Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Today's Posts

Reply
 
Thread Tools Search this Thread Display Modes
  #41  
Old 06-28-2007, 02:26 AM
BARGAD BARGAD is offline
Registered User
Join Date: Aug 2001
Location: Sweden
Posts: 345
BARGAD will become famous soon enough
Smile

Quote:
Originally Posted by Vima View Post
I don't really like your detailing, Almost all your detail is half of something for example the grass.
What you like in level of detail and what style you prefer will always differ between players. Some like very heavy detail, while others prefer less detailed levels. I think this is also different between what you enjoy watching, and what you enjoy playing on. I for example enjoy watching hevily detailed levels, but when it comes to actually playing them, I find all the objects to be in the way.

Quote:
AND i discovered some cliff bugs too and the pathing has also a bunch of tileerrors.
Just a suggestion ;D
Spotting tile "errors" is always hard for the level maker, because they are so easily made. At times though, what you find to be a actual tile error can differ from player to player. But I'm pretty sure theres some errors here and there.

But then again, this level was made some years ago as Gerami pointed out. I think leveling styles are different now, although I can not say for sure since I'm not up to date with it anymore. Would be great if more players could make some new tutorials though, because I think a good way to learn to make levels and develop your own style is to watch others work. I wouldnt mind some sort of guide pointing out what the current way of level making there is !

And hello everyone, been awhile!

Came to think of it, thats one weird level with what I think was a path leading nowhere and not much space to actually walk around on the level. Still perhaps gave someone some idea how you could use the cliff tiles or so !
__________________
Gori

Born To Kill
Death Silent Killers

Two little newbies, out in the sun.
Then came Gori and there was only one.

Reply With Quote
  #42  
Old 06-28-2007, 02:51 AM
Crono Crono is offline
:pluffy:
Join Date: Feb 2002
Location: Sweden
Posts: 20,000
Crono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond reputeCrono has a reputation beyond repute
Gori!
__________________
Reply With Quote
  #43  
Old 06-28-2007, 04:12 PM
PrinceOfKenshin PrinceOfKenshin is offline
That guy with a beard
PrinceOfKenshin's Avatar
Join Date: May 2004
Location: Ontario, Canada
Posts: 819
PrinceOfKenshin has a spectacular aura aboutPrinceOfKenshin has a spectacular aura about
Its a great tutorial. But what i really think that will help "noobs" is if you show where you got the tiles from on the tileset. That and explain what is what on the tileset. Some people just have no idea how to make houses using the tileset. I know everyone is being creative now-a-days but we all started with the basic idea. So i think once they get that they will be able to expand. = )
__________________


Quote:
Game Master (Server): Greetings PrinceOfKenshin, there are new posts on the forums that demand your urgent attention! God speed, the fate of the world is in your hands. If you fail, middle earth will forever be in the darkness and your children will be enslaved by McKain.
Reply With Quote
  #44  
Old 06-28-2007, 10:21 PM
Aknts Aknts is offline
Level Designer
Aknts's Avatar
Join Date: Apr 2001
Location: USofA
Posts: 3,340
Aknts will become famous soon enough
Send a message via AIM to Aknts
Quote:
Originally Posted by BARGAD View Post
What you like in level of detail and what style you prefer will always differ between players. Some like very heavy detail, while others prefer less detailed levels. I think this is also different between what you enjoy watching, and what you enjoy playing on. I for example enjoy watching hevily detailed levels, but when it comes to actually playing them, I find all the objects to be in the way.



Spotting tile "errors" is always hard for the level maker, because they are so easily made. At times though, what you find to be a actual tile error can differ from player to player. But I'm pretty sure theres some errors here and there.

But then again, this level was made some years ago as Gerami pointed out. I think leveling styles are different now, although I can not say for sure since I'm not up to date with it anymore. Would be great if more players could make some new tutorials though, because I think a good way to learn to make levels and develop your own style is to watch others work. I wouldnt mind some sort of guide pointing out what the current way of level making there is !

And hello everyone, been awhile!

Came to think of it, thats one weird level with what I think was a path leading nowhere and not much space to actually walk around on the level. Still perhaps gave someone some idea how you could use the cliff tiles or so !
OMG!! GORI!
__________________
Reply With Quote
  #45  
Old 06-01-2009, 09:39 PM
Aknts Aknts is offline
Level Designer
Aknts's Avatar
Join Date: Apr 2001
Location: USofA
Posts: 3,340
Aknts will become famous soon enough
Send a message via AIM to Aknts
Quote:
Originally Posted by Crono View Post
Well, back in 2003 this was godlike.
I've been told by alot of people the style has changed alot. Is there a new level tutorial that features this new "style"?
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 07:30 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.