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Old 07-15-2007, 05:25 AM
ReBorn_Spirit ReBorn_Spirit is offline
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Quote:
Originally Posted by coreys View Post
Well me and Stan were talking about how tiles height (or z) could be implemented and I figured the only fool proof way Stefan could do it is to make a new level editor (if he isn't already) where you could indicate each individual tiles height (0 by default). Also the new level editor could have all the features that people have been asking for, like multiple tileset layer support, GS2 emulation, etc etc.
GK has Z heights on the GMAP/levels, its rather common and easy to do allready. However new GS2 scripting command testing and help files in the editor would be nice. But thats about all I can really say...
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Old 07-15-2007, 02:19 PM
killerogue killerogue is offline
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Quote:
Originally Posted by ReBorn_Spirit View Post
GK has Z heights on the GMAP/levels, its rather common and easy to do allready. However new GS2 scripting command testing and help files in the editor would be nice. But thats about all I can really say...
Out of curiosity, do you script? Most scripters that know a bit of something know that kingdoms map utilizes a z height. It's quite obvious. The thing we're pointing out is utilizing such on a flat plane gmap.
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