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  #81  
Old 12-09-2007, 06:18 PM
xAndrewx xAndrewx is offline
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You're both wrong, the only thing that is wrong is the starting of the sentence.
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  #82  
Old 12-09-2007, 06:39 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by cbkbud View Post
You never told me when I was the Co-Manager. You're on fault for not even reporting it.

Anyway, I'm making a system that may work for you ...
If you're going to bother to correct someones spelling and grammar, please at least do it right.

Your own fault...
  #83  
Old 12-09-2007, 06:40 PM
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Quote:
Originally Posted by DustyPorViva View Post
If you're going to bother to correct someones spelling and grammar, please at least do it right.

Your own fault...
I also thought this but "You are on fault" is correct too isn't it?
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  #84  
Old 12-09-2007, 06:47 PM
DustyPorViva DustyPorViva is offline
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I guess it could be a stretch, but I doubt he meant that.
  #85  
Old 12-09-2007, 07:24 PM
Inverness Inverness is offline
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Quote:
Originally Posted by coreys View Post
This is what I have on Maloria to check for connection problems:

PHP Code:
function onActionServerSide() {
  switch (
params[0]) {
    
//Echo back to clientside if connection works.
    
case "serverecho":
      if ((
params[2]-1) > 0)
        echo(
"System Lag: Account " params[1] @ " had a connection failure. (Tried " @ (params[2]-1) @ " times.)");
      
triggerclient("weapon"name"clientok"params[1]);
    break;
    
/*
    Serverside lag detection to be completed later.
    case "serverok":
    break;*/
  
}
}
//#CLIENTSIDE
function onCreated() {
  
this.failcount 0;
  
this.timer 0;
  
client.noconnection false;
  
onTimeOut();
}
function 
onTimeOut() {
  
this.failcount++;
  if (
this.timer 3this.timer += .1;
  else {
    
triggerserver("weapon"name"serverecho"player.accountthis.failcount);
    
this.timer 0;
  }
  if (
this.failcount 3) {
    if (
this.failcount 10)
      
client.noconnection true;
    else {
      
this.failcount 0;
      
client.noconnection false;
      
serverWarp("login");
    }
  }
  else 
client.noconnection false;
  
setTimer(0.1);
}
function 
onActionClientSide() {
  if (
player.account == params[1]) {
    switch (
params[0]) {
      
//Connection successful
      
case "clientok":
        
this.failcount 0;
      break;
      
/*
      Serverside lag detection to be completed later.
      case "clientecho":
      break;*/
    
}
  }

Probably a better alternative. If client.noconnection is true, then don't do any processes, like damage detection, movement, etc.
Since when did scripts process while the ESC menu was open?

There is really no way to detect a window open for 0.05 seconds unless Graal tells you.
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  #86  
Old 12-09-2007, 07:37 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by xAndrewx View Post
i just don't take bull**** i suppose
Only weak minded people do, Andrew. Anyways, I think your jailing idea was good, but it could have been done better, like... 2 warnings before you get jailed (all handled automaticly by the system) and then only the person escape glitching should be jailed, and the everyone in the party (including the glitcher) should have an experience penalty.

Oh well, bottom line is, I think your idea was good - just not the performance.
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  #87  
Old 12-09-2007, 07:46 PM
Rapidwolve24 Rapidwolve24 is offline
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Quote:
Originally Posted by xXziroXx View Post
just not the performance.
*Snickers*
  #88  
Old 12-09-2007, 07:57 PM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by Rapidwolve24 View Post
*Snickers*
Rapidwolve = Best Zodiac Staff ever.
  #89  
Old 12-09-2007, 08:22 PM
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Quote:
Originally Posted by xXziroXx View Post
only the person escape glitching should be jailed, and the everyone in the party (including the glitcher) should have an experience penalty.
...no. If me and some guys decide to party it up, and I'm working my ass off, then some party member decides to esc while just sitting in the corner and not even doing anything, I should not be punished.
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  #90  
Old 12-09-2007, 08:26 PM
cbk1994 cbk1994 is offline
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Code for Weapon/Gui-Script -System/Lag:
PHP Code:
//#CLIENTSIDE
function onCreated()
{
  
setTimer0.1 ); // Start the timeout
}
function 
onTimeOut()
{
  
client.serverLast serverr.real_time// Set the time we think it is
  
setTimer0.1 ); // Repeat the timeout

Code for wNPC LagSystem:
PHP Code:
function onCreated()
{
  
setTimer.1 ); // Start the timeout
}
function 
onTimeOut()
{
  
serverr.real_time timevar2// Set the real time
  
setTimer.1 ); // Repeat the timeout

Code for script class_lag:
PHP Code:
public function isPlayerLaggingacc// acc = account, a = margin for lagging; default is 1
{
  
temp.findPlayeracc ); // Find the player
  
if ( temp.== NULL // Player not online
  
{
    return 
true// No player, must be lagging!
  
