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  #46  
Old 10-03-2008, 06:07 AM
Yocas Yocas is offline
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Hmm, is it possible to have the non-pk shield timer reset every time you get shot? This way they can't sit there and dodge the bullets until the timer runs out.
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  #47  
Old 10-03-2008, 06:10 AM
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Originally Posted by natchez416 View Post
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The system is not designed to stop every single runner 100 percent of the time.
It will however severely cut down on runners and help to change the way people PK. It is in my opinion the best option we have available.
Also after it's implemented the scripted system could always be tweaked to make sure that it will work.
Not a fan of having every single business all in one little strip across a river.
It would just seem stupid and kind of lazy to do that. You don't have to go to the absolute extreme to solve the problem.
Yeah it is a bit extreme and I think I prefer the other one but Frankie did say he wanted to make a new Gmap anyways. However if people don't want to go to one island to buy stuff then I guess it shouldn't be used. ; ]
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  #48  
Old 10-03-2008, 06:12 AM
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Originally Posted by Yocas View Post
Hmm, is it possible to have the non-pk shield timer reset every time you get shot? This way they can't sit there and dodge the bullets until the timer runs out.
That sounds like a good idea to add in. : o
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  #49  
Old 10-03-2008, 06:31 AM
Yocas Yocas is offline
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I had an idea way back on how the new gmap layout should be.



Basically, the bottom half would be a safe non-pk environment where players can buy items and work without worrying about getting killed. The downfall of it is that items sold there would be much more expensive and jobs would pay much less. The items in Era City would be much cheaper and jobs would pay much more BUT the entire city would be a PK zone, including shops. PPA would be able to gain loads of clients.

If there were a "quality" system then the items in the city could be a lower quality; ex: the guns would would have a chance of misfiring or the tools would have a higher chance at breaking.
---

But this idea was already overlooked and the new gmap has already been made so this idea is out of luck.
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  #50  
Old 10-03-2008, 06:41 AM
Kneegro Kneegro is offline
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Would have been pretty good. : [
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  #51  
Old 10-03-2008, 02:42 PM
Meph Meph is offline
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I seem to be following your posts.
I don't know, something about them attracts me to making a comment.
Quote:
Originally Posted by Yocas View Post
Basically, the bottom half would be a safe non-pk environment where players can buy items and work without worrying about getting killed.
Youknow, I kind of like it.
Assuming you keep unstickme in main Era, that is.

I'm too old fashioned to support it, though.
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Originally Posted by Yocas View Post
If there were a "quality" system then the items in the city could be a lower quality; ex: the guns would would have a chance of misfiring or the tools would have a higher chance at breaking.
I don't like the idea of a "quality" system.
Guns having a chance to "misfire" sounds lame.
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  #52  
Old 10-03-2008, 06:25 PM
Yocas Yocas is offline
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Originally Posted by Meph View Post
I don't like the idea of a "quality" system.
Guns having a chance to "misfire" sounds lame.
Yea, it was just an idea/concept. I added that just in case people would complain about items costing more in the safe zone for no reason. It doesn't have to be done.
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  #53  
Old 10-03-2008, 07:45 PM
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all you're going to see is people hanging around the no pk area. it wouldn't help that much.
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  #54  
Old 10-03-2008, 08:18 PM
Yocas Yocas is offline
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Originally Posted by Frankie View Post
all you're going to see is people hanging around the no pk area. it wouldn't help that much.
Just like they do at the "unstick me" that's out now. That's why the next one shouldn't be any bigger than Recycling Center. Unstick Me is suppose to used for getting out of a stuck situation; not a flipping idling/chatting zone.
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  #55  
Old 10-03-2008, 10:11 PM
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Quote:
Originally Posted by Yocas View Post
Yea, it was just an idea/concept. I added that just in case people would complain about items costing more in the safe zone for no reason. It doesn't have to be done.
I like the idea.

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  #56  
Old 10-03-2008, 10:45 PM
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I love that map o-o
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  #57  
Old 10-04-2008, 12:10 AM
Frankie Frankie is offline
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it's stupid
that's what I wanted to do in the first place, but you have to realize that the majority of the server will be hanging around the south map where it's no pk. it's not going to help one bit.
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  #58  
Old 10-04-2008, 12:16 AM
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make it so you have to go to the northern portion to earn money? Or make it so godly to earn money up there that people earn money up there and take the hits
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  #59  
Old 10-04-2008, 02:25 AM
Yocas Yocas is offline
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Quote:
Originally Posted by Frankie View Post
it's stupid
that's what I wanted to do in the first place, but you have to realize that the majority of the server will be hanging around the south map where it's no pk. it's not going to help one bit.
Damnit I was making a point. Scroll up to my last post.

sidenote: that gmap idea was made over a year ago
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  #60  
Old 10-05-2008, 05:38 PM
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Here was my idea for a gmap layout.

Basically, everything would be equidistant from everything.
The hospital and unstick me would be in the center, and the only other possible no pk zones would be some businesses, which are still equidistant from gang bases etc.

These could also server as possible meeting spots before raids which would be great for stimulating the economy. I'm sure if a gang was meeting at the food business before their raid, a few people would spend their money on food.

All other businesses and buildings could be thrown into all of the empty spots, and it would be really easy to create a life-like grid system.

It may be a little to proportionate for some of you, but if you think about the benefits, it'd work out pretty nicely.


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