Quote:
Originally Posted by Tigairius
You're right, most playerworlds would be fine without it.
My hacker detection works by checking the onwall event and comparing it to a few other events... I don't really want to let out anymore than that though because if I did it could be bypassed eventually.
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I assume it also takes player speed into account, therefore if they move slowly, and change the onwall flags in some way, they could be undetected.
A custom system could provide more protection through more protected flags and variables.
Most servers don't have nearly enough hacking or bug abuse protection. Not much has changed since I last created anti hacking tools for a server.
Now, if you're using custom bodies, you should use a custom movement system. Chances are, the custom bodies and ganis will not have the same stride as the original characters. Therefore, the speed and flow of the movement would have to be effected. It will allow you to create more realistic movement, even allowing realistic ganis and movement for certain movements. For example, the swinging of a sword could create movement in the legs, which could be represented by a gani, as well as realistic movement for that animation.
Yes, a custom movement system would be much better if you were using custom bodies and ganis, to create a much more realistic system.