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  #41  
Old 10-29-2007, 02:07 AM
Knightmare1 Knightmare1 is offline
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Quote:
Originally Posted by MajinDragon View Post
Thats awsome Sayian, make hit like halo, it'll take alot of energy and deal alot of damage, i can see base laming changed from this lol

that would be like the hammer of stick arena.

Quote:
Originally Posted by SayianOozaru View Post
gewt.

3d light behind the "plasma" thiny...

now lets try this again...

Name: Gravity Hammer
Type: Melee
Ammo: Energy (s), Plasma (d)
Bullet Speed: Muramasa (s), Bluerifle (d)
Freeze Time: CombatKnife (s), Goonadier (d)
Damage: 37 (s), 25 (d)
Takes up: 20 Energy (s), 10 Plasma (d)
Description: Bought in shop for 13-15k.

*NOTE: I DO NOT WANT TO SUBMIT THIS AS A WEAPON, IF ITS GOING TO BE A GELAT ITEM. I DO NOT WANT TO PAY REAL MONEY, TO USE A WEAPON IM CONTRIBUTING TO ZONE.

hooray for carrot lame!! and if it is 37 damage and it is like murmasa it will own like carrot!
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  #42  
Old 10-29-2007, 02:19 AM
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Originally Posted by Knightmare1 View Post
hooray for carrot lame!! and if it is 37 damage and it is like murmasa it will own like carrot!
Nah, (s) will use like 33 energy, somethin like that. It also is like a "bullet" so it takes a bit to reach the player...

Also, I made a vid of where I am on the gani so far using HyperCam.

*UPDATE*
Finished the right side. I will do the up and left sides tomorrow, along with the idles. Will try to finish walk and/or hammer swing tomorrow, too.
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Last edited by Switch; 09-07-2009 at 02:52 AM..
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  #43  
Old 10-29-2007, 03:16 AM
SayianOozaru SayianOozaru is offline
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Quote:
Originally Posted by Knightmare1
hooray for carrot lame!! and if it is 37 damage and it is like murmasa it will own like carrot!
It's not as fast as the carrot. And plasma sabre does 50 dmg, while the muramasa does 35. So 37 damage on a cut, for 13-15k isn't that much.
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  #44  
Old 10-29-2007, 03:19 AM
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Quote:
Originally Posted by SayianOozaru View Post
forgot i deleted all of my frames...so i just did something quick n easy :P
in Halo 3, the beams didn't come from the hammer, but rather from the point the hammer makes contact with an object, make the waves come from the ground, other than that, always lookin' good Sayian
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  #45  
Old 10-29-2007, 03:19 AM
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Quote:
Originally Posted by SayianOozaru View Post
It's not as fast as the carrot. And plasma sabre does 50 dmg, while the muramasa does 35. So 37 damage on a cut, for 13-15k isn't that much.
Duh, it's gonna be like really slow. It's a hammer with an iron/rocky thing on the end for christ's sake!
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  #46  
Old 10-29-2007, 04:07 AM
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switch....why haven't you seen the new image yet? xd
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  #47  
Old 10-29-2007, 04:11 AM
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What do you mean? I'm using the original transed one because, like you said, the new one is a bit messed up...
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  #48  
Old 10-29-2007, 07:22 AM
SayianOozaru SayianOozaru is offline
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not the one with the rock on it...use the one on page 3...lol?
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  #49  
Old 10-29-2007, 05:40 PM
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54k, 75 damage on direct hit 35 damage from wave. Fast swing, one shot takes 100 energy.
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  #50  
Old 10-29-2007, 09:25 PM
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to overpowered...
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  #51  
Old 10-29-2007, 09:35 PM
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Quote:
Originally Posted by SayianOozaru View Post
not the one with the rock on it...use the one on page 3...lol?
I know it wasn't transed when I first saw it and it was messed up in GShop...
Edit:
Added a pic
Quote:
Originally Posted by SayianOozaru View Post
to overpowered...
And too much money
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Last edited by Switch; 09-07-2009 at 02:52 AM..
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  #52  
Old 10-29-2007, 09:36 PM
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Quote:
Originally Posted by Tracker180 View Post
in Halo 3, the beams didn't come from the hammer, but rather from the point the hammer makes contact with an object, make the waves come from the ground, other than that, always lookin' good Sayian
That's what I'm gonna do xD
Make the waves come up and down from the gound. It'll be so sweeeeeet
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  #53  
Old 10-30-2007, 02:46 AM
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Triple Post (DONE THE EQUIP ZOMGL)

Done all equip angles and shown on the vid :o

Sorry bout triple

Also everyone on Debug I added it there under switch/zone2_equip_gravityhammer.gani
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Oh squiggly line in my eye fluid. I see you lurking there on the peripheral of my vision.
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Are you shy, squiggly line?
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Oh, squiggly line, it's alright, you are forgiven.

