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  #1  
Old 10-16-2008, 02:19 PM
xXziroXx xXziroXx is offline
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Originally Posted by Kristi View Post
Graal ice scripts never made sense to me. You don't gain speed walking across ice in real life
Zelda: A Link to the Past started fishy ice scripts, blame them.
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Old 10-16-2008, 02:50 PM
Kristi Kristi is offline
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Originally Posted by xXziroXx View Post
Zelda: A Link to the Past started fishy ice scripts, blame them.
Graal doesnt reflect LTTP scripts, the lttp scripts actually make sense.
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Old 10-16-2008, 02:55 PM
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Originally Posted by Kristi View Post
Graal doesnt reflect LTTP scripts, the lttp scripts actually make sense.
Come to think about it, I haven't seen a Graal ice script for years - I can't even remember what's so special about them.
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Old 10-16-2008, 02:59 PM
Kristi Kristi is offline
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Quote:
Originally Posted by xXziroXx View Post
Come to think about it, I haven't seen a Graal ice script for years - I can't even remember what's so special about them.
They progressively add to the speed by a constant velocity as you hold the arrow down (usually), or some variation of that.

I once programmed ice that made sense (to me), where walking normally has absolute friction. If you start on the ice, it is hard to get your speed up because you're walking on ice. It is also hard to stop on ice (it uses friction equations). If you start on land and step on ice, you start with the walking velocity and slow down as you slide across the ice (more friction).

Friction rules. Exercise in mind...
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