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  #1  
Old 11-18-2008, 11:21 PM
DustyPorViva DustyPorViva is offline
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NC Tab

Would be nice if RC had a separate tab for NC, instead of sharing it with RC. It's pretty hard to have a fluent conversation when scripts are getting updated, and errors are being shown.
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  #2  
Old 11-18-2008, 11:23 PM
Chompy Chompy is offline
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I sometimes just create an IRC channel that I can use to debug/spam.. but yeah, I agree

would be much easier if NC was separated from RC chat
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  #3  
Old 11-18-2008, 11:32 PM
Inverness Inverness is offline
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I wonder how many years it has been since i requested this.
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  #4  
Old 11-18-2008, 11:33 PM
Tigairius Tigairius is offline
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I do concur.
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  #5  
Old 11-19-2008, 12:24 AM
xXziroXx xXziroXx is offline
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Totally.
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  #6  
Old 11-19-2008, 12:25 AM
DrakilorP2P DrakilorP2P is offline
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Yes please.
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  #7  
Old 11-19-2008, 05:42 AM
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-Chewing on RC tab-...Oh, Yeah. Agree :]
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  #8  
Old 11-19-2008, 04:01 PM
Pimmeh Pimmeh is offline
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Is there any argument against this anyway?
I mean, it all gets logged no matter what.
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  #9  
Old 11-20-2008, 12:08 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Pimmeh View Post
Is there any argument against this anyway?
I mean, it all gets logged no matter what.
Yes. It requires work to do. That's why it hasn't been done
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  #10  
Old 11-20-2008, 02:16 AM
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Quote:
Originally Posted by Pimmeh View Post
Is there any argument against this anyway?
I mean, it all gets logged no matter what.
Stefan doesn't want to update the external development tools, which is why Graal is going nowhere fast.
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  #11  
Old 11-20-2008, 08:03 PM
Darklux Darklux is offline
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Does anyone of you really expect more updates by stefan atm?

Anyways, yes, that would be useful.
Its annoying when you try to talk on rc, and nc chat pops up all the time.
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  #12  
Old 11-20-2008, 08:33 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Darklux View Post
Does anyone of you really expect more updates by stefan atm?

Anyways, yes, that would be useful.
Its annoying when you try to talk on rc, and nc chat pops up all the time.
no not to the Extarnal tools.
and yes, on the testbed server it could be useful becuase NC is all over the place
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  #13  
Old 02-25-2009, 06:18 PM
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bump
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  #14  
Old 02-25-2009, 07:19 PM
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Quote:
Originally Posted by Deas_Voice View Post
on the testbed server it could be useful becuase NC is all over the place
I agree, The testbed server currently has 207 players with RC access and most of them have NC.
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  #15  
Old 02-26-2009, 10:39 PM
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Updating the old RC is a problem yes, but it can be added to the scripted RC I guess.
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  #16  
Old 02-26-2009, 10:49 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
Updating the old RC is a problem yes, but it can be added to the scripted RC I guess.
Stefan, approximately one person enjoys using the scripted RC, and that's Skyld.

Please start updating the external RC. There is no future for the scripted RC.
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  #17  
Old 02-27-2009, 11:34 AM
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Quote:
Originally Posted by cbk1994 View Post
Stefan, approximately one person enjoys using the scripted RC, and that's Skyld.

Please start updating the external RC. There is no future for the scripted RC.
I like the scripted RC for a single purpose: communication. I really cannot do work efficiently with the scripted RC, mainly to do with how typing seriously lags behind in the scripted windows. It has it's uses for quick reference, but I am in your boat here.
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  #18  
Old 02-27-2009, 02:57 PM
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Quote:
Originally Posted by Stefan View Post
Updating the old RC is a problem yes, but it can be added to the scripted RC I guess.
Updating the old RC is only a problem for you, the rest of us would be just fine with it, and you undoubtedly know that we're quite tired of your lack of updates to the external tools.
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  #19  
Old 02-27-2009, 03:07 PM
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I can only agree with the three posts above mine.
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  #20  
Old 02-27-2009, 03:19 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by Crow View Post
I can only agree with the three posts above mine.
me too.
can't say anything else
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  #21  
Old 03-01-2009, 02:13 AM
DarkReaper0 DarkReaper0 is offline
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Client-RC is only a fail solution for MAC and Linux anyway right? (Or just mac i can't remember)

