Quote:
Originally Posted by Loriel
const char* 
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Quote:
Originally Posted by Loriel
Do you essentially want the entire script engine and also the network code in a standalone dll?
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No, for level editing the dll would just have a parser that would notify your program when it should be doing something. The networking part would simply be what is available in the RC.
Quote:
Originally Posted by Loriel
Would you not kind of need the rest of the Graal engine as well to actually do anything with the parsed script?
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This API would not support offline testing or anything like that. When used with level editor, it would simply be giving you a way to parse a script present in the level so that you can know when to load tiledefs or a gmap like with the current level editor.