Quote:
Originally Posted by Stefan
Rufus I think you are overseen some parts of Graal and the website. We are running a forum and a wiki which are quite tightly integrated with the game (using the same accounts, displaying wiki news in the game), most Games that I know run really ****ty forums which are basicly a replacement for non-existing support. We are also running the support center where each day a lot of tickets are answered and resolved.
What Graal is missing is not adding more disconnected stuff, but to more unite the players - e.g. reusing the same look on several servers (not needing to type sethead etc. each time you login to another server), using global guilds, and not duplicate content on each server, more focussing on delivering things that are unique to the servers and do the other things with tools that work on any server.
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The Graal website is far from community based, and the wiki is a niche area reserved for people who want to collaboratively create articles and referrences for things like development (that's currently what it's all about) but not everyone is interested in that, especially not a regular everyday player. The forums seem detached from the website (a minimalist link doesn't give them justice) and doesn't cater for the entire community sadly, which I've tried to bring up. I think you're aware that the forums could do with some organizing though.
The servers are generally different, but most of them carry the same themes or gameplay features. The features might be slightly different per server, but as a whole they're the same familiar gameplay concepts. This, like you said unites the community and is what Graal is today. Graal is one game with many different servers, but there still should be some degree of consistency between all of the servers else it's not a game you can develop for generically, just a hub.
The fact that some servers use local guilds as their main guilds, while others rely on global guilds is an example of the inconsistency. Perhaps local guilds should be turned into staff-only, or for use of other systems (as mentioned previously, Kingdoms/Nations/Gangs, server specific concepts with the same idea) instead of confusing the players by having local and global guilds, then having local interfaces and global interfaces for guilds -- they're the same thing.
Consistency between the features provides a comfort, so perhaps the servers need to start working together as Graal, instead of their own piece of the pie.