Last edited by Switch; 09-07-2009 at 02:52 AM..
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  #54  
Old 10-30-2007, 10:30 PM
SayianOozaru SayianOozaru is offline
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;o
Attached Thumbnails
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  #55  
Old 10-30-2007, 10:54 PM
Knightmare1 Knightmare1 is offline
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xD its halo weps. i would love the battle rilfe on ozne! and maybe the helmet and gear on clothes for gold only ;D
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  #56  
Old 10-30-2007, 10:56 PM
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Woah woah woah. Nice man.
Make seperate files (without person) for each of those?

UPDATE ON VIDEO:
Done the Idle and changed the equip a tiny bit.
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But when I try to look at you, you scurry away.
Are you shy, squiggly line?
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Oh, squiggly line, it's alright, you are forgiven.

Last edited by Switch; 09-07-2009 at 02:52 AM..
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  #57  
Old 10-31-2007, 06:03 PM
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Implement it

I've though about GFXing it and submitting it but then I thought I'd get slapped since it is from Halo 3. Make sure it has a knockback effect to enemies, maybe it would bring down people in jet packs near you?
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  #58  
Old 10-31-2007, 08:01 PM
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WOOHOO Brute Shot!
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  #59  
Old 10-31-2007, 08:02 PM
SayianOozaru SayianOozaru is offline
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ya i like that and the hammer on halo

those are the only weapons i really care to use ;o
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  #60  
Old 10-31-2007, 08:14 PM
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I don't play Zone, but I think a good idea would be instead of shooting out rays or whatever, you should smash it into the ground and cause directed shock waves. These would fly out in front of the player, and gradually get larger(and the damage they do would diminish, like a shotgun). Damage directly from a smash of the hammer would be... well ouch.
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  #61  
Old 10-31-2007, 10:23 PM
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Quote:
Originally Posted by DustyPorViva View Post
I don't play Zone, but I think a good idea would be instead of shooting out rays or whatever, you should smash it into the ground and cause directed shock waves. These would fly out in front of the player, and gradually get larger(and the damage they do would diminish, like a shotgun). Damage directly from a smash of the hammer would be... well ouch.
That was our idea, WHY THE HELL'D YOU STEAL IT FOOL!?!? ;D

By the way Sayian, could you make a flip version of everything (besides ones that go <v, <, and <^)? Would be able to fix the problem we were having...
And leave out the shot, just replace everything on the file I'm using (the older one, the one without the shot or player), that way it'll still work...
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  #62  
Old 10-31-2007, 11:03 PM
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Can probably also add some camera-shaking effect
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  #63  
Old 11-01-2007, 04:18 AM
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Quote:
Originally Posted by Stefan View Post
Can probably also add some camera-shaking effect
That would make it too powerful and hard to fight against...
I disagree with this...
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  #64  
Old 11-01-2007, 05:46 AM
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I don't think so, a camera shake effect would be a unique effect, sounds great!
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  #65  
Old 11-01-2007, 12:19 PM
anubis_wing anubis_wing is offline
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OH THE LAG.
If you're gonna make hammer add shake effect, make it worth SOOO much money.
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  #66  
Old 11-01-2007, 09:51 PM
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Quote:
Originally Posted by Knight View Post
I don't think so, a camera shake effect would be a unique effect, sounds great!
It disrupts the game play of others. Don't you think I high damage rate with something similar to reapers is already good enough?
You people cease to amaze me with some of the most wierd ... ideas ... xD
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  #67  
Old 11-01-2007, 10:00 PM
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Quote:
Originally Posted by Switch View Post
It disrupts the game play of others. Don't you think I high damage rate with something similar to reapers is already good enough?
You people cease to amaze me with some of the most wierd ... ideas ... xD
Reapers do like 28 damage that's not high at all....
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  #68  
Old 11-01-2007, 10:09 PM
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Quote:
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Reapers do like 28 damage that's not high at all....
Then these are much better :o
SO QUIT WITH YOUR SILLY IDEAS!! Sorry anubis, Knight, and Stefan
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  #69  
Old 11-02-2007, 01:08 AM
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Quote:
Originally Posted by Knight View Post
Implement it

