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  #1  
Old 07-14-2008, 02:21 AM
Ter13 Ter13 is offline
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Originally Posted by DustyPorViva View Post
Rise of the board = layer. It's always 0 because the default layer is always 0.
Alright, that's very helpul, and actually answers almost all of my questions! Many thanks!

Is it possible to create maps larger or smaller than 64x64, or is that a set in stone limitation, that is achieved by using GMaps?

I've also been wondering something for a bit, with the GMap feature, will multiple tilesets be shown at once, let's say you are on the border of a desert, which uses a completely different tile set than the grassland you stand on. In this case, the map to your left will be visible, due to the GMap's linking feature, but will it use the tileset you assign the desert maps, or will it use the grassland tileset that you have assigned the current map?

One more thing: How many layers can a map have, and can these layers overlay the player? Or is it all defined by the title data, what blocks and what doesn't?
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Old 07-14-2008, 02:32 AM
Crow Crow is offline
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Quote:
Originally Posted by Ter13 View Post
Is it possible to create maps larger or smaller than 64x64, or is that a set in stone limitation, that is achieved by using GMaps?
You can only have levels with a size of 64*64, and get bigger "maps" by using gmaps.

Quote:
I've also been wondering something for a bit, with the GMap feature, will multiple tilesets be shown at once, let's say you are on the border of a desert, which uses a completely different tile set than the grassland you stand on. In this case, the map to your left will be visible, due to the GMap's linking feature, but will it use the tileset you assign the desert maps, or will it use the grassland tileset that you have assigned the current map?
It would use the tileset you assign to the desert levels. Only one tileset can be used/shown at once.
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Old 07-14-2008, 03:53 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Ter13 View Post
Is it possible to create maps larger or smaller than 64x64, or is that a set in stone limitation, that is achieved by using GMaps?
I've played with this. I've edited the levels in wordpad and changed their size, smaller and larger than 64x64. Smaller, and it fills the empty tiles with 0x0 tiles. Larger, and it crops it down to 64 anyways... so simply, no. He added the capability, I guess in case he ever wanted to add the feature, but...

Quote:
Originally Posted by Ter13 View Post
I've also been wondering something for a bit, with the GMap feature, will multiple tilesets be shown at once, let's say you are on the border of a desert, which uses a completely different tile set than the grassland you stand on. In this case, the map to your left will be visible, due to the GMap's linking feature, but will it use the tileset you assign the desert maps, or will it use the grassland tileset that you have assigned the current map?
addtiledef is done level by level. You can add it specifically to desired levels on a gmap, so yes, you can achieve this. I never done it, but I assume it does work. You can also use addtiledef2, which will without a doubt probably work. But if you want desert tiles in the desert region, simply addtiledef/2 to each of the desert area levels, SPECIFICALLY(addtiledef("desertiles.png","overworl d_k-13.nw"), for example).

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Originally Posted by Ter13 View Post
One more thing: How many layers can a map have, and can these layers overlay the player? Or is it all defined by the title data, what blocks and what doesn't?
Infinite, as far as I know. And no, you can't have overlaying tiles(because of the way the tile system is done). I've requested this, but no luck.
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