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Gang System by Mr. Cassini / Angel
Well instead of keeping the current gang system which gangs never seem to stay active on there on and die fairly easily, we were thinking about removing gangs all together and just change the party system to be the new gang system. I know what you're thinking, but before you freak out, please READ on…
We could take out the word "party" from the party tags so everyone can basically make their own gang with their friends without a middle man telling them otherwise. The current system restricts players to usually 4 to 6 gangs including 4 to 6 leaders and 4 to 6 themes. To me, this is just not acceptable when there are 100's of players and 4 to 6 leaders that are hand picked by some guy (being myself currently). Not to mention what if players don't like those 4 to 6 themes that are out? Are they just screwed because they are a minority? Sounds unfair to me. So this is what me and Angel propose.
To create a gang you must have "x" amount of cash on you. When you create the gang it will automatically take it off your account and create the party. By the end of the day if you wish to keep your party you need at least (3-5?) members, otherwise it will be destroyed. The member limit will be (5-10?) until you obtain enough points to have more (limit being 15-25?) You need at least "x" amount of points a week to keep your party. Since we only wish to keep you active, the number will be kept low enough for even the "noobs" to keep their gang. We aren't here to restrict the non-PKers from having a gang of their own with their friends, only to make sure they are keeping the gang active.
Once you create your gang, you will have the option to buy a lot of land that was tailored to be a gang base. There would be lots of different themed gang bases so people would have a variety to choose from, not just box buildings like most are current and Jenn had in her gang system. There could be a boat, mansion, underground subway base, sewer base, Island base and much, much more. We could restrict each gang from buying more than one building, but at the same time these gangs will HAVE to pay a rent fee, as well as other bills and even be able to purpose turrets and NPC guards for their base. Also, every base will have a fuse box in it (no payment required) in which the opposing gang could defuse to deactivate the doors, turrets, as well as possibly turning out the lights and making it dark.
Points for activity would be earned simply by raiding bases, killing opposing gang members and destroying their base equipment. The point to this is just so we know they are active and if they do enough in a week, they will keep their gang, otherwise they lose it and the building goes back on sale for another street gang without a base to use. Also, we might want to restrict gangs without a base to a certain member limit such as 15 rather than 25 to give a greater advantage to having a base.
If this system fails, we can easily turn it back to the old gang system…It's just a question of do you want to try this? I mean, I even see high ranking gang members roaming around Era with party tags raiding EM and such. Do people even really enjoy gangs anymore? I know I haven't for a looooong time |