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Old 09-08-2008, 06:43 AM
Oinkness Oinkness is offline
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If the playerworld got up with people playing it, you would suddenly stop your work? If you worked to fix and upgrade these things which you deemed "lower quality" once you're in business, then players would have something to look forward to and keep them interested. And I never said you had to accept crap or convert your whole project into crap to accommodate your new staff.

It's arguable that the developers on Graal now are better than ever, and for their age, they're practically geniuses. You don't see a lot of 15 year olds who are fluent in javascript. I think you'd be surprised with what you could find if you gave people a chance.
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Old 09-08-2008, 08:04 AM
konidias konidias is offline
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Quote:
Originally Posted by Oinkness View Post
If the playerworld got up with people playing it, you would suddenly stop your work? If you worked to fix and upgrade these things which you deemed "lower quality" once you're in business, then players would have something to look forward to and keep them interested. And I never said you had to accept crap or convert your whole project into crap to accommodate your new staff.

It's arguable that the developers on Graal now are better than ever, and for their age, they're practically geniuses. You don't see a lot of 15 year olds who are fluent in javascript. I think you'd be surprised with what you could find if you gave people a chance.
If the playerworld got up with people playing it, there would be a lot of chaos. All dev time would be focused on fixing issues of bugs that players discover, or making sure things are running smoothly and it would become a lot more difficult to continue building the server with people running all over it. It sounds easier to do than it actually is.

I don't know where the developer level stands anymore as I haven't been around in like a year... but I'll say this... there were talented people back when I was still managing the server and the majority of them had a major flaw which caused them to not be good candidates for staff. Such as:

1. Egotistical. They think they are better than everyone at what they do, and this can lead to them doing things on their own time/terms, which means they aren't very reliable. They basically want to run things and do it their way.

2. Busy. They might be really good, but if they can only devote 30 minutes every couple of days, what good are they really?

3. Floaty. They want to help... they don't want to help. They want to help... then they want to make their own server. Then they want to help... then they quit Graal. Then they want to help... then... etc. Can't depend on them to finish anything even though the stuff they might have been working on was good.

4. Not caring about players. They would rather make staff tools and screw around with their own scripts or content instead of working toward the greater good. They basically just like having RC and "power" and doing whatever they please.

5. Just want to sneak a peek. They might be good but they really only intended on looking over all the content and progress made, and then pretend like they want to help but suddenly stop showing up after they've seen everything.

6. Just can't match what is needed. They might be good at one style, but can they match the style Bomy Island was trying to go for? If they do their own style it's not going to match, and then it's going to look like a hodgepodge.

All of these reasons, along with the other stuff I mentioned, such as not getting paid to do any work... having a life outside of the game, a real job, etc...

If it were as easy as asking the great developers in the community to help out and they helped out, more servers would be completed already.
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