I've though about GFXing it and submitting it but then I thought I'd get slapped since it is from Halo 3. Make sure it has a knockback effect to enemies, maybe it would bring down people in jet packs near you?
It's not that high (when it's tall) to really be able to do that. from about a player's is it less than 2.5 [player.z <= 2.5] when they do a hammer-smash (where it shoots the wave), because I'm gonna make it go high and come down, bringing the player with jetpck down for the hit and the wave (WOAH THAT'D BE FRIGGEN AWESOME!!!)...
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  #70  
Old 11-02-2007, 01:21 AM
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heh... nearly every shooter/FPS has explosions that shake the screen, yet the good ol' members of Graal know that they're all wrong and that makes things unbalanced!
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  #71  
Old 11-02-2007, 01:23 AM
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Quote:
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heh... nearly every shooter/FPS has explosions that shake the screen, yet the good ol' members of Graal know that they're all wrong and that makes things unbalanced!
and unfair.
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  #72  
Old 11-02-2007, 01:31 AM
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How? A little bit of the screen shaking somehow screws everything up? Sure, it might be a little disorienting, but nothing that isn't seen in ANY game with explosions(games with guns like Zone). If you play any FPS you become quite accustomed to it, and hardly notice it.
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  #73  
Old 11-02-2007, 02:05 AM
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Lightbulb

Quote:
Originally Posted by Switch View Post
It's not that high (when it's tall) to really be able to do that. from about a player's is it less than 2.5 [player.z <= 2.5] when they do a hammer-smash (where it shoots the wave), because I'm gonna make it go high and come down, bringing the player with jetpck down for the hit and the wave (WOAH THAT'D BE FRIGGEN AWESOME!!!)...
The gravity hammer manipulates gravity... that is why... buy yeah maybe if you are hit with it it could disable your jetpack for like 10 seconds or just drain the energy.
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  #74  
Old 11-02-2007, 02:19 AM
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When the gravity hammer hits the ground you just be pushed back if you're in a certain range within it. Making the screen shake would be cool too but I can see how it would be very annoying if there's 3+ people using it at the sametime.
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  #75  
Old 11-02-2007, 02:39 AM
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Talking There it is

Here is the sound I made if you want to use it ; ) sounds close to the one in the game but I made this one by combining a few other sounds and altering there pitches then amplify some stuff

knight-gravhammer.wav
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  #76  
Old 11-02-2007, 02:54 AM
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Quote:
Originally Posted by Stefan View Post
Can probably also add some camera-shaking effect
That would be nice but I see some players not enjoying it *cough* tench *cough*
Maybe just a minor fuzz like a buzz but not enough that it makes gameplay to difficult to even attempt when it is happening?
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  #77  
Old 11-02-2007, 03:00 AM
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Quote:
Originally Posted by xAzerothx View Post
When the gravity hammer hits the ground you just be pushed back if you're in a certain range within it.
When the shock-wave (that's what I'm callin it xD) hits a person? That's actually not a bad idea, maybe like 2 or 3 tiles a hit? Though it'd take long before the player using the hammer can do anything (swing, walk)
Quote:
Making the screen shake would be cool too but I can see how it would be very annoying if there's 3+ people using it at the sametime.
Exactly my point. and it'd cause a bit of lag and be very annoying no matter WHAT.
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  #78  
Old 11-02-2007, 03:01 AM
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Ya, when the shockwave hits a person they flip back like if a grenade/mortar just misses the player. They'd only go a few tiles but it'd still be awesome to see.
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  #79  
Old 11-02-2007, 03:03 AM
Knightmare1 Knightmare1 is offline
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wow, i think thats great. maybe it could launch em as far as gravity hammer. and are the candy reaps gonna be a special subscription? (off topic)
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  #80  
Old 11-02-2007, 03:04 AM
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Quote:
Originally Posted by DustyPorViva View Post
How? A little bit of the screen shaking somehow screws everything up? Sure, it might be a little disorienting, but nothing that isn't seen in ANY game with explosions(games with guns like Zone). If you play any FPS you become quite accustomed to it, and hardly notice it.
If it's a big shake like most Graal playerworlds make it, assuming Stefan would make it that way just because oter scripters do. It's jsut a habbit for Graalians to do that..
Quote:
Originally Posted by Knight View Post
Here is the sound I made if you want to use it ; ) sounds close to the one in the game but I made this one by combining a few other sounds and altering there pitches then amplify some stuff

Attachment 43217
Plaigerism is bad you know and should not be done. I've heard that sound before on another server. All you did was change some effects...
Quote:
Originally Posted by pooper200000 View Post
That would be nice but I see some players not enjoying it *cough* tench *cough*
Maybe just a minor fuzz like a buzz but not enough that it makes gameplay to difficult to even attempt when it is happening?
like the screen shakes for a split second.
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