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  #16  
Old 02-28-2008, 06:46 PM
Liberated Liberated is offline
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Quote:
Originally Posted by BigBear3 View Post
One is woodland and the other is desert camo.

Hmm.. Yes... Call of Duty.
i knew that O.o atleast the woodland and desert stuff, i don't play call of duty.
but it was ment to put that guy on the right track with his helmets.
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  #17  
Old 02-28-2008, 10:35 PM
BigBear3 BigBear3 is offline
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i knew that O.o atleast the woodland and desert stuff, i don't play call of duty.
but it was ment to put that guy on the right track with his helmets.
What he should do is look at the helmets that are already on Zone and work off of those to make them fit in.
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  #18  
Old 02-29-2008, 12:53 AM
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More colors does not always equal better, especially with you using black outlines and outrageous camouflage colors. You only need 4 colors for camo, sometimes you can use more, but usually it won't turn out any better.

Here's a quick edit I did on the front side of the helmet, hopefully this will give you a better idea of what to do.
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  #19  
Old 02-29-2008, 01:12 AM
BigBear3 BigBear3 is offline
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Here's a quick edit I did on the front side of the helmet


Cool!!!!
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  #20  
Old 02-29-2008, 01:23 AM
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Originally Posted by James View Post
More colors does not always equal better, especially with you using black outlines and outrageous camouflage colors. You only need 4 colors for camo, sometimes you can use more, but usually it won't turn out any better.

Here's a quick edit I did on the front side of the helmet, hopefully this will give you a better idea of what to do.
Oh, the front one looks good like that. I'll try to make the rest like that, thanks.
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  #21  
Old 02-29-2008, 02:13 AM
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Here they are, are they any good? I edited the sides a little too.
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Last edited by darksage15; 02-29-2008 at 02:27 AM..
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  #22  
Old 02-29-2008, 02:24 AM
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Quote:
Originally Posted by darksage15 View Post
Here they are, are they any good?
Much much better, but you should remove the darkening effect. I think it'd look better without it.

Camouflage should be very simplistic, and it's just an unneeded add-on.
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  #23  
Old 02-29-2008, 02:35 AM
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Much much better, but you should remove the darkening effect. I think it'd look better without it.

Camouflage should be very simplistic, and it's just an unneeded add-on.
So, like this James?
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  #24  
Old 02-29-2008, 03:27 AM
James James is offline
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Quote:
Originally Posted by darksage15 View Post
So, like this James?
Yep, perfect.
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  #25  
Old 02-29-2008, 04:13 AM
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Yep, perfect.
Cool, I'll make matching body, legs and arms if you guys want me to.
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  #26  
Old 02-29-2008, 02:37 PM
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i'd suggest you first make all the views of the head so that can be added, look at a zone head file so you can see what all the views are.
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  #27  
Old 03-01-2008, 01:21 AM
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i'd suggest you first make all the views of the head so that can be added, look at a zone head file so you can see what all the views are.
But what other views are there, didn't I get them all? It's just the helmet, not a head. Also, where can I find a zone head file? :P
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  #28  
Old 03-02-2008, 10:46 AM
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c:/programfiles/graal/levels/images/zone
and then look arround, but to make it easier:
there are some versions, for if you're pulling something, and your head is tilted slightley backwards, but mose of the time you can just use the side view and rotate it.
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  #29  
Old 03-02-2008, 04:53 PM
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I'd have to say- if i was hiding, i'd just think to rather not have that helmet on.

It really sticks out, rather than hides you. Keep all the colors near the same.
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  #30  
Old 03-02-2008, 05:00 PM
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trust me, if you're hiding under a tree in deathmatch, i think you will be less fast noticed if your head stucks out a bit then with a red head without helmet.
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