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  #1  
Old 06-20-2007, 11:13 PM
Crono Crono is offline
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Originally Posted by Googi View Post
Those servers weren't reset in an attempt to get old players back.
Well I took you literally from...

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A reset goes the same just about every time on every server.
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  #2  
Old 06-20-2007, 11:16 PM
Googi Googi is offline
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Originally Posted by Gerami View Post
Well I took you literally from...
It's fine that you took me literally because I said "just about".
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  #3  
Old 06-20-2007, 11:45 PM
Crono Crono is offline
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It's fine that you took me literally because I said "just about".
Maybe GK will join with Zodiac' and Delteria's trend then.
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  #4  
Old 06-21-2007, 05:42 AM
Googi Googi is offline
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Originally Posted by Gerami View Post
Maybe GK will join with Zodiac' and Delteria's trend then.
You don't just go "hay guys let's reset and see if we get lucky." You look at the nature of the server and what state it was in when it was reset. I should warn you in advance (since you've complained about this kind of thing) that this post is going to be long and have a lot of "unnecessary information" because I want everybody, and not just you, to understand the differences between 2K2 and Zodiac.

Zodiac breaks one of the fundamental rules of building a server that's successful in the long run. The rule that the player must never be allowed to "beat the game". Zodiac allows players to reach the point at which training becomes obsolete (we'll call it "maximum level" even though I'm aware that term isn't entirely accurate) way too easily. As a result, Zodiac players are "allowed" to stop training while they're still willing to train (even though they probably don't "want" to) and the server pretty much has to reset just to reset just so that it can "access" the remaining willingness of the players to train. 2K2 never allows the player to reach the maximum level so it doesn't have this problem (remember that maximum level means the point where training becomes obsolete, not just having a base level of 110).

The best way to fully illustrate how this works is with a graph.



Y-axis: Willingness of the player to train
X-axis: How much the player has trained
Orange Line: Willingness of the player to train
Red Line: Training Willingness Threshold - the player is no longer willing to train when willingness to train drops below this point.
Grey Line: Amount of training required to reach maximum level on Zodiac.
Gold Line: Amount of training required to reach maximum level on 2K2.
Point A: Point at which player stops training because he has reached maximum level.
Point B: Point at which player stops training because he is unwilling to train even though he hasn't reached maximum level.

A truly efficient server (like 2K2 and not Zodiac) pushes the players to point B by having the amount of training required to reach the maximum level be to the right of point B for every single player. Since Zodiac is not a truly efficient server, it has to reset in order to push the players to point B. (Zodiac's staff probably aren't smart enough to fully realize this, they were just lucky that this happens to be the nature of their server and thus a reset wasn't damaging).

Of course, in reality, the orange line isn't a perfectly straight downward sloping line. A player's willingness to train can be increased by various factors (such as willingness to train "regenerating" over periods of time when the player doesn't train), but in the long run a straight downward sloping line pretty much matches reality.

Delteria, however, I don't know jack about.
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  #5  
Old 06-21-2007, 06:21 AM
zokemon zokemon is offline
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Originally Posted by Googi View Post
stuff
I totally agree and thus warrented a powerful 7 rep from me!
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  #6  
Old 06-21-2007, 06:31 AM
kia345 kia345 is offline
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Originally Posted by Googi View Post
Delteria, however, I don't know jack about.
So far they haven't had anything to with levels (yet) .
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  #7  
Old 06-21-2007, 07:39 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Quote:
Originally Posted by Googi View Post
You don't just go "hay guys let's reset and see if we get lucky." You look at the nature of the server and what state it was in when it was reset. I should warn you in advance (since you've complained about this kind of thing) that this post is going to be long and have a lot of "unnecessary information" because I want everybody, and not just you, to understand the differences between 2K2 and Zodiac.

Zodiac breaks one of the fundamental rules of building a server that's successful in the long run. The rule that the player must never be allowed to "beat the game". Zodiac allows players to reach the point at which training becomes obsolete (we'll call it "maximum level" even though I'm aware that term isn't entirely accurate) way too easily. As a result, Zodiac players are "allowed" to stop training while they're still willing to train (even though they probably don't "want" to) and the server pretty much has to reset just to reset just so that it can "access" the remaining willingness of the players to train. 2K2 never allows the player to reach the maximum level so it doesn't have this problem (remember that maximum level means the point where training becomes obsolete, not just having a base level of 110).

The best way to fully illustrate how this works is with a graph.



Y-axis: Willingness of the player to train
X-axis: How much the player has trained
Orange Line: Willingness of the player to train
Red Line: Training Willingness Threshold - the player is no longer willing to train when willingness to train drops below this point.
Grey Line: Amount of training required to reach maximum level on Zodiac.
Gold Line: Amount of training required to reach maximum level on 2K2.
Point A: Point at which player stops training because he has reached maximum level.
Point B: Point at which player stops training because he is unwilling to train even though he hasn't reached maximum level.

