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Old 09-11-2008, 02:32 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Inverness View Post
For the script parsing, there would be one input function ParseScript(char *script).
const char*

I am not really sure what you are asking for, here. Do you essentially want the entire script engine and also the network code in a standalone dll? Would you not kind of need the rest of the Graal engine as well to actually do anything with the parsed script?
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Old 09-11-2008, 04:09 PM
Inverness Inverness is offline
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Quote:
Originally Posted by Loriel View Post
const char*

Quote:
Originally Posted by Loriel View Post
Do you essentially want the entire script engine and also the network code in a standalone dll?
No, for level editing the dll would just have a parser that would notify your program when it should be doing something. The networking part would simply be what is available in the RC.
Quote:
Originally Posted by Loriel View Post
Would you not kind of need the rest of the Graal engine as well to actually do anything with the parsed script?
This API would not support offline testing or anything like that. When used with level editor, it would simply be giving you a way to parse a script present in the level so that you can know when to load tiledefs or a gmap like with the current level editor.
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