Quote:
Originally Posted by DustyPorViva
Well if you're just looking for how to save the data... I say serverside text files is the best way.
I made a system that copied template weapons when a weapon was created, and then saved it to an individual weapon with an ID to a serverside file, where it could then be customized. That made it possible to have weapons that started out as a normal weapon, but could be customized and given stats like dex+1 or such, without needing to actually have a system that managed the extra stats.
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Saving is not the issue...it's loading all the item data and what's the best way to do it. As for customisation, the player has an array like so for weapons
{itemname, buffs}. The itemname grabs the stats from the standard weapon while the buffs contain the personalisations.