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  #46  
Old 06-05-2008, 01:22 AM
xXziroXx xXziroXx is offline
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Example of good ideas:

Card that let you...

* Go to special areas on servers.
* Beta test that new item on servers.
* Changes the way you/other players appear - CLIENTSIDED ONLY.


Example of bad ideas:

Card that let you...

* Changes the way you appear for other players.
* Gives you unfair advantages, ie raises your experienced gained on <servername> by 5%


Also, cards shouldn't be global. Each and every card should have to be accepted on a server by the server management. Note: this would only have to apply to GOLD, CLASSIC and HOSTED servers.
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  #47  
Old 06-05-2008, 01:31 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xXziroXx View Post
* Changes the way you/other players appear - CLIENTSIDED ONLY.
What if you're in an event where part of the point of the event is hiding, and you can see the other players easily?
Quote:
Note: this would only have to apply to GOLD, CLASSIC and HOSTED servers.
So long as you can disable cards at a certain time (e.g. during events)
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  #48  
Old 06-05-2008, 01:48 AM
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Ziro our goal is to make something interesting, not completely crippled. What is working best (in almost all online games) is stuff that let you impress other people by your look, or give slight boosts.

Any ideas for those "special areas" and "new items" that would fit to the trading card concept?
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  #49  
Old 06-05-2008, 01:50 AM
kia345 kia345 is offline
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Quote:
Originally Posted by Stefan View Post
What is working best (in almost all online games) is stuff that let you impress other people by your look, or give slight boosts.
Only for the people using it. Keep it fair if you don't want to lose customers because they can't afford to be equal.
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  #50  
Old 06-05-2008, 01:58 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Stefan View Post
Any ideas for those "special areas" and "new items" that would fit to the trading card concept?
Could be for example, a special dungeon on Zodiac that drop items that already exist on the server, but maybe with new baddies etc. (as long as it doesn't make the area any easier/harder then other areas for that level range)

Or... special items on Zodiac. Could have recolors/edits of currently existing weapons, and keep the default stats. That would make the item interesting, yet it wouldn't give an unfair advantage. Shouldn't be a edit of a rare or awesome item, since then it'd be unfair. Get what I mean?

Quote:
Originally Posted by Stefan View Post
What is working best (in almost all online games) is stuff that let you impress other people by your look, or give slight boosts.
I believe you're wrong there. Take MapleStory for example.. I haven't played it more then a few hours myself, but I noticed that all their items that they sell for real money are only for looks. Like different clothing, pets, hats... you name it.
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  #51  
Old 06-05-2008, 02:02 AM
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Cosmetic changes are ok, as it doesn't really change the gameplay, or make it unfair to people who can't keep paying. Perhaps a pseudo-RC where they can write files straight to the heads folder to quickly upload their own things, or rights to a make a local guild on that server.

There are tons of things you could that aren't "crippled" or unfair.
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  #52  
Old 06-05-2008, 02:02 AM
DustyPorViva DustyPorViva is offline
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The difference is though, Maplestory is free. So it's only fair that people are allowed to pay for stuff not available to everyone else.

It's not fair that people pay for Graal, yet others can still pay to have other advantages, even if they are looks.
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  #53  
Old 06-05-2008, 02:05 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by DustyPorViva View Post
The difference is though, Maplestory is free. So it's only fair that people are allowed to pay for stuff not available to everyone else...

...even if they are looks.
I bet they're making a buck load of cash on just selling cosmetic changes though. It's not unfair in any kind of way, since they're just that - cosmetic.
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  #54  
Old 06-05-2008, 02:15 AM
DustyPorViva DustyPorViva is offline
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It's unfair that we pay for a subscription and yet people are able to pay for more benefits, even if cosmetic. It's not always about actual advantages, looks are an advantage, even if just cosmetic.

My point is, if we're all paying to play, it's not fair that people can still pay for advantages.
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  #55  
Old 06-05-2008, 02:15 AM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by DustyPorViva View Post
It's unfair that we pay for a subscription and yet people are able to pay for more benefits, even if cosmetic. It's not always about actual advantages, looks are an advantage, even if just cosmetic.

My point is, if we're all paying to play, it's not fair that people can still pay for advantages.
As long as people aren't gaining unfair advantages, I'm not fuzzed about it.
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  #56  
Old 06-05-2008, 02:16 AM
kia345 kia345 is offline
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Why are they called trading cards if they cost money to trade?
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  #57  
Old 06-05-2008, 03:12 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
It's unfair that we pay for a subscription and yet people are able to pay for more benefits, even if cosmetic. It's not always about actual advantages, looks are an advantage, even if just cosmetic.

My point is, if we're all paying to play, it's not fair that people can still pay for advantages.
Perhaps, but it seems obvious that Stefan will not get rid of them since he generally does not listen to us. I think cosmetic is the way to go if the cards are here to stay.
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  #58  
Old 06-05-2008, 04:35 AM
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Quote:
Originally Posted by Stefan View Post
Ziro our goal is to make something interesting, not completely crippled. What is working best (in almost all online games) is stuff that let you impress other people by your look, or give slight boosts.

Any ideas for those "special areas" and "new items" that would fit to the trading card concept?
Slight boosts are not good. Take gunbound for example. Once upon a time that game was all about experience, skill, and working for your items. Then they introduced cash items...things went to hell. Idiots were buffing themselves up with lame cash items, making it extremely hard to kill them unless the opponents were really good.

I'm all for NPC's that let you impress people, but do try to remember what Graal Online is all about again. The card system should just be "for fun", not a miracle.
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  #59  
Old 06-05-2008, 11:06 AM
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The current items are just cosmetic but still you complain
Also I meant slight boosts, not making it unfair.

We would love to also make playerworlds more free and just charge for additional bonus, but the current servers are not really prepared for it yet.

A system with a cheap subscription to get access to more areas etc. and the possibility to buy additional items which give slight boosts is not that bad, again most games do that. Not many people complained that you need to pay for WoW content packs even though you have already an expensive subscription.

We want to provide fun new things to Graal. When I go on servers I often see people using the card effects, so they appearently like them. So lets work together to make the new cards interesting and not discuss about the fact that we must make money, that's pathetic.
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  #60  
Old 06-05-2008, 12:35 PM
Darklux Darklux is offline
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Quote:
Originally Posted by Stefan View Post
The current items are just cosmetic but still you complain
Also I meant slight boosts, not making it unfair.
A working invisibly effect is not what I would call cosmetic.
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