}
  if ( 
|| == NULL // If a is less than zero, or not set
  
{
    
1// Set it to 1, which is the default
  
}
  
// Is it in the correct margin?
  
return ! ( temp.i.client.serverLast in serverr.real_time aserverr.real_time  | );
}
public function 
isLagginglag// lag = client.serverLast, a = margin for lagging; default is 1
{
  if ( 
|| == NULL // If a is less than zero, or not set
  
{
    
1// Set it to 1, which is the default
  
}
  
// Is it in the correct margin?
  
return ! ( lag in serverr.real_time aserverr.real_time | );

This could be used to simply kick people out if they're 1 second behind, which, really, if you're doing it in under a second, you really don't have enough time to abuse the glitch (I'm assuming the monster would attack you while you just stood there, and party members would kill them while you were on escape?).

I did test this, and it did work. Also worked with stopping modem taping.
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  #91  
Old 12-09-2007, 08:32 PM
Inverness Inverness is offline
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Uh, yes you do have time to abuse the glitch if the window is open for a fraction of a second.
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  #92  
Old 12-09-2007, 08:48 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Gerami View Post
...no. If me and some guys decide to party it up, and I'm working my ass off, then some party member decides to esc while just sitting in the corner and not even doing anything, I should not be punished.
If the experience is earned in an "illegal" way, it should be removed - no?
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  #93  
Old 12-09-2007, 09:09 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Inverness View Post
Uh, yes you do have time to abuse the glitch if the window is open for a fraction of a second.
Well, it could probably be made possible so it kept track of your average lag (I made a script for this), and then if it was significantly different than the average from four pings ago, then shut 'em down for a bit, etc.
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  #94  
Old 12-09-2007, 09:34 PM
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Quote:
Originally Posted by xXziroXx View Post
If the experience is earned in an "illegal" way, it should be removed - no?
'Cept the "abuser" is just sitting there not doing anything.
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  #95  
Old 12-09-2007, 10:08 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Gerami View Post
'Cept the "abuser" is just sitting there not doing anything.
We had the same problem back on Maloria, people partied up and one of them went into "aggro range" of a baddy, thus making it attacking him, then they pushed Esc to not get hit by the baddy, who kept attacking him nonstop.

Basicly..

Person A aggros the mob, while Person B kills it without getting attacked.
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  #96  
Old 12-09-2007, 10:15 PM
Laek2007 Laek2007 is offline
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I think this is a good Idea.

There is no reason what so ever to push esc in a dungeon on Zodiac.

It might be controversial in the begining but after time people will accept this.
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  #97  
Old 12-09-2007, 10:29 PM
Inverness Inverness is offline
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Quote:
Originally Posted by cbkbud View Post
Well, it could probably be made possible so it kept track of your average lag (I made a script for this), and then if it was significantly different than the average from four pings ago, then shut 'em down for a bit, etc.
I told you, the window opens and closes so fast that its not detectable.

