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  #16  
Old 01-26-2009, 05:54 PM
Yocas Yocas is offline
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Originally Posted by cbk1994 View Post
However, if they actually tried to shoot at the player, that wouldn't really work.
The NPCs in the quests always got a shot out of me. I don't see how it wouldn't work. That and the guards would initially be faster than the players.
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  #17  
Old 01-26-2009, 06:20 PM
Freudian_slip Freudian_slip is offline
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Couldnt you have it scripted so that if anyone fires at all the NPC's would attack them?
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Old 01-26-2009, 06:52 PM
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Originally Posted by Freudian_slip View Post
Couldnt you have it scripted so that if anyone fires at all the NPC's would attack them?
My idea was the NPC's would watch if you shot someone. If they "saw" you hurt another player while in the safety reason they would go after you and kick you out of the safety.
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  #19  
Old 01-26-2009, 07:01 PM
Freudian_slip Freudian_slip is offline
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It's going to have to be a pretty big punishment, otherwise you'll get people just doing it regardless of a death. Ironically, death on Era means so little but I wouldn't want it any other way...at least in the PK zones.

But kicking them out for a week I suppose is a pretty big punishment, but where will they go when they die? If you have PK hosptials, people could camp the beds. But eh, I guess thats part of their punishment? I feel bad for the noobs though haha

I dunno, I think this could work it just needs to be completely thought out and looked at for any ways around getting caught, etc.

Though I also think it'd be kinda neat for now if businesses had to hire a guard for their busienss and pay him (NPC) to make the level non-PK, otherwise it turns PK. So they'd have an electric bill, security bill and a rent fee.
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  #20  
Old 01-26-2009, 07:15 PM
Yocas Yocas is offline
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To make the script easier it could be programmed to detect shots that have been fired and attack the shooter instead of having the bullets having to necessarily hit someone.
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  #21  
Old 01-26-2009, 07:32 PM
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Yocas,
It's actually easier to build it into the HP control system. When someone takes damage I trigger the guard.That way I know PlayerA hit PlayerB I don't have to manually trace the bullet.
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  #22  
Old 01-26-2009, 07:41 PM
Yocas Yocas is offline
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What happens if someone runs into a building while bleeding lol?

But hey I was just trying to make it more simple and easier for the NAT(s). If you can script it that way then go for it.
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  #23  
Old 01-26-2009, 11:34 PM
Aldaris Aldaris is offline
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Drive-by's
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  #24  
Old 01-27-2009, 02:20 AM
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Drive-by's
More like Meditech.
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