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View Poll Results: Is this a good idea?
Yes, I like this system better than the current one. 6 22.22%
No, the current one is probably better. 21 77.78%
Voters: 27. You may not vote on this poll

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  #1  
Old 02-24-2009, 04:33 AM
Tigairius Tigairius is offline
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Era Combat System

This is an idea I had and could still implement onto Era Dev, but after running it by a few people decided it might be best not to do this.

However, reading someone else's post sparked a little thought for me: maybe you guys would be interested in deciding .

So, this is my idea.

Right now on Era the gun freeze time is how long your player freezes after you fire the gun. You press 1 to toggle strafe, and it is much like the classic, 'clunky' gun PK system.

Here is my idea for a revision to the gun system:

Instead of freezing every time you fire the gun, you continue moving while you fire it, and 'freeze time' is simply the time in between each bullet while you're holding down D. Also while you're holding down D you automatically strafe, so if you just want to shoot in a single direction you tap D instead of holding it down.

No more pressing 1 (which seems to be really random and not very sleek...) for strafing. How to reload you ask? R. Not A.

R is right next to D and is closer than A, plus R would stand for 'reload'.

Holding Shift + D would toggle whether or not the guns you had equipped were dual or not.

Shift+D would make your two uzi's dual, Shift+D again would make it a single uzi.


Thoughts?
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  #2  
Old 02-24-2009, 04:39 AM
Nataxo Nataxo is offline
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  #3  
Old 02-24-2009, 04:44 AM
Frankie Frankie is offline
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there's already a freeze between bullets. it's called rate of fire. it seems like all you're doing is removing freezeplayer from weapons and changing it so holding D strafes you. sounds a lot more lame than what we already have.
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  #4  
Old 02-24-2009, 04:45 AM
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I like the idea about the horrible freezing, and no more strafe ability, but nothing else :s I'll vote for the old on that note, but only because part of the idea appealed to me xD
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  #5  
Old 02-24-2009, 05:36 AM
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So you're saying no player-freezing?...That would be kind of lame.
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  #6  
Old 02-24-2009, 05:41 AM
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the animations would now flow smoothly.
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  #7  
Old 02-24-2009, 05:42 AM
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I voted to keep the current PK system. The one that you wrote just doesn't appeal to me. However, you should possibly put up a beta thing to see how it works.
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  #8  
Old 02-24-2009, 05:44 AM
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Quote:
Originally Posted by Bl0nkt View Post
the animations would now flow smoothly.
In just about every game I've played, if you're shooting a weapon, you at least have to slow down. I can't imagine wall laming with no freeze at all being very fun...

EDIT: I guess it depends on the weapon -- handguns and stuff I could imagine no player-freeze.
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  #9  
Old 02-24-2009, 05:56 AM
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Quote:
Originally Posted by salesman View Post
In just about every game I've played, if you're shooting a weapon, you at least have to slow down. I can't imagine wall laming with no freeze at all being very fun...

EDIT: I guess it depends on the weapon -- handguns and stuff I could imagine no player-freeze.
but in this case, it's 2d. in a 3d game you could just make it so there's a lot of recoil when moving. on graal, a lot of spread and pose as an advantage.
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  #10  
Old 02-24-2009, 06:14 AM
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Tig don't change the Gun systems around. People will leave Era for something else due to the fact that it would be changed.

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  #11  
Old 02-24-2009, 06:43 AM
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Quote:
Originally Posted by salesman View Post
In just about every game I've played, if you're shooting a weapon, you at least have to slow down. I can't imagine wall laming with no freeze at all being very fun...