A truly efficient server (like 2K2 and not Zodiac) pushes the players to point B by having the amount of training required to reach the maximum level be to the right of point B for every single player. Since Zodiac is not a truly efficient server, it has to reset in order to push the players to point B. (Zodiac's staff probably aren't smart enough to fully realize this, they were just lucky that this happens to be the nature of their server and thus a reset wasn't damaging).

Of course, in reality, the orange line isn't a perfectly straight downward sloping line. A player's willingness to train can be increased by various factors (such as willingness to train "regenerating" over periods of time when the player doesn't train), but in the long run a straight downward sloping line pretty much matches reality.

Delteria, however, I don't know jack about.


Thanks for that graph. It's pretty funny- I don't think you had to do all that to explain it all, and I think it could have been explained in a much simpler way (or maybe it just seems easy once u understand it). But in all- nice presentation
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  #8  
Old 06-21-2007, 08:46 AM
Gothika Gothika is offline
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Originally Posted by Ziro_of_the_Turks View Post
Thanks for that graph. It's pretty funny- I don't think you had to do all that to explain it all, and I think it could have been explained in a much simpler way (or maybe it just seems easy once u understand it). But in all- nice presentation
Yeah, and Googi does prove a good point. That once people on Zodiac reach level 50 (I think thats the max level) They have nothing left to do but wait for a nation to attack there forts, or vice versa.
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  #9  
Old 06-21-2007, 10:09 PM
Crono Crono is offline
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Originally Posted by Googi View Post
stuffs.
Nice and all but just some small points...

Quote:
Zodiac breaks one of the fundamental rules of building a server that's successful in the long run. The rule that the player must never be allowed to "beat the game".
You realize every server but Zone and Valikorlia have this? When you do all the quests on a server, win all the event prizes, is it not technically then "beat"?

Quote:
2K2 never allows the player to reach the maximum level so it doesn't have this problem (remember that maximum level means the point where training becomes obsolete, not just having a base level of 110).
Can you elaborate here? The way I see it 110 IS the max level...or are there other stats which can keep going up while you train?
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  #10  
Old 06-21-2007, 10:13 PM
Gothika Gothika is offline
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Originally Posted by Gerami View Post
Can you elaborate here? The way I see it 110 IS the max level...or are there other stats which can keep going up while you train?
Yeah, level 110 is the max level. But to truely "beat" the game you'd need to get level 107 in all the skills aswell. Which is also, pretty much impossible.
But I'm sure your already aware of this.
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  #11  
Old 06-21-2007, 10:17 PM
Googi Googi is offline
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Originally Posted by Gerami View Post
You realize every server but Zone and Valikorlia have this? When you do all the quests on a server, win all the event prizes, is it not technically then "beat"?
Depends on the server structure. But yes, most servers probably do allow the player to "beat the game". This, however, is a bad thing.

Quote:
Originally Posted by Gerami View Post
Can you elaborate here? The way I see it 110 IS the max level...or are there other stats which can keep going up while you train?
110 is the max base level, but base level only really gives you HP and better armowr enchanting abilities. Each level "type" (which often give more benefits than base level) can still be raised to level 107 even after base level 110 has been reached (though there isn't much of a point in doing so outside of mental, magic, physical and wisdom). Needless to say, no player has ever reached level 107 in all four of those areas, and the only way players have ever gotten to level 107 in magic, physical or wisdom is the party levelling bug.
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  #12  
Old 06-21-2007, 10:54 PM
Crono Crono is offline
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Originally Posted by Googi View Post
Depends on the server structure. But yes, most servers probably do allow the player to "beat the game". This, however, is a bad thing.
Then why are they so successful? Why has UN been on the top for so long?



Quote:
110 is the max base level, but base level only really gives you HP and better armour enchanting abilities. Each level "type" (which often give more benefits than base level) can still be raised to level 107 even afver base level 110 has been reached (though there isn't much of a point in doing so outside of mental, magic, physical and wisdom). Needless to say, no player has ever reached level 107 in all four of those areas, and the only way players have ever gotten to level 107 in magic, physical or wisdom is the party levelling bug.
Ah ok. Thanks.
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  #13  
Old 06-22-2007, 12:48 AM
Ziro_of_the_Turks Ziro_of_the_Turks is offline
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Originally Posted by Googi View Post
Each level "type" (which often give more benefits than base level) can still be raised to level 107 even after base level 110 has been reached (though there isn't much of a point in doing so outside of mental, magic, physical and wisdom).
There's nothing wrong with being a theif and focusing on agility
Imagine how easy it would be to go to the dungeons, steal from rexes, steal in treasure maps... steal from lords...if you're agility was level 107 that is.
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