Quote:
Originally Posted by Ter13
Is it possible to create maps larger or smaller than 64x64, or is that a set in stone limitation, that is achieved by using GMaps?
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I've played with this. I've edited the levels in wordpad and changed their size, smaller and larger than 64x64. Smaller, and it fills the empty tiles with 0x0 tiles. Larger, and it crops it down to 64 anyways... so simply, no. He added the capability, I guess in case he ever wanted to add the feature, but...
Quote:
Originally Posted by Ter13
I've also been wondering something for a bit, with the GMap feature, will multiple tilesets be shown at once, let's say you are on the border of a desert, which uses a completely different tile set than the grassland you stand on. In this case, the map to your left will be visible, due to the GMap's linking feature, but will it use the tileset you assign the desert maps, or will it use the grassland tileset that you have assigned the current map?
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addtiledef is done level by level. You can add it specifically to desired levels on a gmap, so yes, you can achieve this. I never done it, but I assume it does work. You can also use addtiledef2, which will without a doubt probably work. But if you want desert tiles in the desert region, simply addtiledef/2 to each of the desert area levels, SPECIFICALLY(addtiledef("desertiles.png","overworl d_k-13.nw"), for example).
Quote:
Originally Posted by Ter13
One more thing: How many layers can a map have, and can these layers overlay the player? Or is it all defined by the title data, what blocks and what doesn't?
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Infinite, as far as I know. And no, you can't have overlaying tiles(because of the way the tile system is done). I've requested this, but no luck.