EDIT: I guess it depends on the weapon -- handguns and stuff I could imagine no player-freeze.
"now" was supposed to be "not"

so my argument is actually against the system.
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  #12  
Old 02-24-2009, 06:45 AM
Tigairius Tigairius is offline
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Quote:
Originally Posted by salesman View Post
So you're saying no player-freezing?...That would be kind of lame.
There would be no freezing but there would be a pause between how fast you could shoot the bullets instead of freezing the movement.
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  #13  
Old 02-24-2009, 06:56 AM
DKH89 DKH89 is offline
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Im so use to the current that i wouldnt like to see it change but i do like the idea, i think the main reason people will argue this is because itll b a change they have to get use to
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  #14  
Old 02-24-2009, 08:43 AM
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Quote:
Originally Posted by Bl0nkt View Post
"now" was supposed to be "not"

so my argument is actually against the system.
oh, haha

Quote:
Originally Posted by Tigairius View Post
There would be no freezing but there would be a pause between how fast you could shoot the bullets instead of freezing the movement.
You can already change that though...fire rate
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  #15  
Old 02-24-2009, 08:58 AM
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This might be a little late for a reply to your post, sales, regarding No Freeze + Strafe, but the thing is: if freeze were removed, I would only like to see that happen if Strafe were removed, too. At least that way the player is forced to face another direction before firing in the same direction again, leaving that gap open for a dodge. It's not really that bad, but if freeze were removed and strafe left in, then we'd have a huge problem, as if P2Ks were back to how they originally were, but with every gun.

I do, however, think the system is fine how it is.
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  #16  
Old 02-24-2009, 01:57 PM
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The freeze I don't agree with to begin with, you dont freeze when you fire a gun Z.z... I would have to try the system to see if it was any better to use though.
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  #17  
Old 02-24-2009, 01:58 PM
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I agree with Paul, the system we have atm is currently fine and i don't really think it should be changed. I do however feel speed levels are an advantage when pking so we should consider removing speed levels and start everyone on a basic speed level of 4-5 so then people who have a huge ammount of speed don't have the advantage. Pking before Jenn introduced the gym used to be about raw skill on how to dodge bullets and attack the same time. Not with rediculas speed levels which makes you outrun and dodge alot of bullets.
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  #18  
Old 02-24-2009, 03:00 PM
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I don't think you should remove the player freeze, but I like to have a reload with R, I asked staff to do this a long time ago but nothing happend. Why I want the reload button changed? Because when I try to load, I usually grab something or someone instead of reloading and it really pisses me off to have 2 actions at 1 button.

And the strafing is just an easier way to wall lame/dodge bullets, I don't usually strafe anyways, and it would be good if you removed it completely, so it takes a little more skill to dodge.
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  #19  
Old 02-24-2009, 03:11 PM
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I don't agree with "R" for reload as "A" usually deals with hand-related actions, and I personally think that dual items should be handled through the inventory. Other than those two things however, I really like the idea
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Old 02-24-2009, 03:40 PM
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Alot of people strafe these days, i would also vote to remove it as for alot of people it's harder to dodge bullets when not strafing.
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  #21  
Old 02-24-2009, 06:32 PM
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Maybe we could get a beta test and have a vote at the end of the week? You guys never know the people that voted for the current system might change their mind.

//edit maybe make an option system like tsa did for the atm

Last edited by Tim_Rocks; 02-24-2009 at 06:43 PM..
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  #22  
Old 02-24-2009, 06:51 PM
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Tim.

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  #23  
Old 02-24-2009, 08:44 PM
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Quote:
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//edit maybe make an option system like tsa did for the atm
Wait what? theres a new ATM system?
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  #24  
Old 02-24-2009, 09:10 PM
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  #25  
Old 02-24-2009, 10:36 PM
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Quote:
Originally Posted by CharlieM View Post
The freeze I don't agree with to begin with, you dont freeze when you fire a gun Z.z... I would have to try the system to see if it was any better to use though.
You also can't run away from someone while shooting directly at them. Aiming a gun is harder than some people think. Imagine trying to shoot an Ak47 backwards over your should while running.
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Wait what? theres a new ATM system?
TSA made a really (sorry) ugly, huge GUI one. Go to options and you'll find an option to change it.
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Old 02-24-2009, 10:36 PM
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Thanks Chris I checked it out, but I like the old one.
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  #27  
Old 02-24-2009, 10:43 PM
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Quote:
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You also can't run away from someone while shooting directly at them. Aiming a gun is harder than some people think. Imagine trying to shoot an Ak47 backwards over your should while running.
Yes...I'm well aware I own an Ak47...You can run back words while firing a gun your just not accurate to a T.

