Thanks for passing on my timeline

I'm kind of glad it didn't just die in the original thread.
Anyways, I suggest first coming up with good,
solid ideas. And when I say ideas, I don't just mean knowing you're gonna do a modern server. Write a lot, plan, contemplate, boggle yourself... approach it like you're designing a real game. When you get a solid base down which you can build your server, make friends. Why make friends? Because, you can rely on friends a lot more than you can staff you've never met. You don't have to hire your friends, but I'm sure if you get a good list of friends, you'll at least be able to get far enough in the initial development to impress people with your ideas and get some staff. From there on out, hope you don't fall prey to the truth of my timeline.
Also, modern servers
can succeed. You just have to treat it like your own server instead of one that's like Era, but better. A clone, better Era isn't exactly a good server, because people want something new. The biggest problems modern servers in the making have is working off of a base of Era. Graphics are without a doubt similar, or even stolen from Era. Concepts are the same, the systems are the same, jobs are the same... it just
looks the same. I've messed around and came up with a least five different styles of modern tilesets, none which look at all like Era, it's not that hard... That's all the advice I can give for that.