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Old 07-11-2008, 10:04 PM
Inverness Inverness is offline
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If you want people to use client variables more often fix the stupid 255 character limit or its not happening.

Using more than one variable works but it shouldn't be necessary in the first place.
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Old 07-11-2008, 10:06 PM
Skyld Skyld is offline
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Originally Posted by Inverness View Post
If you want people to use client variables more often fix the stupid 255 character limit or its not happening.
I still don't see why you need to be storing that much data, when there are methods to store the same detail of information in less space.
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Using more than one variable works but it shouldn't be necessary in the first place.
It may encourage more human-friendly flag arrangements.
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Old 07-11-2008, 10:08 PM
Inverness Inverness is offline
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I still don't see why you need to be storing that much data, when there are methods to store the same detail of information in less space.
It doesn't matter if you see the reason or not. The point is that the character limit is a problem that needs to be fixed.

Of course there are ways to store large data in less space but I'd rather do that on my own and not be forced by some silly character limit that just breaks scripts.
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Old 07-11-2008, 10:09 PM
DustyPorViva DustyPorViva is offline
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It may encourage more human-friendly flag arrangements.
Until the player gains a lot of items... then you have a huge mess of flags. I honestly hate looking through the flags of players on systems that used clientr's for item databasing.
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