Edit: Depending on the system that is. Also, you must first test if your system can handle 100+ players.
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  #98  
Old 12-09-2007, 10:30 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Laek2007 View Post
There is no reason what so ever to push esc in a dungeon on Zodiac.
That's what you think.
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  #99  
Old 12-09-2007, 10:32 PM
Inverness Inverness is offline
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Quote:
Originally Posted by cbkbud View Post
That's what you think.
No, thats fact, if you're going to logout, leave the dungeon first or use Alt+F4.
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  #100  
Old 12-09-2007, 10:38 PM
xAndrewx xAndrewx is offline
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PHP Code:
TimeWed Dec  5 19:45:50 2007
xAndrewx dragoncave
.gmap 
Time
Wed Dec  5 20:09:45 2007
Carol_2005 firedungeon_03
.nw 
Time
Wed Dec  5 20:32:31 2007
werto22 firedungeon_01
.nw 
Time
Wed Dec  5 20:44:51 2007
cinotto charzd
-dungeon-add4.nw [PartyGraal682126,dshizzney212,cinotto]
TimeWed Dec  5 20:46:10 2007
Carol_2005 cisris
-dungeon1.nw 
Time
Wed Dec  5 20:55:45 2007
Banshee escalus
-lichdungeon-01.nw 
Time
Wed Dec  5 21:18:48 2007
Chaotic_Ness forgedawn
-dungeon03.nw [PartyChaotic_Ness,GriffisYellow,0YeRoY,YenroY777,Fear_Triga,BeEasyTriga,sirisor]
TimeWed Dec  5 21:20:06 2007
surgurush dragoncave
.gmap 
Time
Wed Dec  5 21:20:32 2007
Graal692607 swampdungeon1
.nw 
Time
Wed Dec  5 21:20:44 2007
newman12 charzd
-dungeon-add4.nw [PartyDarkDamage,newman12,joe78,MysticElfX,Graal693740,cinotto,jpcool123_4]
TimeWed Dec  5 21:27:55 2007
Chaotic_Ness forgedawn
-dungeon03.nw [PartyGriffisYellow,sirisor,Chaotic_Ness]
TimeWed Dec  5 21:45:09 2007
butofcourse bddungeon_03
.nw 
Time
Wed Dec  5 21:48:46 2007
Graal682126 swampdungeon6
.nw [PartyGraal682126,dshizzney212]
TimeWed Dec  5 21:53:22 2007
juzznmb swampdungeon1
.nw [Partywill_clemmon,Conaire,CrucifiedDreams,juzznmb,Fulg0reSama]
TimeWed Dec  5 22:01:20 2007
unknown bddungeon_01
.nw [Partyunknown,PrayDoh]
TimeWed Dec  5 22:07:56 2007
gibjo evildungeon_04a
.nw 
Time
Wed Dec  5 22:09:38 2007
Chaotic_Ness charzd
-dungeon-2.nw [Partyjpcool123_4,joeyruocco,Chaotic_Ness,BrutaL,denta888]
TimeWed Dec  5 22:43:11 2007
DeathRebirth bddungeon_03
.nw 
Time
Wed Dec  5 22:47:33 2007
DeathRebirth bddungeon_07
.nw 
Time
Wed Dec  5 22:58:55 2007
Gundam98 outlawdungeon_04
.nw [Partyshafiro,thegameison,Gundam98]
TimeWed Dec  5 23:02:06 2007
YahMah bddungeon_02
.nw [PartyPrayDoh,YahMah]
TimeWed Dec  5 23:03:09 2007
DeathRebirth bddungeon_07
.nw 
Time
Wed Dec  5 23:05:59 2007
Gundam98 outlawdungeon_04
.nw [Partyshafiro,thegameison,Gundam98]
TimeWed Dec  5 23:06:13 2007
killzonekz charzd
-dungeon-add4.nw [Partykillzonekz,"Marche is back",wellytop2321,Naack,TNT_p2p,MegaManBlue3,joe78,damianharrison]
TimeWed Dec  5 23:20:02 2007
Unholypalidan forgedawn
-dungeon02.nw [PartyDarkDamage,0YeRoY,OldManMcGee,Unholypalidan,YenroY777,rnazay]
TimeThu Dec  6 00:41:33 2007
requin60 bddungeon_03
.nw [PartySaintLance,Naack,requin60]
TimeThu Dec  6 00:44:22 2007
Demon_Seth_001 seryldungeon_06
.nw [PartyFantasyX,XxTheFlashxX,Delteria_GhostMarine,omega13131,Demon_Seth_001,LalVlpShade,mattdapimp]
TimeThu Dec  6 00:52:47 2007
Nature_toilet evildungeon_02c
.nw 
Time
Thu Dec  6 00:52:51 2007
CrossX210 firedungeon_01
.nw 
Time
Thu Dec  6 01:05:13 2007
Crono1508 hexdungeon_06
.nw 
Time
Thu Dec  6 01:06:13 2007
mattdapimp charzd
-dungeon-add4.nw [PartyZsabre,DarkZeroXx,mattdapimp]
TimeThu Dec  6 01:12:14 2007
Charmedsoul cisris
-dungeon8.nw [PartyCharmedsoul,blooshadow,ace0fspades]
TimeThu Dec  6 01:16:04 2007
Link5406 mainlevel3dungeon
.nw 
Time
Thu Dec  6 01:22:53 2007
Antaeun dragoncave
.gmap [PartyAntaeun,fire_me3]
TimeThu Dec  6 01:22:55 2007
fire_me3 dragoncave
.gmap [PartyAntaeun,fire_me3]
TimeThu Dec  6 01:26:47 2007
GriffisYellow bddungeon_02
.nw 
Time
Thu Dec  6 01:31:37 2007
Demon_Seth_001 seryldungeon_06
.nw 
Time
Thu Dec  6 01:32:24 2007
Demon_Seth_001 seryldungeon_06
.nw 
Time
Thu Dec  6 01:32:30 2007
Demon_Seth_001 seryldungeon_06
.nw 
Time
Thu Dec  6 01:33:19 2007
Demon_Seth_001 seryldungeon_06
.nw 
Time
Thu Dec  6 01:33:38 2007
MegaManBlue3 charzd
-dungeon-add2.nw [PartyDarkZeroXx,Zsabre,MegaManBlue3,RenzokuDan,TheEd]
TimeThu Dec  6 01:34:20 2007
omega13131 seryldungeon_01
.nw [PartyMarijuanaMan,omega13131,Link_0f_Hyrule,Hypershadow9]
TimeThu Dec  6 01:38:41 2007
wolfncang6 dragoncave
.gmap [Partydarkfire1640,wolfncang6,SaintLance,gotanygwapess,BeEasyTriga]
TimeThu Dec  6 01:49:14 2007
comet cisris
-dungeon5.nw 
Time
Thu Dec  6 01:49:54 2007
comet cisris
-dungeon5.nw 
Time
Thu Dec  6 01:54:18 2007
Angle99 seryldungeon_07
.nw 
Time
Thu Dec  6 02:05:43 2007
GriffisYellow bddungeon_03
.nw 
Time
Thu Dec  6 02:07:45 2007
a_FU_MAN_CHU firedungeon_01
.nw 
Time
Thu Dec  6 02:11:12 2007
juzznmb hauntedhousetunnel3_dungeon
.nw 
Time
Thu Dec  6 02:11:18 2007
juzznmb hauntedhousetunnel3_dungeon
.nw 
Time
Thu Dec  6 02:11:22 2007
juzznmb hauntedhousetunnel3_dungeon
.nw 
Time
Thu Dec  6 02:20:08 2007
fire_me3 swampdungeon1
.nw 
Time
Thu Dec  6 02:29:49 2007
fire_me3 firedungeon_trainer
.nw 
Time
Thu Dec  6 02:33:14 2007
MegaManBlue3 charzd
-dungeon-add3.nw [PartyEricCartman,Simon_In_PuppuLuv,MegaManBlue3]
TimeThu Dec  6 02:34:56 2007
MegaManBlue3 charzd
-dungeon-add3.nw [PartyEricCartman,Simon_In_PuppuLuv,MegaManBlue3]
TimeThu Dec  6 02:35:39 2007
EricCartman charzd
-dungeon-add2.nw [PartyEricCartman,Simon_In_PuppuLuv]
TimeThu Dec  6 02:43:42 2007
HeathEmber charzd
-dungeon-add4.nw 
Time
Thu Dec  6 03:02:15 2007
Antaeun dragoncave
.gmap 
Time
Thu Dec  6 03:02:52 2007
MegaMan12987 dragoncave
.gmap 
Time
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  #101  
Old 12-09-2007, 11:16 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Inverness View Post
No, thats fact, if you're going to logout, leave the dungeon first or use Alt+F4.
Why not press escape to log out? There's nothing wrong with it? Should I be punished for using a feature of the game, even though not abusing?
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  #102  
Old 12-10-2007, 12:10 AM
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The log was what I found in my bin, i quit.
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  #103  
Old 12-10-2007, 12:18 AM
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Quote:
Originally Posted by xXziroXx View Post
We had the same problem back on Maloria, people partied up and one of them went into "aggro range" of a baddy, thus making it attacking him, then they pushed Esc to not get hit by the baddy, who kept attacking him nonstop.

