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  #41  
Old 07-18-2008, 07:33 PM
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Setting the chat in a timeout is probably causing a lot of onPlayerChats, so it's not recommended to do.
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  #42  
Old 07-18-2008, 09:02 PM
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Quote:
Originally Posted by Stefan View Post
Setting the chat in a timeout is probably causing a lot of onPlayerChats, so it's not recommended to do.
Yes, so please fix it
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  #43  
Old 07-18-2008, 09:03 PM
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Quote:
Originally Posted by Stefan View Post
Setting the chat in a timeout is probably causing a lot of onPlayerChats, so it's not recommended to do.
That's why we want this function to mimic entering text into the chat bar.
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  #44  
Old 07-19-2008, 06:51 AM
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Quote:
Originally Posted by xXziroXx View Post
You're missing something though; Myself, and many others, do not want to be forced to logon Graal in order to edit levels. Sadly, things are starting to look like we'll have too.
So a great alternative is to just not get any level editor updates at all!

Anyways, if you read that other thread, Ter is already making an offline editor anyways so it really doesn't matter.

My editor is intended for online editing much like a scripter uses RC to edit scripts and test them on the fly.
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  #45  
Old 07-19-2008, 10:07 AM
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Originally Posted by Inverness View Post
You obviously have no idea what we're talking about.
Yeah. I have to admit I didn't understand what you needed it for. The script I suggested was something I used in a test level to make my own player-chat not disappear. And as Stefan said, it will cause onPlayerChats every second.

Quote:
Originally Posted by Inverness View Post
Also, most people nowadays tend to use this.settimer(seconds) rather than this.timeout.
Thank you. GS2 is not my strong point and I welcome opportunities to learn it.

Quote:
Originally Posted by Inverness View Post
That's why we want this function to mimic entering text into the chat bar.
I have to agree. If you want something to mimic entering text into the chat bar and don't want onPlayerChat to repeat, you should probably be doing exactly what you're doing: asking for a new function.
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  #46  
Old 07-19-2008, 10:13 AM
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Quote:
Originally Posted by Faulkon View Post
I have to agree. If you want something to mimic entering text into the chat bar and don't want onPlayerChat to repeat, you should probably be doing exactly what you're doing: asking for a new function.
And that's what this thread's about....
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  #47  
Old 07-19-2008, 10:15 AM
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Originally Posted by Faulkon View Post
I have to agree. If you want something to mimic entering text into the chat bar and don't want onPlayerChat to repeat, you should probably be doing exactly what you're doing: asking for a new function.
Welcome to our pain.
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  #48  
Old 08-01-2008, 06:16 PM
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  #49  
Old 08-01-2008, 10:34 PM
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Think of it this way, atleast you don't have to see all the idiotic messages for more than 2 seconds. ;o
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  #50  
Old 08-01-2008, 11:06 PM
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Quote:
Originally Posted by RosesLove View Post
Think of it this way, atleast you don't have to see all the idiotic messages for more than 2 seconds. ;o
This is actually a VERY annoying problem which I've been trying to get a solution to for years.
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  #51  
Old 08-01-2008, 11:49 PM
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Quote:
Originally Posted by cbk1994 View Post
This is actually a VERY annoying problem which I've been trying to get a solution to for years.
I agree it's annoying to have to ask your friend to repeat or repeat yourself over and over. But really, you should have gotten use to it by now.

I'd rather the messages go away since some people like to spam while you're sparring or even stalk you around and spam so you can't see your text just to be annoying. If they stayed for longer they would be able to abuse this even more. I don't think there's a way you can customize the amount of text shown either, there might be a way to hide it but I'm not sure what the command is.. anyone know?

Maybe they could make an optional text box at the bottum to see the last x amount of messages shown though. I'm not sure if that's what you meant or not.
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  #52  
Old 08-02-2008, 12:04 AM
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There is no substitute for the feature requested here.
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  #53  
Old 08-03-2008, 05:48 AM
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Vesporia needs YOU, Stefan, to add this feature.
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  #54  
Old 08-06-2008, 03:16 AM
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I am so sick of Stefan not listening to us, the developers of this game.
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  #55  
Old 08-06-2008, 10:11 PM
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PHP Code:
public function setChat(chat) {
  if (
chat.starts("toall:")) {
    return 
false;
  }
  
player.chat chat;
  return 
true;

Add that to -Serverlist, if it makes it easier
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  #56  
Old 08-07-2008, 05:05 AM
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Is there some reason Stefan doesn't want to add this? I've sent him like 5 PMs
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  #57  
Old 08-07-2008, 05:18 AM
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Quote:
Originally Posted by cbk1994 View Post
Is there some reason Stefan doesn't want to add this? I've sent him like 5 PMs
ON HOLIDAY LOL or at least I think he is. He was going away for two weeks and it's only been one.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #58  
Old 08-07-2008, 06:37 AM
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Quote:
Originally Posted by Rufus View Post
ON HOLIDAY LOL or at least I think he is. He was going away for two weeks and it's only been one.
Fairly certain he's back, and he fixed something on Kingdoms yesterday, so I think it's safe to say he is back.

