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  #16  
Old 08-15-2007, 07:53 PM
MajinDragon MajinDragon is offline
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Originally Posted by Butz View Post
Why? Half the server isn't even at the current level cap.


That's your idea of realistic?

New maps? Fine. But why the level cap? It seems kind of dumb to have some Mystical Force (tm) that prevents weaker people from getting in. The fact that they will die upon entry should be a deterrent enough. Similarly, diminishing XP returns will be the reason for higher levels to move on.

New monsters, fine. But we have enough empty space that needs filling, new islands are unnecessary.

Why? Some people do like to play a game without getting killed every five minutes by jerks. That's WHY there's a peaceful mode in the first place.

Congratulations. You need talent as a Priest to use your Sorcerer skills. Consequently, you need talent as a farmer in order to swing your sword.

Why not fix the gods that nobody uses first?

No. Players are already paying for access to the server. Now you're asking them to pay more for access to new things?

So, you know how much fun it is to sit there and wait for 2 minutes while you can't do anything? Yeah, not much fun at all. If you really want to prevent spam killings, give respawned players 10 seconds of invulnerability or something.


Although you have a lot of ideas, I'd say they would best be used in a new server of your own creation, rather than trying to shoehorn them into GK.
1. The level cap doesn't have to be raised immediately, once there are alot more methods of levelling and many players are almost maxed on all skills, then it would be a suitable time to raise the level cap.

2.Yes, why would it require high level of wisdom to wear a ring that gives physical benefits?

3.The level caps were mainly for people who have exceeded the recommended levels, as my other post talked about item rewards, those items would grow common if many people above the level req just went through them in bulk.

4.Hmm, agreed, but everything will just end up being placed in a dungeon somewhere...

5.Most players in bmode are too bored and want to kill, sure there would be massacred in the first few weeks but we'd get tired of it sooner or later.

6.I never said anything about farming... Summoning would become more advanced and actually be useful in battle and not just for laming newbs inside bomb trade or in newbville.

7.Yea, but then i'd like to see some new gods introduced.

8.I forgot to check the subscription methods so ignore that section

9.2 minutes might have been too extreme.

Quote:
Originally Posted by cyan3 View Post
I agree, the idea's will create too much of a change.
A change from the current boring atmosphere of GK, where the only time your not truely bored is when there is either war or an exciting event taking place? I'd like change...
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  #17  
Old 08-15-2007, 08:14 PM
SayianOozaru SayianOozaru is offline
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So basically you want to change Kingdoms to Zodiac?
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  #18  
Old 08-15-2007, 08:19 PM
anubis_wing anubis_wing is offline
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I'd play GK if leveling was easier, and you didn't need to rely so heavily on food and being able to have someone else help you get *decent* items to kill things.
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  #19  
Old 08-15-2007, 11:36 PM
MajinDragon MajinDragon is offline
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Originally Posted by SayianOozaru View Post
So basically you want to change Kingdoms to Zodiac?
Zodiac's got nothing on GK... You can get to max level in a week on zod, and thats besides the point, the two servers are completely different in many aspects.

Quote:
Originally Posted by anubis_wing View Post
I'd play GK if leveling was easier, and you didn't need to rely so heavily on food and being able to have someone else help you get *decent* items to kill things.
The fact that levelling is hard is what makes GK great imo, no newbish 1week grinding to get to max level... the food system is ok, and if you lose too much food, you can always pray to bile which makes you need such little food, or you can get sus + items
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  #20  
Old 08-15-2007, 11:41 PM
cyan3 cyan3 is offline
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Quote:
Originally Posted by MajinDragon View Post
A change from the current boring atmosphere of GK, where the only time your not truely bored is when there is either war or an exciting event taking place? I'd like change...
Yes we need change but most of your idea's will create too much of a change, nothing is wrong with what GK is we don't need to change it we just need to add to it.
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  #21  
Old 08-16-2007, 06:09 AM
Butz Butz is offline
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Quote:
Originally Posted by MajinDragon View Post
Zodiac's got nothing on GK... You can get to max level in a week on zod, and thats besides the point, the two servers are completely different in many aspects.



The fact that levelling is hard is what makes GK great imo, no newbish 1week grinding to get to max level... the food system is ok, and if you lose too much food, you can always pray to bile which makes you need such little food, or you can get sus + items

There's a difference between making leveling hard, and making leveling a complete chore.

On the left of the diagram below is a typical experience curve, gradually rising as levels do.
On the right is a rough sketch of GK's experience curve, shooting up quickly (since the first few levels double needed XP to a certain point), and staying ridiculously high until the end.

When it takes 2 million XP to raise a level, and enemy kills grant 15,000 at best (Based on base lv 42, phys lv 19) , there is no need to be raising the level cap.

FIX THE EXPERIENCE CURVE FIRST
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  #22  
Old 08-16-2007, 07:51 AM
kenyonandelliot kenyonandelliot is offline
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The only ideas I like was the new maps (not restrictions) and the new monsters..
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  #23  
Old 08-16-2007, 11:27 AM
MajinDragon MajinDragon is offline
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Quote:
Originally Posted by Butz View Post
There's a difference between making leveling hard, and making leveling a complete chore.

On the left of the diagram below is a typical experience curve, gradually rising as levels do.
On the right is a rough sketch of GK's experience curve, shooting up quickly (since the first few levels double needed XP to a certain point), and staying ridiculously high until the end.

When it takes 2 million XP to raise a level, and enemy kills grant 15,000 at best (Based on base lv 42, phys lv 19) , there is no need to be raising the level cap.

FIX THE EXPERIENCE CURVE FIRST
Levelling isn't that difficult really, all it requires is tons of maps, the only time levelling becomes extremely tedious is at the levels of 15 - 25 when lords are the best source of exp (I still found maps better), but from level 25 - 70 phys, brutal and immense maps serve their purpose well, but the problem is that from 70 onwards, it's almost impossible to level... unless you have ALOT of time or funding. Alright, i'll agree with you, theres no need to raise the level cap. But new methods of levelling are much needed.
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  #24  
Old 08-16-2007, 06:28 PM
Seeya Seeya is offline
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Quote:
Originally Posted by Ziro_of_the_Turks View Post
Remove all limited items from GK, unless they only differ by aesthetic value.
Thats a joke, right?
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