Basicly..

Person A aggros the mob, while Person B kills it without getting attacked.
Yeah but I'm talking about a case where the person who pressed esc has nothing to do at all with anything. He's just sitting in the corner alone and presses it. The whole party would have been jailed.
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  #104  
Old 12-10-2007, 12:25 AM
Twinny Twinny is offline
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Quote:
Originally Posted by cbkbud View Post
You're on fault for not even reporting it.
You are on fault? Nice try, eggbert.

Anyhoo if the damage was done serverside then this shouldn't be much of a problem... Kill the player serverside and the baddy should move on regardless of if the player's client is frozen. When he unfreezes, the events should catch up and he should be killed. Freezing your client shouldn't stop serverside processing on your player.

But I know from expierence that most of the Zodiac's combat system was done clientside.... Many, many patches.... You make the fix, Andrew...Don't make players suffer for your lack of ingenuity. Don't be lazy now.
  #105  
Old 12-10-2007, 12:41 AM
Inverness Inverness is offline
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Quote:
Originally Posted by cbkbud View Post
Why not press escape to log out? There's nothing wrong with it? Should I be punished for using a feature of the game, even though not abusing?
Yes there is something wrong with it, it stops all script processing and Graal itself, which is abusable and will be eventually fixed by Stefan. There are no excuses so stop trying to make one. Just because a game has a feature doesn't mean its not abusable.