However, we've been requesting this for more than a week.
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  #59  
Old 08-07-2008, 07:18 AM
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Not helpful? If players stop makingcontent stefan might see a reason to actually do something.
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  #60  
Old 08-07-2008, 05:46 PM
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Originally Posted by xAzerothx View Post
Not helpful? If players stop makingcontent stefan might see a reason to actually do something.
Thought about this a lot of times, but I don't think we'll ever be able to form some kind of mass protest without being deemed "anti graal" or something silly.
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  #61  
Old 08-07-2008, 06:22 PM
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Quote:
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Thought about this a lot of times, but I don't think we'll ever be able to form some kind of mass protest without being deemed "anti graal" or something silly.
This is probably true.
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  #62  
Old 08-07-2008, 07:24 PM
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form some kind of mass protest
Stick it to the man! Down with authority!
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  #63  
Old 08-07-2008, 08:07 PM
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Stick it to the man! Down with authority!
I suppose protest would be the wrong word, maybe "development strike".
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  #64  
Old 08-07-2008, 08:22 PM
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Quote:
Originally Posted by Crono View Post
I suppose protest would be the wrong word, maybe "development strike".
It sounds plausible. I'm tired of asking for little additions to the scripting engine that would be simple to implement and would help Valikorlia but don't get anything in return because Stefan is busy working on V6 and ignoring V5.

Serverside updates are nice and all and I appreciate those but I don't like the client being ignored. Perhaps have the clientside script engine in a seperate DLL file that could be updated easier without distributing a new client.
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  #65  
Old 08-08-2008, 08:35 PM
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*bumps*

Quote:
Originally Posted by Inverness View Post
Serverside updates are nice and all and I appreciate those but I don't like the client being ignored. Perhaps have the clientside script engine in a seperate DLL file that could be updated easier without distributing a new client.
I agree, could use MD5 checksums to make sure the file isn't tampered with.
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  #66  
Old 08-09-2008, 01:56 AM
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Stefan is back from vacation, I've even seen him posting around the forums. There is no excuse to not add this, especially since it wouldn't require a client upgrade.
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  #67  
Old 08-09-2008, 01:59 AM
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Quote:
Originally Posted by cbk1994 View Post
Stefan is back from vacation, I've even seen him posting around the forums. There is no excuse to not add this, especially since it wouldn't require a client upgrade.
It requires work which is a big no-no for the team.
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  #68  
Old 08-09-2008, 02:03 AM
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Quote:
Originally Posted by xAzerothx View Post
It requires work which is a big no-no for the team.
Not really. Copy and paste the code I already posted. Under 60 seconds if you already have RC open.
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  #69  
Old 08-10-2008, 06:08 PM
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..
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  #70  
Old 08-11-2008, 04:16 PM
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Still waiting. If Stefan has time to update the NPC-Server, then this should be easy.
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  #71  
Old 08-11-2008, 05:44 PM
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Quote:
Originally Posted by cbk1994 View Post
Still waiting. If Stefan has time to update the NPC-Server, then this should be easy.
There is an obvious difference between updating the NPC-Server and updating the client.
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  #72  
Old 08-11-2008, 06:02 PM
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Quote:
Originally Posted by Inverness View Post
There is an obvious difference between updating the NPC-Server and updating the client.
This wouldn't require a client update; Stefan has already said it would only need a script added to the login server.
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  #73  
Old 08-11-2008, 06:13 PM
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Quote:
Originally Posted by cbk1994 View Post
This wouldn't require a client update; Stefan has already said it would only need a script added to the login server.
So where is it?

Also, I'm still waiting on the ability to set the exact cursor position in a GuiMLTextEditCtrl so I can perfect my chat system. But this is obviously requiring a client update.
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  #74  
Old 08-11-2008, 09:35 PM
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Quote:
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So where is it?
He hasn't added it yet
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  #75  
Old 08-13-2008, 05:01 AM
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Apparently all it took was catching Stefan on Kingdoms and asking him to add this.

PHP Code:
("-Serverlist").setChat(chat); 
works now
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