Quote:
Originally Posted by Chompy
Yeah, before I experienced that with movement systems that used and battle systems, if someone setted clientr. clientside with a wnpc, they are stored locally at the player. And when you like, press s and a trigger will be sent, and that clientr. string that is stored locally will be sent..
|
You don't need to send clientr. flags through triggers in the first place...
However, I also use a system where important values are stored in objects and reflected to clientr. flags. Just seems more secure.