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  #1  
Old 07-31-2008, 03:25 AM
Demisis_P2P Demisis_P2P is offline
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Super Smash Brothers Style Graal Server

Somebody hurry up and make one.
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  #2  
Old 07-31-2008, 03:36 AM
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  #3  
Old 07-31-2008, 04:14 AM
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Absolutely not.

Graal isn't made for that kind of high-speed stuff.
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  #4  
Old 07-31-2008, 04:18 AM
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  #5  
Old 07-31-2008, 04:35 AM
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Absolutely not.

Graal isn't made for that kind of high-speed stuff.
People used to say Graal wasn't made for Era-kind-of-stuff either.

It's competely feasible.
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  #6  
Old 07-31-2008, 04:56 AM
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If you can make a good system that doesn't lag too much, go for it.
Of course, to reduce hacking, you will have to do serverside checks, which will slow things down a bit. But if you do it right, that shouldn't be too bad.
Go for it, I'd play
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  #7  
Old 07-31-2008, 04:58 AM
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  #8  
Old 07-31-2008, 05:18 AM
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Quote:
Originally Posted by excaliber7388 View Post
If you can make a good system that doesn't lag too much, go for it.
Of course, to reduce hacking, you will have to do serverside checks, which will slow things down a bit. But if you do it right, that shouldn't be too bad.
Go for it, I'd play
What kind of hacking? I built a clientside system which detects most kinds of hacking (renaming onwall, onwater, actionprojectile, freezeplayer, sleep, and many more). Tig made some clientside hacker protection as well.
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Old 07-31-2008, 05:22 AM
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Originally Posted by cbk1994 View Post
What kind of hacking? I built a clientside system which detects most kinds of hacking (renaming onwall, onwater, actionprojectile, freezeplayer, sleep, and many more). Tig made some clientside hacker protection as well.
Actually, now that I think of it, you're right x_X
I haven't been to focused right now
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  #10  
Old 07-31-2008, 05:53 AM
Inverness Inverness is offline
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Quote:
Originally Posted by Demisis_P2P View Post
People used to say Graal wasn't made for Era-kind-of-stuff either.

It's competely feasible.
That is completely different.

Graal runs at 20 FPS and I doubt that would be enough for a true SSB feel to gameplay.

Though maybe I am setting the bar too high.
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  #11  
Old 07-31-2008, 05:55 AM
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Old 07-31-2008, 05:57 AM
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  #13  
Old 07-31-2008, 06:10 AM
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  #14  
Old 07-31-2008, 06:54 AM
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  #15  
Old 07-31-2008, 06:54 AM
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Quote:
Originally Posted by Inverness View Post
That is completely different.

Graal runs at 20 FPS and I doubt that would be enough for a true SSB feel to gameplay.

Though maybe I am setting the bar too high.
20 when you're lucky x_X

Although if you do it right, you could have less than 10 people in a room, reducing lag (have a menu, choose who you want to fight, or do a random match, or even a guild match, then, it sets up other groups, and puts you in the level of choice).
Someone try it
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  #16  
Old 07-31-2008, 08:16 PM
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Quote:
Originally Posted by Inverness View Post
That is completely different.

Graal runs at 20 FPS and I doubt that would be enough for a true SSB feel to gameplay.

Though maybe I am setting the bar too high.
I've tried explaining this to people but no one ever understands. It's the same reason why you couldn't replicate a true DDR style game on Graal.
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  #17  
Old 07-31-2008, 08:29 PM
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Graal runs at 20fps. Typical console games run at 60fps.

Graal has a 0.05 timeout, which is 1 second / 20 frames.
60fps = 1 second / 60 frames = ~0.015 timeout. A huge difference in accuracy... 1/3 less accurate(I think, I'm terrible at fractions, could be 2/3).
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  #18  
Old 07-31-2008, 08:47 PM
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  #19  
Old 07-31-2008, 09:19 PM
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even if it was possible, what characters would you create? what would their moves be? I'm sure you could make a ton of original characters but the game would lose its charm.
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  #20  
Old 07-31-2008, 09:20 PM
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Really though... why? Does anyone honestly think someone on Graal has the skill and time to put towards making this type of server? The amount of perfection needed to make it appealing is huge, or else it'll just flop... especially compared to Smash Bros. itself.
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  #21  
Old 07-31-2008, 09:47 PM
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
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  #22  
Old 07-31-2008, 09:49 PM
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
Feel free to enlighten us with your original ideas.
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  #23  
Old 07-31-2008, 10:09 PM
Unpredlctable Unpredlctable is offline
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Yeah, more blatant rip-offs. That's exactly what we need.

Seems like nobody has a creative bone in their body these days.
hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
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  #24  
Old 07-31-2008, 10:10 PM
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Quote:
Originally Posted by Unpredlctable View Post
hey let's make a server that's like, the legend of zelda except online multiplayer stuff

oh wait
Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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  #25  
Old 07-31-2008, 10:14 PM
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Well there has yet to be an online Zelda... but Smash Bros. is online now... so why try to offer what's already there.
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online Zelda
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  #26  
Old 08-01-2008, 03:24 AM
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Quote:
Originally Posted by Inverness
Feel free to enlighten us with your original ideas.
Already do on a regular basis.
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  #27  
Old 08-01-2008, 03:50 AM
excaliber7388 excaliber7388 is offline
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Feel free to enlighten us with your original ideas.
Read the blog in his sig.
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  #28  
Old 08-01-2008, 05:59 AM
Inverness Inverness is offline
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Read the blog in his sig.
If there are any unique gameplay ideas in there I haven't found them.
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  #29  
Old 08-01-2008, 06:14 AM
excaliber7388 excaliber7388 is offline
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Here's one for ya:
Top down
And another:
Side scrolling
Oh, another:
Isometric
And here we go:
Turn based

