Quote:
Originally Posted by Tyhm
Yes, I just have to take it into account.
I can't think of any circumstances under which this sort of wall check-and-ignore would be useful Stefan, but it's easy enough to write a "see if there's going to be a wall in your future and stop before you reach it" routine.
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If you're going to do that, you should be sure to turn off the wall check in the move function. That way you aren't doing the work twice.