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  #16  
Old 01-12-2008, 02:57 PM
anubis_wing anubis_wing is offline
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Quote:
Originally Posted by Stefan View Post
Sounds quite cool. The only question for me is how we handle the respawn (of prisoners). If the player is out once killed then it will fit more as event map, since people don't like to wait 5-10 minutes for the end of the round.
An alternative could be to allow respawn, but only allow melee weapons until you kill a soldier. Once you kill someone you will get the class-items of that player. We could even disable class-terminals and only allow the soldiers to choose their class, and so force the prisoners to use their melee skills. For that case we would need to change the primary/secondary goal though.

Another possibility would be to make it a really simple extension to the iricia final map, giving the losers a way to fight back and make it more challenging for the winners to get some kills.

Update: attachmed some small concept drawing
Lol that drawing is funny Name is a kiss ass
Sounds kinda fun, but I don't think there's enough time at the end of the match for anything to be done.
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  #17  
Old 01-12-2008, 06:07 PM
UnknownMasterMind UnknownMasterMind is offline
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Originally Posted by kia345 View Post
While I like your first idea Stefan, I was aiming for a "tighter" area. So far all of Zone's battles are in large run and gun places.

I saw this as being tight corridors, where every turn could lead you into enemy fire, forcing you to actually take cover and grab a partner. More strategy than just running and holding S.

Your latter idea, not so much :x
Uh, if you make it "tight", then you would only need to hold S with a chaingun at a walkway, and kill people, kinda defeats the purpose... Unless you mean their will be different varieties, like narrow hallways, then wide ones, boxes placed among the hallway for cover and such. Then yes, love it.
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  #18  
Old 01-12-2008, 06:21 PM
DuBsTeRmAn DuBsTeRmAn is offline
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Back to a old post for a sec..

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Originally Posted by pooper200000 View Post
Don't worry. Dan just has to posts that he likes it and then name will like it to so it doesn't make a difference.
I didnt say that i dont like the idea, I just say that i wont read it because its much text.
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  #19  
Old 01-12-2008, 06:23 PM
kia345 kia345 is offline
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Originally Posted by UnknownMasterMind View Post
hold S with a chaingun
I believe I covered that with the "limited ammo" and "no heavy weapons"
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  #20  
Old 01-12-2008, 07:30 PM
UnknownMasterMind UnknownMasterMind is offline
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Originally Posted by kia345 View Post
I believe I covered that with the "limited ammo" and "no heavy weapons"
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Chainguns will be fine
I understand limited Ammo, but Chaingun should not be in there if it will be close quarters, other than that I like your idea, as stated before.
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  #21  
Old 01-12-2008, 09:58 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by kia345 View Post
forcing you to actually take cover and grab a partner.
Do you mean taking cover and then grabbing a partner to come with you, grab a partner to take cover?
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  #22  
Old 01-12-2008, 11:24 PM
kia345 kia345 is offline
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Literally I meant to bring a buddy and overpower others, but considering this is Zone, it could be used either way.
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  #23  
Old 01-13-2008, 02:46 AM
vampireslayer vampireslayer is offline
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I like the idea,
but how is this,
the people that start in the jail have more respawn places then the soldier ppl.
and the door that leads to the jail ppl will open after a certain time so that the jail ppl have their chance to choose a class,
and then the battle begins,
the team who kills all the ppl of the other team wins the match.
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  #24  
Old 01-13-2008, 06:46 AM
Bp852912 Bp852912 is offline
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Sounds quite nice, I'd like to see this added.
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  #25  
Old 01-13-2008, 02:59 PM
kia345 kia345 is offline
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Quote:
Originally Posted by vampireslayer View Post
I like the idea,
but how is this,
the people that start in the jail have more respawn places then the soldier ppl.
and the door that leads to the jail ppl will open after a certain time so that the jail ppl have their chance to choose a class,
and then the battle begins,
the team who kills all the ppl of the other team wins the match.
NEIN. All of Zone's planets are variations of that, just open battling. This idea and yours are complete opposites, get that out of here.
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  #26  
Old 01-13-2008, 08:47 PM
vampireslayer vampireslayer is offline
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Quote:
Originally Posted by kia345 View Post
NEIN. All of Zone's planets are variations of that, just open battling. This idea and yours are complete opposites, get that out of here.
maybe its good to have some variation in the game, so ppl don't get bored doing every time the same thing.
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  #27  
Old 01-13-2008, 09:32 PM
kia345 kia345 is offline
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Which is why my idea is awesome and yours is not.
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