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  #16  
Old 02-16-2008, 01:25 AM
Tigairius Tigairius is offline
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Originally Posted by kia345 View Post
/cast create food

Problem solved.
Except those with low wisdom levels can only create food +5 or food+20 and what good does that do? Not very much... Problem not solved.
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  #17  
Old 02-16-2008, 03:23 AM
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Originally Posted by DustyPorViva View Post
Yup, because macro-managing food above everything else is so fun.
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  #18  
Old 02-16-2008, 03:41 AM
kia345 kia345 is offline
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Originally Posted by Tigairius View Post
Except those with low wisdom levels can only create food +5 or food+20 and what good does that do? Not very much... Problem not solved.

But wouldn't they need high wisdom to use your Restoration idea?
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  #19  
Old 02-16-2008, 05:00 AM
Ravenblade1979 Ravenblade1979 is offline
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You all just want stuff made easier. I think the fact that unless you pray to bile you need food gives a bit of hardness to the game. Means you always have to be doing something other then sitting in trade all day.
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  #20  
Old 02-16-2008, 05:13 AM
kia345 kia345 is offline
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I don't normally starve half an hour after I eat 12 pieces of meat larger than my head that I slew hermit crabs for.

The food depletion rate should be changed, the reason for multiple gods is so there's not only one choice, and a spell to restore food defeats the purpose of using Bile.
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  #21  
Old 02-16-2008, 05:41 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
You all just want stuff made easier. I think the fact that unless you pray to bile you need food gives a bit of hardness to the game. Means you always have to be doing something other then sitting in trade all day.
There's a difference in difficulty and tedious, annoying, frustrating elements. Don't get them mixed up please.
There's nothing hard about managing your hunger, it's just downright annoying.
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  #22  
Old 02-16-2008, 04:10 PM
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Quote:
Originally Posted by Ravenblade1979 View Post
You all just want stuff made easier. I think the fact that unless you pray to bile you need food gives a bit of hardness to the game. Means you always have to be doing something other then sitting in trade all day.
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  #23  
Old 02-16-2008, 04:46 PM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Originally Posted by Ravenblade1979 View Post
You all just want stuff made easier. I think the fact that unless you pray to bile you need food gives a bit of hardness to the game. Means you always have to be doing something other then sitting in trade all day.
I don't think this is such a case.
Most people are wanting a better solution to food.
I pray to Ogma. At level 29 wisdom, the create food payoff still sucks.
I get a regeneration bonus from RoS and RoW which speeds up my food consumption. It's ridiculous enough as it is- and to think it'll only get faster when I get a 2nd RoW, and maybe other regen items?
Even if I didn't need demon stone, what if I wanted to use another good amulet? Do I have to be limited to either using the cheap sucky amulet of sustenence, or selling my soul+life savings+dignity+anything else i can offer for a ridiculously rare/expensive Amulet of Ghost Pirate (i can't think of any other good, or at least decent, item that'll save my foodbar)? Those are the only two solution I see.

The only time I stay fed is when I'm killing monsters. Even then it's risky; I might end up eating a collection of hearts when I turn away from the screen for a few minutes.

Edit: Let's not forget: Graal is traditionally about being able to walk around doing random stuff; basically whatever you want (within the game's limits). Now we get a disadvantage if we're not constantly hunting for food. I don't think Graal Kingdoms was supposed to be a game focused on food. If so, maybe they need to put less emphasis on releasing new weapons/shields/kingdom-stuff,etc, and focus more on the baking/farming/food aspect of the game. And also change the name to "Graal Foods" or some crap like that.

Quote:
Originally Posted by kia345 View Post
But wouldn't they need high wisdom to use your Restoration idea?
The food-regen spell idea should require high-level wisdom so it won't end up like the old days when everyone was getting fed by "restoration". This way there will be less people who can cast it, more likely than not, they'll use it on other people, but it won't be so easy for them to keep the whole server fed 24/7. That's why the level-requirement is key.

But, as you were implying, that doesn't solve the problem for low-levels. Maybe we just need a whole 2nd solution for that. Maybe an automated-MMT system where only low-levels or newbies can use it.

Or you can just forget everything I said and realize this: Low-levels can focus on saving up to get an amulet of sustenance. When they're high-leveled enough in wisdom, they should be able to use a food-regen spell (the one we're proposing). If they don't like to level up wisdom, they should have a friend or two who can restore their food.

So in conclusion, I think the solution to our food problem is a food-restore spell that requires a high wisdom level. The effects will trickle down from the power players to the weaker ones.

Last edited by Ziro_of_the_Turks; 02-16-2008 at 05:02 PM..
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  #24  
Old 02-16-2008, 10:23 PM
Ravenblade1979 Ravenblade1979 is offline
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Then how about we set MMT on automatic so you don't need MMT guild ppl on all the time to buy food?
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  #25  
Old 02-17-2008, 02:09 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Quote:
Originally Posted by Ravenblade1979 View Post
Then how about we set MMT on automatic so you don't need MMT guild ppl on all the time to buy food?
I always thought the MMT was about RP. When the RP part failed they tried to force the players to go there by upping the food depletion. Obviously that failed as well.

Automating the MMT would ruin its purpose.

How about we just bring back the old food depletion ratio and we're fine.
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