Quote:
Originally Posted by DustyPorViva
No built-in way. Ways of projectiles hurting via playertouchesme is very, very outdated(Stefan used to have the Ice arrows do that in old Graal :P).
Either use projectiles(shoot) and use onActionprojectile(or the other varieties, and I recommend this method) or use a loop of the players and check if the player is in 'touching' the NPC by calculating its distance... or triggeraction.
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umkay, how would you use onActionprojectile in a script??
function onWeaponfired(){
shoot(projectile);
}
function onActionProjectile(){
i have no idea;
}