessively tough. Or at least I think it might be. The card game script takes 21 pages in wordpad, though obviously most of it repeats (for the 9 spots).

If someone could do it w/in a reasonable amount of time, that'd be pretty sweet. But if this is possible...idk.
I'd think basically you could do it with play strategies like aggresive/defensive/conservative...

Aggresive-
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Look through the 9 spots, find where you can cause most damage--Is there a tie for damage caused? Use the card that has the least vulnerability on the exposed spots.
  #3  
Old 03-09-2009, 12:51 AM
DarkCloud_PK DarkCloud_PK is offline
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Maybe in the future, but for v1 no.
As glad said, the card game as it is, is pretty extensive scripting, 1.3K lines of code with just the table, 2.2K with all systems. For battling NPCs, that would be a ton more code on top of whats there already, plus modifying the existing code. Would set the game back realistically several months, provided full motivation through it to the end, and I put off all my 100 other things people want me to dev.

I can look into it for a v2 card release, however theres a lot of variables to consider, such as people farming points off NPCs and abusing something somehow. For now, players will be able to battle each other for card points, when someone is defeated, they will not be worth points, or diminshed points based on how long they were last defeated, for an indetermined amount of time.
Of course, an opposing player will be notfied about this players status of point worth before a game starts.
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