Quote:
Originally Posted by Butz
Why? Half the server isn't even at the current level cap.
That's your idea of realistic?
New maps? Fine. But why the level cap? It seems kind of dumb to have some Mystical Force (tm) that prevents weaker people from getting in. The fact that they will die upon entry should be a deterrent enough. Similarly, diminishing XP returns will be the reason for higher levels to move on.
New monsters, fine. But we have enough empty space that needs filling, new islands are unnecessary.
Why? Some people do like to play a game without getting killed every five minutes by jerks. That's WHY there's a peaceful mode in the first place.
Congratulations. You need talent as a Priest to use your Sorcerer skills. Consequently, you need talent as a farmer in order to swing your sword.
Why not fix the gods that nobody uses first?
No. Players are already paying for access to the server. Now you're asking them to pay more for access to new things?
So, you know how much fun it is to sit there and wait for 2 minutes while you can't do anything? Yeah, not much fun at all. If you really want to prevent spam killings, give respawned players 10 seconds of invulnerability or something.
Although you have a lot of ideas, I'd say they would best be used in a new server of your own creation, rather than trying to shoehorn them into GK.
|
1. The level cap doesn't have to be raised immediately, once there are alot more methods of levelling and many players are almost maxed on all skills, then it would be a suitable time to raise the level cap.
2.Yes, why would it require high level of wisdom to wear a ring that gives physical benefits?
3.The level caps were mainly for people who have exceeded the recommended levels, as my other post talked about item rewards, those items would grow common if many people above the level req just went through them in bulk.
4.Hmm, agreed, but everything will just end up being placed in a dungeon somewhere...
5.Most players in bmode are too bored and want to kill, sure there would be massacred in the first few weeks but we'd get tired of it sooner or later.
6.I never said anything about farming... Summoning would become more advanced and actually be useful in battle and not just for laming newbs inside bomb trade or in newbville.
7.Yea, but then i'd like to see some new gods introduced.
8.I forgot to check the subscription methods so ignore that section
9.2 minutes might have been too extreme.
Quote:
Originally Posted by cyan3
I agree, the idea's will create too much of a change.
|
A change from the current boring atmosphere of GK, where the only time your not truely bored is when there is either war or an exciting event taking place? I'd like change...