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  #1  
Old 08-13-2007, 04:53 PM
DustyPorViva DustyPorViva is offline
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Applying a Z to each vertex does not 'tilt' it in the sense that it gives it perspective. You're giving it perspective by modifying the x of each vertex. Your very first script, which I mentioned about the z thing, did not change the x values accordingly, so all it appeared as was a crushed image. You have to apply your own 'tilt perspective' via stretching the width of the image yourself, changing the z will not do that. Which was my original point.
Either way, I did the same exact thing you did, without ever using a z dimension. Like I said in my first post, the z-axis in Graal is nothing more than an additional y-axis. It doesn't add another dimension, just another way to change the position on the y-axis. If you take one polygon and make it 100x100px, then take another polygon and it make it 100x150x50, it will look the same. This all started with your original script which did not replicate my screenshot, which was the whole point in me correcting it.
And I don't know what the hell who's been scripting longer has anything to do with it, and why you're getting irritated.

Last edited by DustyPorViva; 08-13-2007 at 05:04 PM..
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Old 08-13-2007, 05:08 PM
Inverness Inverness is offline
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When you put it like that, yea you're right. I thought you were implying that the same effect couldn't be done with 3rd dimension.

By the way, my original script was not supposed to replicate your screenshot at all.

Hm, I think I'll make a function to calculate depth without manually adjusting the x.
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Originally Posted by Gerami
Yeah Inver, you have to apply your own 'tilt perspective' via stretching the width of the image yourself, changing the z will not do that.

YES IM DOING IT FOR THE SAKE OF ARGUMENT, BRING IT > I B MASTR SCRIPTUR OF GRAAL
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Old 08-13-2007, 05:32 PM
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Old 08-14-2007, 09:28 AM
Pimmeh Pimmeh is offline
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Old 08-22-2007, 10:47 PM
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