about the strafing thing, whoever said it. I can't dodge bullets for **** while strafed I find it much easier unstrafed.
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  #28  
Old 02-26-2009, 03:02 AM
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Tig no offense, but this idea is horrible. It changes everything Era is and was, it would no longer be Era. Your idea might work on another server, but not Era.
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  #29  
Old 02-26-2009, 03:39 AM
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Tig no offense, but this idea is horrible. It changes everything Era is and was, it would no longer be Era. Your idea might work on another server, but not Era.
It changes how pk'ing is done. That has little to do with the entirety of Era
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Old 02-26-2009, 03:46 AM
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It changes how pk'ing is done. That has little to do with the entirety of Era
Do you play Era?
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  #31  
Old 03-02-2009, 03:49 AM
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Quote:
Originally Posted by Tigairius View Post
This is an idea I had and could still implement onto Era Dev, but after running it by a few people decided it might be best not to do this.

However, reading someone else's post sparked a little thought for me: maybe you guys would be interested in deciding .

So, this is my idea.

Right now on Era the gun freeze time is how long your player freezes after you fire the gun. You press 1 to toggle strafe, and it is much like the classic, 'clunky' gun PK system.

Here is my idea for a revision to the gun system:

Instead of freezing every time you fire the gun, you continue moving while you fire it, and 'freeze time' is simply the time in between each bullet while you're holding down D. Also while you're holding down D you automatically strafe, so if you just want to shoot in a single direction you tap D instead of holding it down.

No more pressing 1 (which seems to be really random and not very sleek...) for strafing. How to reload you ask? R. Not A.

R is right next to D and is closer than A, plus R would stand for 'reload'.

Holding Shift + D would toggle whether or not the guns you had equipped were dual or not.

Shift+D would make your two uzi's dual, Shift+D again would make it a single uzi.


Thoughts?

didnt moondeath come up with that exact same idea almost like 3 years ago?? THIS IS MADNESS!!!
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  #32  
Old 03-02-2009, 08:27 AM
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It changes how pk'ing is done. That has little to do with the entirety of Era
Era = PKing

That's all it is, and that's all it ever was.
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Old 03-02-2009, 08:33 AM
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Era = PKing

That's all it is, and that's all it ever was.
false.
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Old 03-02-2009, 08:34 AM
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false.
Explain.
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Old 03-02-2009, 08:35 AM
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Originally Posted by Ace_Ciprioni View Post
didnt moondeath come up with that exact same idea almost like 3 years ago?? THIS IS MADNESS!!!
I suppose it's possible He says he did, I believe him.
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Old 03-02-2009, 03:54 PM
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Explain.
Era has more to it than PKing. Believe it or not some people just work in a business and don't even involve themselves with the PKing aspect. Some people just drive to be the strongest economically.
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  #37  
Old 03-02-2009, 05:59 PM
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Quote:
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I suppose it's possible He says he did, I believe him.
Ignore him I just made people on our vent aware that part of that idea I've been tossing around for many years now, but I'm pretty sure many others have thought of it too, the thing is the restriction on guns just flat out sucks. In all reality if you are holding a gun and you pull the trigger your body doesn't freeze in place I mean correct me if I am wrong now but I've fired of guns before in many occasions in which some took place at shooting ranges but nothing like that happened to me while doing so.

Referring to these:

Quote:
Originally Posted by Tigairius
Instead of freezing every time you fire the gun, you continue moving while you fire it, and 'freeze time' is simply the time in between each bullet while you're holding down D. Also while you're holding down D you automatically strafe, so if you just want to shoot in a single direction you tap D instead of holding it down.
Quote:
Originally Posted by Tigairius
R is right next to D and is closer than A, plus R would stand for 'reload'.
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  #38  
Old 03-02-2009, 06:53 PM
Frankie Frankie is offline
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well using R for the reload key isn't really a new concept to computer gaming.
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