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Old 05-26-2007, 01:31 PM
cbk1994 cbk1994 is offline
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How is that not so? You can simply open up CE and search for the variable and then change it! Graal's only security for this is it has to be the same length! Hah!

There are programs that let you modify clientside code! Hey guys, ever heard of compiling the code before you send it to the player?

Another thing Stefan could add would be a built-in function checker, but not using GS2 so it couldn't be modified so easily. There could be a list of functions--onwall, onwall2, triggeraction, triggerserver, and other commands like this that are commonly changed, and then it could check that these functions exist every 5 seconds or so. Then it could d/c the player for hacking, and echo in rc

Player bob disconnected for disabling built-in functions (Hacker?)
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  #2  
Old 05-26-2007, 01:45 PM
zokemon zokemon is offline
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Quote:
Originally Posted by cbkbud View Post
How is that not so? You can simply open up CE and search for the variable and then change it! Graal's only security for this is it has to be the same length! Hah!

There are programs that let you modify clientside code! Hey guys, ever heard of compiling the code before you send it to the player?

Another thing Stefan could add would be a built-in function checker, but not using GS2 so it couldn't be modified so easily. There could be a list of functions--onwall, onwall2, triggeraction, triggerserver, and other commands like this that are commonly changed, and then it could check that these functions exist every 5 seconds or so. Then it could d/c the player for hacking, and echo in rc

Player bob disconnected for disabling built-in functions (Hacker?)
GS2 scripts are compiled and sent to the client. GS1 scripts are not.
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  #3  
Old 05-26-2007, 03:00 PM
zephirot zephirot is offline
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Quote:
Originally Posted by cbkbud View Post
How is that not so? You can simply open up CE and search for the variable and then change it! Graal's only security for this is it has to be the same length! Hah!

There are programs that let you modify clientside code! Hey guys, ever heard of compiling the code before you send it to the player?

Another thing Stefan could add would be a built-in function checker, but not using GS2 so it couldn't be modified so easily. There could be a list of functions--onwall, onwall2, triggeraction, triggerserver, and other commands like this that are commonly changed, and then it could check that these functions exist every 5 seconds or so. Then it could d/c the player for hacking, and echo in rc

Player bob disconnected for disabling built-in functions (Hacker?)
Does that mean that with my MapleStory hack, I can change some graal values and stuff?
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