Plus considering a majority of people use external RC and EVERYONE wants an NC exclusive tab you should cater to your audience, not your preference.
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  #22  
Old 03-01-2009, 02:24 AM
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Quote:
Originally Posted by Inverness View Post
Updating the old RC is only a problem for you, the rest of us would be just fine with it, and you undoubtedly know that we're quite tired of your lack of updates to the external tools.
Agreed.
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  #23  
Old 03-14-2009, 04:03 AM
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Quote:
Originally Posted by Crow View Post
I can only agree with the three posts above mine.
me three
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  #24  
Old 03-14-2009, 09:26 PM
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Sorry, I deleted it.
I went crazy again.
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  #25  
Old 03-16-2009, 12:42 AM
DarkReaper0 DarkReaper0 is offline
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*Hopes and Prays hell might freeze over long enough for RC to be updated*
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  #26  
Old 11-22-2009, 12:08 AM
Deas_Voice Deas_Voice is offline
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*bump*

could this be added to client-RC? (also add a option so u can choose if u want chat and nc in 1 tab or separated)
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  #27  
Old 11-22-2009, 01:42 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Deas_Voice View Post
*bump*

could this be added to client-RC? (also add a option so u can choose if u want chat and nc in 1 tab or separated)
You could hack it in yourself.
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  #28  
Old 11-22-2009, 01:50 AM
Skyld Skyld is offline
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You could hack it in yourself.
Not yet you can't, because there is currently no way to reliably distinguish between RC and NC chat.
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  #29  
Old 11-22-2009, 02:02 AM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Skyld View Post
Not yet you can't, because there is currently no way to reliably distinguish between RC and NC chat.
Maybe not 100 percent (cursed safety measure) reliable, but a check could make it pretty reliable as long as they aren't outputting RC generated messages over NC.
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  #30  
Old 11-22-2009, 02:13 AM
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Mwahhhh... I support this thread so much.
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  #31  
Old 11-22-2009, 02:36 AM
Skyld Skyld is offline
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Quote:
Originally Posted by fowlplay4 View Post
Maybe not 100 percent (cursed safety measure) reliable, but a check could make it pretty reliable as long as they aren't outputting RC generated messages over NC.
What exactly kind of check do you propose? "String starts with" checks are too easily fooled and unreliable, so ideally Stefan needs to add a way of distingushing between the two.
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  #32  
Old 11-22-2009, 03:47 AM
fowlplay4 fowlplay4 is offline
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Something like this could work reasonably..

PHP Code:
function isNCChat(str) {
  
// Check Predefined Text
  
temp.predefined = {
    
"Available commands for GServer:",
    
"/stats: displays server info",
    
"/playerinfo accountname: displays info about an online player",
    
"/open accountname: opens the player attributes window",
    
"/openrights accountname: opens the rights",
    
"/opencomments accountname: opens the comments",
    
"/openaccess accountname: opens the (new) ban info",
    
"/openacc accountname: opens the account",
    
"/openprofile accountname: opens the profile",
    
"/reset accountname: resets the account",
    
"/localbans: lists all local bans (requires RC2)",
    
"/staffactivity accountname: lists staff actions (requires RC2)",
    
"/find filepattern: searches for a game files in levels/",
    
"/finddef filepattern: searches for default (classic) game files",
    
"/global text: global command (only for high admins)",
    
"/updatelevel level[,level]: reloads levels form hard disk",
    
"/refreshfilelist: scans the folders again (only use when /find is not working correctly)",
    
"/clientstats accountname: shows client stats (requires Graal v6)",
    
"/npcstart: starts the npcserver",
    
"/npckill: stops the npcserver (use this if /npcshutdown and /npcstart are not working)",
    
"Available commands for the NPC-Server:",
    
"/stats: displays server info",
    
"/reloadscriptlibs: reloads the script libraries",
    
"/loadlang: reloads the translations into memory",
    
"/loadlevellist: reloads the level list",
    
"/savenpcs: saves all database npcs",
    
"/clearnpcs levelname: deletes local db npcs from a level (including gralats)",
    
"/npc<command param>: commands to the control-npc",
    
"/style weapon/npc/class name: formats the script",
    
"/listscriptlogfunctions: lists all loggable script functions",
    
"/functionprofilestart: start/restart the function profiler",
    
"/functionprofilestop: stop the function profiler",
    
"/functionprofileshow weapon/npc/class name: stats about functions",
    
"/scripthelp text: print help for a server side function",
    
"/scriptscan weapons/npcs/classes/levels/all text: scan scripts",
    
"/npcshutdown: closes the server",
    
"/memstats [full] [level/npc name]: shows memory taken by objects, beta",
    
"GServer statistics:",
    
"Top 10 of npcs taken most CPU time:",
    
"NPC-Server statistics:"
  
};
  if (
str in temp.predefined) return false;
  
// Check for Classes:
  
for (temp.1temp.11temp.i++) {
    
temp.str2 temp.". ";
    if (
str.starts(temp.str2) && str.ends(" times")) {
      if (
str.pos(": ") > 0) return false;
    }
  }
  
