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  #1  
Old 04-10-2001, 02:03 AM
FatherDante FatherDante is offline
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Fine, how about this:

Zulithes weak to water and resistant to fire
Bomys weak to electricity and resistant to water
Saeli weak to fire and resistant to electricity

If it's gonne be one to one this seems most appropriate in my estimation.
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  #2  
Old 04-10-2001, 02:07 AM
Fai Fai is offline
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We have no fire/lightning/water weapons.
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  #3  
Old 04-10-2001, 02:38 AM
Zulithe Zulithe is offline
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Pago is right, being that jobs are very important in G2K1, it should be one of the top most priorities at this point.

"Hunting and Gathering" is a big theme in G2K1, with humans having fishing and Bomies having bird catching. Something along those lines would be cool.
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  #4  
Old 04-10-2001, 02:58 AM
Pago Pago is offline
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Ya, Zulites could be able to hunt and gather...

We could make use of G2k1's vast forests by adding numerous trails with animals. Kind of like the safari, except the Zulites could either club the animals to death (poor deer ) or kill them with rock projectiles. The animals could be controlled by the NPC server, and they'd run away from players and maybe attack them when they get the chance.

As far as gathering goes, Zulites could buy baskets and whatnot and forage berries and nuts from special bushes. Maybe we could add on to the races-working-together aspect of the game and set it up so when berries and nuts are scarce, humans could plant the seeds that grow the bushes that Zulites gather berries from

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  #5  
Old 04-10-2001, 06:36 AM
Lomgren Lomgren is offline
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Just a quick sidenote, back to the water conducting electricity. Pure water itself is actually a poor conductor, it is the impurities in water (like iron, other metals, etc.) that make it a good conductor.
Anyway, looks like everyone has been busy working on the Zulites, has anyone been working on the graphics for them?
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  #6  
Old 04-10-2001, 07:16 AM
Zulithe Zulithe is offline
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You are very correct on that regarding water Lomgren. Though it does help spread the affect of electricity if it is spread over an object (like if a person jumped in a pool then got out they would be more likely to be severely hurt in the event of an electrical uhhh attack!) And so since Zorbis are closely related to "fish" (which have a naturally very damp skin/scale exterior) they would be more likely to get damaged from electricity than a human, so you see it can really go many different ways.

About graphics, nobody has posted about it if they are working on graphics or not... I have talked with a few people about it on Graal and ICQ and stuff however nobody has submitted anything yet.
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  #7  
Old 04-11-2001, 09:55 AM
crbgraal crbgraal is offline
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Zulithe, we hav SOME gfx but we need a LOT more.
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  #8  
Old 04-12-2001, 12:15 AM
Zulithe Zulithe is offline
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Yes I know, we are working (however slowly) on a remedy for that problem If anyone out there is reading this and wants to help with the graphics plis e-mail me at [email protected]
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  #9  
Old 04-23-2001, 03:07 AM
FxChiP FxChiP is offline
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While I work slowly on a remedy for this damn onwall bug... Tyhm's helping me out with it.

Right now, the following things work absolutely perfectly (no bugs, nothing to add):

Standing still

The following things have bugs or something to add or something:

Walking (all directions/diagonally, but the onwall isn't quite working right...)

And the following extras don't work simply because I can't test it right without the graphics/ganis:

Attacking
Sitting (except this one I have to make tile detection for, and will take a while)
Sinking (as opposed to swimming - zulites are made of rock)

What I'm thinking of doing for sinking is making a whole other world underwater that has certain things to it that you can't get above the surface, but still providing a way to get out (well, of course!). But I would compensate for the parts that are in deep water and shouldn't be gotten past (make them bottomless and the zulite won't go any further, maybe?)

It would take me a while. I'd probably have the world rely on backpals for the people that don't use DirectX7 (like me).

Anyway... I'm not promising that much. :P Just know that.
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  #10  
Old 04-23-2001, 03:41 AM
milotheman milotheman is offline
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those graphiccs r cool
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  #11  
Old 04-23-2001, 11:48 AM
Komieko Komieko is offline
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Hopfully this race gets off the ground!It'd be great to be able to actually play as a Zulithe and sink in water and everything! ^_^ And I like the "soccer ball" idea whena Zulithe is hit enough it rolls fast like the bomy in water..hehe..that'd be sweet..especially for pinball or soccer or something
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  #12  
Old 04-24-2001, 06:55 AM
FxChiP FxChiP is offline
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Whoa!

You know that new diving thing? With underwater worlds and stuff? Zulites would go perfect with that, because they wouldn't need diving equipment. Because they're made of rock, they can simply sink to the bottom!
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"4. Racial intolerance is not allowed. [NEW!]" -User License Agreement (I love the "[NEW!]" part)

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"... or does
it stand for something like
'[B]hala is the [M]an who decides so lets [X]ross the fingers'?)" -Stefan, in response to a guild dispute over the guild name "BMX"

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  #13  
Old 04-24-2001, 08:07 AM
Falcor Falcor is offline
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Lightbulb About Sword damagis

If I would have saw Pagos Damages specs I would have replied sooner..
Yes It is true that rock breaks off but when you hack a human with a sword, Oops. You choped there limbs off. lol... If you wanna get really technical. Humans should only have .5 hearts. lol... Humans are very fragile creatures.. unlike Bomys with a hard outer shell. ect ect.. just a lil Gomy Soup for the Graalian Soul =)
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  #14  
Old 04-26-2001, 09:12 AM
General General is offline
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Unhappy

I want a bomy script (reconstructed or original)
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  #15  
Old 04-26-2001, 11:22 AM
Tyhm Tyhm is offline
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Silly General (Man that account name sounds familiar), Bomy scripts are restricted! Intellectual property, no servers beside G2K1 are allowed to use it because it's Stefan's invention (off Antago's idea and Kyle, Bruges, et al's scripting).

So don't ask.
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