Quote:
Originally Posted by Inverness
The relatively in the parentheses means that I don't get "pissed off" as much as I get irritated.
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Pissed off does not mean irritated anymore?
Quote:
Originally Posted by Inverness
It was suggested multiple times that Stefan make catchevent() work with everything and not just the engine events like it does currently.
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But it has not been done, perhaps to not break backwards compatibility? Perhaps he would like to wait until the next client revision?
Quote:
Originally Posted by Inverness
You still don't seem to understand that we do not need addeventlistener() because rather than adding a new way to do the same thing Stefan can simply modify catchevent()
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I understand, and as the name suggests, it's a very generic function. addEventListener does not even have to be added, although it would be good.
If catchevent worked the way you and myself would like it to, I could make this:
PHP Code:
function addEventListener(obj,event,func) {
obj.catchEvent(event,func);
}
That way, your event would work fine, and I could keep standards. As I said in my other thread, I'd like to keep general c-like based script standards in order to encourage more players to script.
Quote:
Originally Posted by Inverness
On a different subject: I don't think you have the ability to be PWA if you can't understand simple things such as consistency.
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Because, my wanting to be PWA has ANYTHING to do with this thread? You're just picking bones my old friend.
You say I do not understand consistency, when I am talking about
standards. Standards are about
keeping things consistent.
As I have also said, if you have a problem, feel free to IM me or to email me. You will not be ignored.