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  #16  
Old 08-31-2007, 05:32 PM
Kittah Kittah is offline
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Liking it so far, though I'd probably make the pathways through the forest a little more narrow. I've done something vaguely similar on my map, at least as far as the trees go. I did intend to have some obscure (as much so as possible in Graal) caves to reach in a similar vein.

Either way, the map is looking great - just fill in some more of the map with basic shapes to give us an idea
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  #17  
Old 08-31-2007, 09:05 PM
DustyPorViva DustyPorViva is offline
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Thanks
As for the forest, it's actually pretty close quarters, ranging from just 2 tiles(enough to just walk through) to 6 at the most, so I dunno if I'll be able to really close it off too much more. I think I might be adding paths in there, so I'll need the space. Thanks for the suggestion though.
Also, as for filling out shapes, I dunno, I find the way I'm going(filling in bit by bit as I go), a lot more easier than filling in basic shapes and fixing up later. I used to use level generator to make the basic outline for me, but I spent so much time going over stuff and fixing it up I lost interest. I think though, that I'm going to be jumping from one thing to the next with this, so you'll probably see more stuff, even though I'm not finished with the last.
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  #18  
Old 09-01-2007, 10:07 AM
Inspiration Inspiration is offline
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Honestly, I'll be impressed when someone makes a map that's completely geographically logical.

Beyond that, it's decent, but nothing overly impressive.
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  #19  
Old 09-01-2007, 04:45 PM
Pimmeh Pimmeh is offline
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Geographically logical? You mean like, mountains only at the borders between...How do you call them in english? Plates of earth that shift and clash on each other, thus making volcanoes.
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  #20  
Old 09-01-2007, 05:08 PM
Crono Crono is offline
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Originally Posted by Inspiration View Post
Honestly, I'll be impressed when someone makes a map that's completely geographically logical.
You're going to hate what I'm working on...
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