Seriously, the graal engine is powerful enough to do all of those. People with servers are just too lazy to try anything new.
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Old 08-01-2008, 06:14 AM
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Quote:
Originally Posted by Inverness
If there are any unique gameplay ideas in there I haven't found them.
Funny, since I can say the same thing about Val. How's all that awesome roleplay going? I bet the NPCs for that are truly works of staggering genius.
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  #31  
Old 08-01-2008, 06:48 AM
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Oh, you all up in dat grill
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  #32  
Old 08-01-2008, 07:39 AM
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Could have a character to represent each server :o
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  #33  
Old 08-01-2008, 07:42 AM
excaliber7388 excaliber7388 is offline
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Could have a character to represent each server :o
One guy with too many guns (Era and all Era clones)
One guy with a sword and shield (Classic and all classic clones)
One guy who can cast cool spells (Maloria and all other clones)
So... 3 characters for all the servers on graal?
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  #34  
Old 08-01-2008, 08:38 AM
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I rather see a server take similar game style like Final Fantasy III !
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Old 08-01-2008, 08:54 AM
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If you want an explanation from me, it's this...

I'm not going to deck out all of my ideas on the forums or in the articles I've been writing for the same reason scripters don't post every little bit of code they do. I've got good reason to believe some people will be taking those ideas and running with them, which on the whole is counter-productive. (I've had people ask me if they can use the d20 algorithms I posted in one entry already, despite the fact that I've said it's open-source material.)

What I'm doing right now, though, is posting material for any user to utilize, whether it's simply advice or an entire set of algorithms for a system. I'm not going to lay out a lot of content and make a buffet out of it. You'll have to do that yourself. I'm simply offering useful ideas that anyone with the slightest bit of vision can take advantage of. I've laid out plans for a number of different servers, but I'm not going to be posting any of that. If you have the drive to achieve what you envision, what I do should give you an idea of where to take things and to hit the ground running. I'm wasting my time if I'm not provoking developers to think more crucially about the content they provide to their users, which is why I so strongly disapprove of servers that directly copy content. It's okay to get a basic idea for what you want a server to be like from something else, but to duplicate it in its entirety shows an intense lack of creativity.


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  #36  
Old 08-01-2008, 09:22 AM
excaliber7388 excaliber7388 is offline
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Heh. I know it's not an original idea, but I was just thinking about making a side scrolling server. I started to go through the process. What time period? Future, so there'd be shooting weapons... okay, movement? Very dynamic, large areas, lots of space for skill... and as I was thinking, I noticed my avatar on another forum (Samus), and thought "Gee this is starting to sound like... holy ****!" A metroid-like server.
Obviously, I'd just use that as the starting point, but yeah, the controls would be metroid like in nature. Of course, I'd add some good rpg elements, but there'd be bosses, classes, weapons and upgrades to find on quests or for purchase. I'd even put in space ships and other planets.
I'd actually enjoy a server like that. Not my most original idea, but it would be pretty fun

Now, I don't have a server, so don't go looking for this any time soon

To be honest, if I had one I'd either make that or a turn based, isometric server. Maybe I'd make both! One has more of a fast paced feel, while the other is just strategy.
As of now though, graal is painfully simple and similar across the board.
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  #37  
Old 08-01-2008, 02:30 PM
DustyPorViva DustyPorViva is offline
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A Metroid-like server would probably be successful. I'd play it, if it was done well. It's basically Zelda with high-tech weapons and sidescrolling.
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  #38  
Old 08-01-2008, 07:16 PM
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Most of the things I'd make would be out of the metroid universe. Basically, the time period, some of the weapons and abilities, and the control design would be the same. It's better on a controller, so there'd be some modifications.
But yeah, that would be a really cool server I'd make it if a) I had the cash and b) There were some good Mac dev tools
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Old 08-01-2008, 08:24 PM
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Funny, since I can say the same thing about Val. How's all that awesome roleplay going? I bet the NPCs for that are truly works of staggering genius.
What makes you think I care if Valikorlia is original or not?

And yes my behind-the-scenes scripts are quite well done. Their awesomeness has yet to be truly appreciated though.
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Old 08-01-2008, 09:26 PM
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Quote:
Originally Posted by excaliber7388 View Post
Heh. I know it's not an original idea, but I was just thinking about making a side scrolling server. I started to go through the process. What time period? Future, so there'd be shooting weapons... okay, movement? Very dynamic, large areas, lots of space for skill... and as I was thinking, I noticed my avatar on another forum (Samus), and thought "Gee this is starting to sound like... holy ****!" A metroid-like server.
Obviously, I'd just use that as the starting point, but yeah, the controls would be metroid like in nature. Of course, I'd add some good rpg elements, but there'd be bosses, classes, weapons and upgrades to find on quests or for purchase. I'd even put in space ships and other planets.
I'd actually enjoy a server like that. Not my most original idea, but it would be pretty fun

Now, I don't have a server, so don't go looking for this any time soon

To be honest, if I had one I'd either make that or a turn based, isometric server. Maybe I'd make both! One has more of a fast paced feel, while the other is just strategy.
As of now though, graal is painfully simple and similar across the board.
I've made an isometric server and I'm making a side scroller. Good luck though.
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