// Check Actions
  
temp.actions = {
    
" loaded the comments of ",
    
" loaded attributes of player ",
    
" loaded player attributes of ",
    
" has modified the local ban of ",
    
" has set comments of (offline) player ",
    
" has set comments of player ",
    
" (Server): ",
  };
  for (
temp.acttemp.actions) {
    if (
str.pos(temp.act) > 0) return false;
  }
  
// Check Starts
  
temp.starts = {
    
"Ban type: ",
    
"Reason: ",
    
"Server uptime: ",
    
"Sleeptime (secs/min): ",
    
"Connection tries (last min): ",
    
"Players-in (byte/l.m.): ",
    
"Players-out (byte/l.m.): ",
    
"RCs-in (byte/last min): ",
    
"RCs-out (byte/last min): ",
    
"NPCServer-in (byte/l.m.): ",
    
"NPCServer-out (byte/l.m.): ",
    
"ServerList-in (byte/l.m.): ",
    
"ServerList-out (byte/l.m.): ",
    
"Player-avrg-in (bit/sec): ",
    
"Player-avrg-out (bit/sec): ",
    
"Levels: ",
    
"Players: ",
    
"RCs: ",
    
"NPCServers: ",
    
"ServerListers: ",
    
"Memory (bytes): ",
    
"Server uptime: ",
    
"Sleeptime (secs/min): ",
    
"Scriptime (last min): ",
    
"Connectiontries (last min): ",
    
"NCs-in (byte/last min): ",
    
"NCs-out (byte/last min): ",
    
"GServer-in (byte/l.m.): ",
    
"GServer-out (byte/l.m.): ",
    
"Levels: ",
    
"Active Levels: ",
    
"NPCs: ",
    
"Active Objects: ",
    
"DB-NPCs: ",
    
"NPC-Placeholder: ",
    
"Projectiles: ",
    
"Players: ",
    
"NC count: ",
    
"GServers: ",
    
"Memory (bytes): "
  
};
  
// Add RC Chat Nicknames
  
for (temp.aallplayers) {
    if (
temp.a.level == NULL) {
      
temp.starts.add(temp.a.nick ": ");
    }
  }
  
// Compare String to Starts Array
  
for (temp.acttemp.starts) {
    if (
str.starts(temp.act)) return false;
  }
  return 
true;

But yes you are right, it'd be a lot easier and more reliable if the onRCChat event had a boolean passed with it to indicated NC.
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  #33  
Old 12-04-2009, 11:59 AM
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Hmm.

Couldn't we just use external scripted windows? Or does graal not support this yet? This would solve the lag issue in text and greatly help the progress of the scripted rc. I see much development possible or more likley at least with external scripted windows.

If things like this were possible the scripted RC could get much needed add-ons that would greatly help. And you could tab the rc into multiple tabs if you wanted. Chat and NC would work fine.
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  #34  
Old 12-04-2009, 12:37 PM
Skyld Skyld is offline
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Hmm.

Couldn't we just use external scripted windows? Or does graal not support this yet? This would solve the lag issue in text and greatly help the progress of the scripted rc. I see much development possible or more likley at least with external scripted windows.

If things like this were possible the scripted RC could get much needed add-ons that would greatly help. And you could tab the rc into multiple tabs if you wanted. Chat and NC would work fine.
The Scripted RC is already using external windows where it is supported by the client (in the beta clients), and has been doing for quite some time now. The external windows are just framebuffers though and look/feel like internal GUI controls. It would be far too complicated to use the OS user interface elements, not least because each OS looks quite different and control behaviour varies.
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Old 12-04-2009, 03:47 PM
coreys coreys is offline
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That's what GUI toolkits like GTK+ are for
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  #36  
Old 12-06-2009, 07:22 PM
Umat Umat is offline
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The Scripted RC is already using external windows where it is supported by the client (in the beta clients), and has been doing for quite some time now. The external windows are just framebuffers though and look/feel like internal GUI controls. It would be far too complicated to use the OS user interface elements, not least because each OS looks quite different and control behaviour varies.
You could use a theme on graal that looks like the OS interface. That's probably what I'm going to do when the new client is out anyway.
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Old 06-18-2010, 08:34 PM
Deas_Voice Deas_Voice is offline
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  #38  
Old 06-18-2010, 08:44 PM
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I would really enjoy a new external RC build.
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Old 06-19-2010, 03:36 AM
Inverness Inverness is offline
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I would really enjoy a new external RC build.
Never going to happen.
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Old 06-19-2010, 04:14 AM
cbk1994 cbk1994 is offline
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Never going to happen.
You'd be surprised. Stefan has a newer version of RC which he used for compiling the Mac RC. Better support for community names (shows in playerlist as "MyCommunityName (Graal123456)", constantly "pings" NC to keep it from disconnecting, and some improved scripting features such as indenting multiple lines with tab and unindenting with shift + tab (these might be a result of a new GTK version or something, though).

It'd only make sense that he'll eventually release it publicly.
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