There is also no way for Zodiac to tell if you're using ESC to abuse or not, so just save yourself the trouble and either leave the dungeon or use Alt+F4 to quit Graal. If you want to be persistent, go ahead and use it and receive the punishment that comes with it.
Quote:
Originally Posted by Twinny
<snip>
I asked Yen about doing the stuff serverside and he went on to say about how there are too many calculations to be doing it 4 times a second or so for all the players and that it would cause too many CPU problems with all the zodiac players.
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  #106  
Old 12-10-2007, 12:57 AM
xAndrewx xAndrewx is offline
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that, and I quit two days ago D:
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  #107  
Old 12-10-2007, 01:04 AM
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Quote:
Originally Posted by xAndrewx View Post
that, and I quit two days ago D:
Oh snap. I guess this means another new manager for Zodiac. Stranger danger!
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  #108  
Old 12-10-2007, 01:12 AM
xAndrewx xAndrewx is offline
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No, I was the Co-Manager.
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  #109  
Old 12-10-2007, 01:17 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Inverness View Post
Yes there is something wrong with it, it stops all script processing and Graal itself, which is abusable and will be eventually fixed by Stefan. There are no excuses so stop trying to make one. Just because a game has a feature doesn't mean its not abusable.

There is also no way for Zodiac to tell if you're using ESC to abuse or not, so just save yourself the trouble and either leave the dungeon or use Alt+F4 to quit Graal. If you want to be persistent, go ahead and use it and receive the punishment that comes with it.

I asked Yen about doing the stuff serverside and he went on to say about how there are too many calculations to be doing it 4 times a second or so for all the players and that it would cause too many CPU problems with all the zodiac players.
Nothing is wrong with using the escape menu. If you want it disabled, talk to Stefan. I'll keep using it; It's what I always use. And I'll use it in the dungeons on Zodiac as well.

So long as it's not abused, there is nothing wrong with it!
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  #110  
Old 12-10-2007, 01:18 AM
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Only use it if you wanna quit then
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  #111  
Old 12-10-2007, 01:22 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xAndrewx View Post
Only use it if you wanna quit then
Finally someone who understands!
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  #112  
Old 12-10-2007, 01:25 AM
xAndrewx xAndrewx is offline
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you do know how the detection works? i think you don't get it tbh
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  #113  
Old 12-10-2007, 01:34 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by xAndrewx View Post
you do know how the detection works? i think you don't get it tbh
I'm assuming the onKeyPressed event is called after they cancel it?

I only said what I said because they wanted to remove the escape menu completely.
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  #114  
Old 12-10-2007, 01:39 AM
DustyPorViva DustyPorViva is offline
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The escape key is just... odd, and more effort than needed to use when there are two simpler ways to close a program.

If he adds a way to not make it freeze scripts then okay, but otherwise I think people can live without it. Maybe he'll make it another way to open the serverlist :P
  #115  
Old 12-10-2007, 01:51 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DustyPorViva View Post
The escape key is just... odd, and more effort than needed to use when there are two simpler ways to close a program.

If he adds a way to not make it freeze scripts then okay, but otherwise I think people can live without it. Maybe he'll make it another way to open the serverlist :P
Yes, because we need like 4 ways to open the serverlist


1. F1
2. F8
3. Taskbar
4. ESC key
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  #116  
Old 12-10-2007, 01:57 AM
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Hence the sarcasm.
  #117  
Old 12-10-2007, 02:23 AM
Inverness Inverness is offline
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Quote:
Originally Posted by cbkbud View Post
I only said what I said because they wanted to remove the escape menu completely.
Uh no, Stefan mentioned making it scripted or so.
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  #118  
Old 12-10-2007, 02:35 AM
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I'm not sure as I haven't tried it specifically on Zodiac, but doesn't the Windows title bar and task bar have the same 'freezing' effect on the client when it is right clicked too?
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  #119  
Old 12-10-2007, 03:35 AM
James James is offline
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Why does it have to be so complex? I think it's been said already, the player should just be killed if they press ESC while in the dungeon, or even warped back to the osl with an experience penalty; -5% of their current experience perhaps.

The whole party shouldn't be punished for another players actions either. It makes no logical sense at all.
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  #120  
Old 12-10-2007, 06:31 PM
xAndrewx xAndrewx is offline
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What you've just said makes no logical sense at all.
We'll remove the EXP that only one person in the party gained and we'll also kill him ! we won't remove the EXP from the people that helped kill the monster, and we won't kill them either !
Please, if you're going to post, KNOW WHAT YOU'RE TALKING ABOUT.
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