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Old 05-26-2007, 01:51 PM
cbk1994 cbk1994 is offline
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Hmmm, really? I'm almost 100% sure they aren't compiled... if they were, you couldn't just change the function names, and we wouln't have editors (let "hackers" modify any clientside code.
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Old 05-26-2007, 02:13 PM
zokemon zokemon is offline
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Quote:
Originally Posted by cbkbud View Post
Hmmm, really? I'm almost 100% sure they aren't compiled... if they were, you couldn't just change the function names, and we wouln't have editors (let "hackers" modify any clientside code.
Yeah I am sure that GS2 scripts are compiled when sent to the client. I have asked for some things before from Stefan that had to do with clientside scripts or something (I forgot what it was) and he said it wasn't possible because the scripts were compiled before being sent to the client.

Maybe they found a way to de-compile them?

By the way, all the classic servers except for Zodiac are still using GS1.
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Old 05-26-2007, 02:45 PM
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Quote:
Originally Posted by zokemon View Post
Yeah I am sure that GS2 scripts are compiled when sent to the client. I have asked for some things before from Stefan that had to do with clientside scripts or something (I forgot what it was) and he said it wasn't possible because the scripts were compiled before being sent to the client.

Maybe they found a way to de-compile them?

By the way, all the classic servers except for Zodiac are still using GS1.
UN has gone GS2. Classic has alot of GS2 stuff. Also, there are decompilers which can work while the program is running. It looks for common calls/functions in many scripting languages.
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